diff options
author | miham <miham@openttd.org> | 2004-12-29 13:13:29 +0000 |
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committer | miham <miham@openttd.org> | 2004-12-29 13:13:29 +0000 |
commit | 57852f64988b92fa7d9031ea76aa89b67d08c4f6 (patch) | |
tree | 66526ea5c00e53199cc02447a0970c13b4e8175e /player.h | |
parent | 14dfb539b06bb9ad411dbcf6e4141f189713a099 (diff) | |
download | openttd-57852f64988b92fa7d9031ea76aa89b67d08c4f6.tar.xz |
(svn r1297) Language fixes in the source.. (ln-)
Diffstat (limited to 'player.h')
-rw-r--r-- | player.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -93,9 +93,9 @@ typedef struct PlayerAiNew { uint tick; uint idle; - int temp; // A value used in more then one function, but it just temporary + int temp; // A value used in more than one function, but it just temporary // The use is pretty simple: with this we can 'think' about stuff - // in more then one tick, and more then one AI. A static will not + // in more than one tick, and more than one AI. A static will not // do, because they are not saved. This way, the AI is almost human ;) int counter; // For the same reason as temp, we have counter. It can count how // long we are trying something, and just abort if it takes too long |