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authorDarkvater <darkvater@openttd.org>2005-12-13 21:21:57 +0000
committerDarkvater <darkvater@openttd.org>2005-12-13 21:21:57 +0000
commit56998926e7b1e8f93460b6c0cc826479b4f465e5 (patch)
tree641d3c568019ae2e01d4e7be32c3754de9e2c2ee /openttd.c
parent2a60262c99e1236db2019f470e4e39c72d4a9857 (diff)
downloadopenttd-56998926e7b1e8f93460b6c0cc826479b4f465e5.tar.xz
(svn r3294) - Fix: use INVALID_STRING_ID instead of -1.
- Fix: savegames only give back one message, show this by ignoring the first argument. Perhaps make the message more verbose in the future by adding STR_ equivalents next to the already existing debug messages.
Diffstat (limited to 'openttd.c')
-rw-r--r--openttd.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/openttd.c b/openttd.c
index 6330765ef..bfd0df97c 100644
--- a/openttd.c
+++ b/openttd.c
@@ -676,7 +676,7 @@ static void StartScenario(void)
// invalid type
if (_file_to_saveload.mode == SL_INVALID) {
printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name);
- ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
+ ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
_game_mode = GM_MENU;
return;
}
@@ -692,7 +692,7 @@ static void StartScenario(void)
// Load game
if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
LoadIntroGame();
- ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
+ ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
}
_opt_ptr = &_opt;
@@ -788,7 +788,7 @@ void SwitchMode(int new_mode)
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
LoadIntroGame();
- ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
+ ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
} else {
_local_player = 0;
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)