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authortron <tron@openttd.org>2006-02-01 06:32:03 +0000
committertron <tron@openttd.org>2006-02-01 06:32:03 +0000
commit22dc05faf2219f6e3803f9cbff92249823bb11eb (patch)
tree567a406e1224ab13f36027469339c6c42ada96f1 /roadveh_cmd.c
parent8cdd3261fc5e37d2d39364d9c2c1449f83b1c504 (diff)
downloadopenttd-22dc05faf2219f6e3803f9cbff92249823bb11eb.tar.xz
(svn r3510) Fiddle with whitespace and parentheses
Diffstat (limited to 'roadveh_cmd.c')
-rw-r--r--roadveh_cmd.c109
1 files changed, 44 insertions, 65 deletions
diff --git a/roadveh_cmd.c b/roadveh_cmd.c
index e75055427..4f7abea20 100644
--- a/roadveh_cmd.c
+++ b/roadveh_cmd.c
@@ -499,7 +499,7 @@ static void RoadVehIsCrashed(Vehicle *v)
if (v->u.road.crashed_ctr == 2) {
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
} else if (v->u.road.crashed_ctr <= 45) {
- if ((v->tick_counter&7)==0)
+ if ((v->tick_counter & 7) == 0)
RoadVehSetRandomDirection(v);
} else if (v->u.road.crashed_ctr >= 2220) {
RoadVehDelete(v);
@@ -526,11 +526,10 @@ static void RoadVehCrash(Vehicle *v)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
pass = 1;
- if (v->cargo_type == 0)
- pass += v->cargo_count;
+ if (v->cargo_type == 0) pass += v->cargo_count;
v->cargo_count = 0;
- SetDParam(0, pass);
+ SetDParam(0, pass);
AddNewsItem(
(pass == 1) ?
STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
@@ -546,14 +545,11 @@ static void RoadVehCheckTrainCrash(Vehicle *v)
{
TileIndex tile;
- if (v->u.road.state == 255)
- return;
+ if (v->u.road.state == 255) return;
tile = v->tile;
- // Make sure it's a road/rail crossing
- if (!IsTileType(tile, MP_STREET) || !IsLevelCrossing(tile))
- return;
+ if (!IsTileType(tile, MP_STREET) || !IsLevelCrossing(tile)) return;
if (VehicleFromPos(tile, v, (VehicleFromPosProc*)EnumCheckRoadVehCrashTrain) != NULL)
RoadVehCrash(v);
@@ -621,11 +617,11 @@ static void ProcessRoadVehOrder(Vehicle *v)
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
- order->station == v->current_order.station)
+ order->station == v->current_order.station) {
return;
+ }
v->current_order = *order;
-
v->dest_tile = 0;
if (order->type == OT_GOTO_STATION) {
@@ -799,7 +795,7 @@ static void RoadVehArrivesAt(const Vehicle* v, Station* st)
static bool RoadVehAccelerate(Vehicle *v)
{
- uint spd = v->cur_speed + 1 + ((v->u.road.overtaking != 0)?1:0);
+ uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0);
byte t;
// Clamp
@@ -808,19 +804,17 @@ static bool RoadVehAccelerate(Vehicle *v)
//updates statusbar only if speed have changed to save CPU time
if (spd != v->cur_speed) {
v->cur_speed = spd;
- if (_patches.vehicle_speed)
+ if (_patches.vehicle_speed) {
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ }
}
// Decrease somewhat when turning
- if (!(v->direction&1))
- spd = spd * 3 >> 2;
+ if (!(v->direction & 1)) spd = spd * 3 >> 2;
- if (spd == 0)
- return false;
+ if (spd == 0) return false;
- if ((byte)++spd == 0)
- return true;
+ if ((byte)++spd == 0) return true;
v->progress = (t = v->progress) - (byte)spd;
@@ -890,9 +884,10 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
od.u = u;
if (u->max_speed >= v->max_speed &&
- !(u->vehstatus&VS_STOPPED) &&
- u->cur_speed != 0)
- return;
+ !(u->vehstatus & VS_STOPPED) &&
+ u->cur_speed != 0) {
+ return;
+ }
if (v->direction != u->direction || !(v->direction&1))
return;
@@ -901,30 +896,23 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
return;
tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
- if ((tt & 3) == 0)
- return;
- if ((tt & 0x3C) != 0)
- return;
+ if ((tt & 3) == 0) return;
+ if ((tt & 0x3C) != 0) return;
- if (tt == 3) {
- tt = (v->direction&2)?2:1;
- }
+ if (tt == 3) tt = (v->direction & 2) ? 2 : 1;
od.tilebits = tt;
od.tile = v->tile;
- if (FindRoadVehToOvertake(&od))
- return;
+ if (FindRoadVehToOvertake(&od)) return;
od.tile = v->tile + TileOffsByDir(v->direction >> 1);
- if (FindRoadVehToOvertake(&od))
- return;
+ if (FindRoadVehToOvertake(&od)) return;
if (od.u->cur_speed == 0 || od.u->vehstatus&VS_STOPPED) {
v->u.road.overtaking_ctr = 0x11;
v->u.road.overtaking = 0x10;
} else {
-// if (FindRoadVehToOvertake(&od))
-// return;
+// if (FindRoadVehToOvertake(&od)) return;
v->u.road.overtaking_ctr = 0;
v->u.road.overtaking = 0x10;
}
@@ -951,8 +939,7 @@ static int PickRandomBit(uint bits)
uint i;
do {
- if (b & 1)
- num++;
+ if (b & 1) num++;
} while (b >>= 1);
num = RandomRange(num);
@@ -1189,15 +1176,12 @@ static void RoadVehController(Vehicle *v)
v->breakdown_ctr--;
}
- // exit if vehicle is stopped
- if (v->vehstatus & VS_STOPPED)
- return;
+ if (v->vehstatus & VS_STOPPED) return;
ProcessRoadVehOrder(v);
HandleRoadVehLoading(v);
- if (v->current_order.type == OT_LOADING)
- return;
+ if (v->current_order.type == OT_LOADING) return;
if (v->u.road.state == 254) {
int dir;
@@ -1215,8 +1199,7 @@ static void RoadVehController(Vehicle *v)
x = TileX(v->tile) * 16 + (rdp[6].x & 0xF);
y = TileY(v->tile) * 16 + (rdp[6].y & 0xF);
- if (RoadVehFindCloseTo(v,x,y,v->direction))
- return;
+ if (RoadVehFindCloseTo(v,x,y,v->direction)) return;
VehicleServiceInDepot(v);
@@ -1236,8 +1219,7 @@ static void RoadVehController(Vehicle *v)
return;
}
- if (!RoadVehAccelerate(v))
- return;
+ if (!RoadVehAccelerate(v)) return;
if (v->u.road.overtaking != 0) {
if (++v->u.road.overtaking_ctr >= 35)
@@ -1612,8 +1594,9 @@ void OnNewDay_RoadVeh(Vehicle *v)
st = GetStation(v->current_order.station);
//Current slot has expired
- if ( (v->u.road.slot_age++ <= 0) && (v->u.road.slot != NULL))
+ if (v->u.road.slot_age++ <= 0 && v->u.road.slot != NULL) {
ClearSlot(v, v->u.road.slot);
+ }
//We do not have a slot, so make one
if (v->u.road.slot == NULL) {
@@ -1624,7 +1607,7 @@ void OnNewDay_RoadVeh(Vehicle *v)
//first we need to find out how far our stations are away.
DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d at station %d (0x%x)", v->unitnumber, st->index, st->xy);
- for(; rs != NULL; rs = rs->next) {
+ for (; rs != NULL; rs = rs->next) {
// Only consider those with at least a free slot.
if (!(rs->slot[0] == INVALID_SLOT || rs->slot[1] == INVALID_SLOT))
continue;
@@ -1635,23 +1618,19 @@ void OnNewDay_RoadVeh(Vehicle *v)
// Check if the station is located BEHIND the vehicle..
// In that case, add penalty.
- switch(v->direction) {
- case 1: // going north east,x position decreasing
- if (v->x_pos <= (int32)TileX(rs->xy) * 16 + 15)
- dist += 6;
- break;
- case 3: // Going south east, y position increasing
- if (v->y_pos >= (int32)TileY(rs->xy) * 16)
- dist += 6;
- break;
- case 5: // Going south west, x position increasing
- if (v->x_pos >= (int32)TileX(rs->xy) * 16)
- dist += 6;
- break;
- case 7: // Going north west, y position decrasing.
- if (v->y_pos <= (int32)TileY(rs->xy) * 16 + 15)
- dist += 6;
- break;
+ switch (v->direction) {
+ case 1: // going north east,x position decreasing
+ if (v->x_pos <= (int32)TileX(rs->xy) * 16 + 15) dist += 6;
+ break;
+ case 3: // Going south east, y position increasing
+ if (v->y_pos >= (int32)TileY(rs->xy) * 16) dist += 6;
+ break;
+ case 5: // Going south west, x position increasing
+ if (v->x_pos >= (int32)TileX(rs->xy) * 16) dist += 6;
+ break;
+ case 7: // Going north west, y position decrasing.
+ if (v->y_pos <= (int32)TileY(rs->xy) * 16 + 15) dist += 6;
+ break;
}
// Remember the one with the shortest distance