From 80814dbb1d01f651ba7c60547dc1b52c1c209378 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Tue, 5 Sep 2006 23:21:41 +0000 Subject: (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts DiagDirections, and add TileOffsByDir that handles Directions. -Codechange: Make the treeloop use TileOffsByDir(). --- rail_cmd.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'rail_cmd.c') diff --git a/rail_cmd.c b/rail_cmd.c index 52a3bd058..99d67ab4e 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -1558,7 +1558,7 @@ static bool SignalVehicleCheck(TileIndex tile, uint track) // now check all tiles from start to end for a "hidden" vehicle // NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile? dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel - for (; tile != end; tile += TileOffsByDir(direction)) { + for (; tile != end; tile += TileOffsByDiagDir(direction)) { if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true; } -- cgit v1.2.3-54-g00ecf