summaryrefslogtreecommitdiff
path: root/player.h
diff options
context:
space:
mode:
authordarkvater <darkvater@openttd.org>2005-01-11 00:54:06 +0000
committerdarkvater <darkvater@openttd.org>2005-01-11 00:54:06 +0000
commit199a77d1eac8b6c9fedfd209bfbd6685957d091c (patch)
treee10943405d0221995867614d413adaef452ac9b6 /player.h
parent2d023f9c0b2fb33747505e8b135026d9e16c46eb (diff)
downloadopenttd-199a77d1eac8b6c9fedfd209bfbd6685957d091c.tar.xz
(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while -These values are saved in hs.dat; added read/write functions for it -Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
Diffstat (limited to 'player.h')
-rw-r--r--player.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/player.h b/player.h
index fb2d2b0d3..a205b4fdf 100644
--- a/player.h
+++ b/player.h
@@ -201,4 +201,15 @@ VARDEF Player _players[MAX_PLAYERS];
#define IS_HUMAN_PLAYER(p) (!DEREF_PLAYER((byte)(p))->is_ai)
#define IS_INTERACTIVE_PLAYER(p) (((byte)p) == _local_player)
+typedef struct HighScore {
+ char company[100];
+ StringID title;
+ uint16 score;
+} HighScore;
+
+VARDEF HighScore _highscore_table[4][5]; // 4 difficulty-settings; top 5
+void SaveToHighScore(void);
+void LoadFromHighScore(void);
+int SaveHighScoreValue(const Player *p);
+
#endif /* PLAYER_H */