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author | Darkvater <darkvater@openttd.org> | 2005-09-02 16:05:59 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2005-09-02 16:05:59 +0000 |
commit | a181446829c3de933ccccffcc652c0c7b19f9968 (patch) | |
tree | 770995fa006874ecf7f11983a589bd239a3e85a0 /openttd.h | |
parent | ae356b641d0b208e7973ce9c30472909b75fb9af (diff) | |
download | openttd-a181446829c3de933ccccffcc652c0c7b19f9968.tar.xz |
(svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Diffstat (limited to 'openttd.h')
-rw-r--r-- | openttd.h | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -543,4 +543,15 @@ enum { }; VARDEF byte _no_scroll; +/** To have a concurrently running thread interface with the main program, use + * the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled + * in the ProcessSentMessage() function */ +typedef enum ThreadMsgs { + MSG_OTTD_SAVETHREAD_START = 1, + MSG_OTTD_SAVETHREAD_DONE = 2, + MSG_OTTD_SAVETHREAD_ERROR = 3, +} ThreadMsg; + +void OTTD_SendThreadMessage(ThreadMsg msg); + #endif /* OPENTTD_H */ |