From 3e62457107457c8295076370425e9a1df44fa58c Mon Sep 17 00:00:00 2001 From: ludde Date: Thu, 14 Jul 2005 09:43:59 +0000 Subject: (svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state". Added a way to bind a C-string to an openttd string which doesn't modify the game state. --- player_gui.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'player_gui.c') diff --git a/player_gui.c b/player_gui.c index 6359d97e6..d58eb0360 100644 --- a/player_gui.c +++ b/player_gui.c @@ -614,11 +614,9 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) case 11: { /* Password protect company */ #ifdef ENABLE_NETWORK if (!IsWindowOfPrototype(w, _other_player_company_widgets)) { - StringID str; WP(w,def_d).byte_1 = 2; - str = AllocateName(_network_player_info[_local_player].password, 0); - ShowQueryString(str, STR_SET_COMPANY_PASSWORD, sizeof(_network_player_info[_local_player].password), 250, w->window_class, w->window_number); - DeleteName(str); + ShowQueryString(BindCString(_network_player_info[_local_player].password), + STR_SET_COMPANY_PASSWORD, sizeof(_network_player_info[_local_player].password), 250, w->window_class, w->window_number); } #endif } break; -- cgit v1.2.3-54-g00ecf