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authormiham <miham@openttd.org>2004-12-29 13:13:29 +0000
committermiham <miham@openttd.org>2004-12-29 13:13:29 +0000
commit57852f64988b92fa7d9031ea76aa89b67d08c4f6 (patch)
tree66526ea5c00e53199cc02447a0970c13b4e8175e /player.h
parent14dfb539b06bb9ad411dbcf6e4141f189713a099 (diff)
downloadopenttd-57852f64988b92fa7d9031ea76aa89b67d08c4f6.tar.xz
(svn r1297) Language fixes in the source.. (ln-)
Diffstat (limited to 'player.h')
-rw-r--r--player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/player.h b/player.h
index 4c0f198c3..fb2d2b0d3 100644
--- a/player.h
+++ b/player.h
@@ -93,9 +93,9 @@ typedef struct PlayerAiNew {
uint tick;
uint idle;
- int temp; // A value used in more then one function, but it just temporary
+ int temp; // A value used in more than one function, but it just temporary
// The use is pretty simple: with this we can 'think' about stuff
- // in more then one tick, and more then one AI. A static will not
+ // in more than one tick, and more than one AI. A static will not
// do, because they are not saved. This way, the AI is almost human ;)
int counter; // For the same reason as temp, we have counter. It can count how
// long we are trying something, and just abort if it takes too long