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authordominik <dominik@openttd.org>2004-08-10 18:35:43 +0000
committerdominik <dominik@openttd.org>2004-08-10 18:35:43 +0000
commit65e35eeea84d533c75911ee2b0dc93c56b984b4d (patch)
tree220e65a8522dcf46f5ba9ab707b776345bad6be0 /road_cmd.c
parentf2623b5ee98875cd253793426e580f24d026f341 (diff)
downloadopenttd-65e35eeea84d533c75911ee2b0dc93c56b984b4d.tar.xz
(svn r14) Fix: railroad crossings on slopes are now possible
Diffstat (limited to 'road_cmd.c')
-rw-r--r--road_cmd.c31
1 files changed, 25 insertions, 6 deletions
diff --git a/road_cmd.c b/road_cmd.c
index 0e6de269e..265a988d4 100644
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -253,7 +253,7 @@ enum {
ROAD_ALL = (ROAD_NW | ROAD_SW | ROAD_SE | ROAD_NE)
};
-static const byte _valid_tileh_slopes_road[2][15] = {
+static const byte _valid_tileh_slopes_road[3][15] = {
// set of normal ones
{
ROAD_ALL, 0, 0,
@@ -282,6 +282,14 @@ static const byte _valid_tileh_slopes_road[2][15] = {
ROAD_NW | ROAD_SE | ROAD_NE, // 12
ROAD_ALL,
ROAD_ALL
+ },
+ // valid railway crossings on slopes
+ {
+ 1, 0, 0, // 0, 1, 2
+ 0, 0, 1, // 3, 4, 5
+ 0, 1, 0, // 6, 7, 8
+ 0, 1, 1, // 9, 10, 11
+ 0, 1, 1, // 12, 13, 14
}
};
@@ -347,8 +355,12 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
} else if (ti.type == MP_RAILWAY) {
byte m5;
- if (ti.tileh != 0) goto do_clear;
-
+ if (ti.tileh & 0x10) // very steep tile
+ return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
+
+ if(!_valid_tileh_slopes_road[2][ti.tileh]) // prevent certain slopes
+ return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
+
if (ti.map5 == 2) {
if (pieces & 5) goto do_clear;
m5 = 0x10;
@@ -371,7 +383,7 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
} else if (ti.type == MP_TUNNELBRIDGE) {
/* check for flat land */
- if (ti.tileh & 0x10) //goto do_clear; // very steep tile
+ if (ti.tileh & 0x10) // very steep tile
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
/* is this middle part of a bridge? */
@@ -691,6 +703,10 @@ static uint GetRoadFoundation(uint tileh, uint bits) {
((bits == (ROAD_SW | ROAD_NE)) || (i++, bits == (ROAD_NW | ROAD_SE))))
return i + 15;
+ // rail crossing
+ if ((bits & 0x10) && _valid_tileh_slopes_road[2][tileh])
+ return tileh;
+
return 0;
}
@@ -755,7 +771,10 @@ static void DrawTile_Road(TileInfo *ti)
AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z);
drts++;
}
- } else if ( (ti->map5 & 0xE0) == 0) {
+ } else if ( (ti->map5 & 0xE0) == 0) { // railroad crossing
+ int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
+ if (f) DrawFoundation(ti, f);
+
image = 0x55B;
if ( (ti->map5 & 8) != 0)
@@ -836,7 +855,7 @@ uint GetSlopeZ_Road(TileInfo *ti)
// check if it's a foundation
if (ti->tileh != 0) {
- if ((ti->map5 & 0xF0) == 0) {
+ if ((ti->map5 & 0xE0) == 0) { /* road or crossing */
uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F);
if (f != 0) {
if (f < 15) {