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author | truelight <truelight@openttd.org> | 2005-09-07 15:10:11 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-09-07 15:10:11 +0000 |
commit | 991d5c623467ee13c0f3df90eaa2d5127a4d5be9 (patch) | |
tree | 692137bc97cba13a50b293ec5598e1abe6982f5e /openttd.h | |
parent | e39bf0dc3411347759e7d55080f051d4935353c7 (diff) | |
download | openttd-991d5c623467ee13c0f3df90eaa2d5127a4d5be9.tar.xz |
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
Diffstat (limited to 'openttd.h')
-rw-r--r-- | openttd.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -215,7 +215,7 @@ typedef struct GameDifficulty { int initial_interest; int vehicle_costs; int competitor_speed; - int competitor_intelligence; + int competitor_intelligence; // no longer in use int vehicle_breakdowns; int subsidy_multiplier; int construction_cost; |