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authorDarkvater <Darkvater@openttd.org>2006-11-30 22:23:11 +0000
committerDarkvater <Darkvater@openttd.org>2006-11-30 22:23:11 +0000
commit3762f8d9d25fb5acf2abbdeec3bb40cb06c991d3 (patch)
tree2c9f331ba6215aeac6bbfa1823ee54ac7f4d0c7a /rail_cmd.c
parent7b80718803269b473b7c06c916a9f2cfaaf636e8 (diff)
downloadopenttd-3762f8d9d25fb5acf2abbdeec3bb40cb06c991d3.tar.xz
(svn r7312) -Fix: When loading a game from a dedicated server the local player global variable was
wrongly set to 0. In theory this allowed a dedicated server to also play. I see no history for this bug, but it has been there since the introduction of the dedicated server probably. Thanks peter1138 for bringing it to my attention and thanks myself for rewriting the code so this bug could surface ;p
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