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author | Darkvater <darkvater@openttd.org> | 2006-09-05 23:21:41 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-09-05 23:21:41 +0000 |
commit | 80814dbb1d01f651ba7c60547dc1b52c1c209378 (patch) | |
tree | f2f14fca9ac095b0bf6b46615035b8c207e3ce66 /rail_cmd.c | |
parent | 516d412a77de7fb3d2278515d59a0c46bb9b461b (diff) | |
download | openttd-80814dbb1d01f651ba7c60547dc1b52c1c209378.tar.xz |
(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
Diffstat (limited to 'rail_cmd.c')
-rw-r--r-- | rail_cmd.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/rail_cmd.c b/rail_cmd.c index 52a3bd058..99d67ab4e 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -1558,7 +1558,7 @@ static bool SignalVehicleCheck(TileIndex tile, uint track) // now check all tiles from start to end for a "hidden" vehicle // NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile? dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel - for (; tile != end; tile += TileOffsByDir(direction)) { + for (; tile != end; tile += TileOffsByDiagDir(direction)) { if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true; } |