diff options
author | ludde <ludde@openttd.org> | 2005-07-14 09:43:59 +0000 |
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committer | ludde <ludde@openttd.org> | 2005-07-14 09:43:59 +0000 |
commit | 3e62457107457c8295076370425e9a1df44fa58c (patch) | |
tree | f6981bd89e076320ae37ab99f9dbf0619bca554c /player_gui.c | |
parent | 1a046ff4c6f0295328ccc0cd6a4cd7a491f7ddbf (diff) | |
download | openttd-3e62457107457c8295076370425e9a1df44fa58c.tar.xz |
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
Diffstat (limited to 'player_gui.c')
-rw-r--r-- | player_gui.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/player_gui.c b/player_gui.c index 6359d97e6..d58eb0360 100644 --- a/player_gui.c +++ b/player_gui.c @@ -614,11 +614,9 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) case 11: { /* Password protect company */ #ifdef ENABLE_NETWORK if (!IsWindowOfPrototype(w, _other_player_company_widgets)) { - StringID str; WP(w,def_d).byte_1 = 2; - str = AllocateName(_network_player_info[_local_player].password, 0); - ShowQueryString(str, STR_SET_COMPANY_PASSWORD, sizeof(_network_player_info[_local_player].password), 250, w->window_class, w->window_number); - DeleteName(str); + ShowQueryString(BindCString(_network_player_info[_local_player].password), + STR_SET_COMPANY_PASSWORD, sizeof(_network_player_info[_local_player].password), 250, w->window_class, w->window_number); } #endif } break; |