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author | rubidium <rubidium@openttd.org> | 2006-09-04 17:30:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2006-09-04 17:30:30 +0000 |
commit | a7cfb80c40d9a4c544ece10872fd3808f9f59f8d (patch) | |
tree | 6cd5046c6a647012a61f5f97b8c5794446df92c5 /openttd.c | |
parent | 56d06ba0a75b7157fdd236327cd08f9b0538551e (diff) | |
download | openttd-a7cfb80c40d9a4c544ece10872fd3808f9f59f8d.tar.xz |
(svn r6380) -Codechange: unify all ways to quit OTTD.
This means that in the intro menu the 'Quit' button immediatelly quits
and the 'Quit' in the menu of the normal game and scenario editor
immediatelly quits when the 'autosave_on_exit' patch is turned on.
This is the same way as the OS/window manager initiated quits, like
alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
Diffstat (limited to 'openttd.c')
-rw-r--r-- | openttd.c | 13 |
1 files changed, 13 insertions, 0 deletions
@@ -537,6 +537,19 @@ int ttd_main(int argc, char *argv[]) return 0; } +void HandleExitGameRequest(void) +{ + if (_game_mode == GM_MENU) { // do not ask to quit on the main screen + _exit_game = true; + } else if (_patches.autosave_on_exit) { + DoExitSave(); + _exit_game = true; + } else { + AskExitGame(); + } +} + + /** Mutex so that only one thread can communicate with the main program * at any given time */ static ThreadMsg _message = MSG_OTTD_NO_MESSAGE; |