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authortron <tron@openttd.org>2006-02-01 06:32:03 +0000
committertron <tron@openttd.org>2006-02-01 06:32:03 +0000
commit22dc05faf2219f6e3803f9cbff92249823bb11eb (patch)
tree567a406e1224ab13f36027469339c6c42ada96f1 /openttd.c
parent8cdd3261fc5e37d2d39364d9c2c1449f83b1c504 (diff)
downloadopenttd-22dc05faf2219f6e3803f9cbff92249823bb11eb.tar.xz
(svn r3510) Fiddle with whitespace and parentheses
Diffstat (limited to 'openttd.c')
-rw-r--r--openttd.c33
1 files changed, 17 insertions, 16 deletions
diff --git a/openttd.c b/openttd.c
index e393b6c0a..602e619cd 100644
--- a/openttd.c
+++ b/openttd.c
@@ -335,7 +335,7 @@ int ttd_main(int argc, char* argv[])
MyGetOptInit(&mgo, argc-1, argv+1, optformat);
while ((i = MyGetOpt(&mgo)) != -1) {
- switch(i) {
+ switch (i) {
case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
@@ -412,8 +412,7 @@ int ttd_main(int argc, char* argv[])
if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
if (startdate != (uint)-1) _patches.starting_date = startdate;
- if (_dedicated_forks && !dedicated)
- _dedicated_forks = false;
+ if (_dedicated_forks && !dedicated) _dedicated_forks = false;
// enumerate language files
InitializeLanguagePacks();
@@ -455,8 +454,7 @@ int ttd_main(int argc, char* argv[])
_opt_ptr = &_opt_newgame;
/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
- if (_opt_newgame.diff_level == 9)
- SetDifficultyLevel(0, &_opt_newgame);
+ if (_opt_newgame.diff_level == 9) SetDifficultyLevel(0, &_opt_newgame);
// initialize the ingame console
IConsoleInit();
@@ -466,7 +464,7 @@ int ttd_main(int argc, char* argv[])
GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
#ifdef ENABLE_NETWORK
- if ((network) && (_network_available)) {
+ if (network && _network_available) {
if (network_conn != NULL) {
const char *port = NULL;
const char *player = NULL;
@@ -732,17 +730,19 @@ void SwitchMode(int new_mode)
case SM_NEWGAME: /* New Game --> 'Random game' */
#ifdef ENABLE_NETWORK
- if (_network_server)
+ if (_network_server) {
snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "Random Map");
+ }
#endif /* ENABLE_NETWORK */
MakeNewGame();
break;
case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */
- #ifdef ENABLE_NETWORK
- if (_network_server)
- snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded scenario)", _file_to_saveload.title);
- #endif /* ENABLE_NETWORK */
+#ifdef ENABLE_NETWORK
+ if (_network_server) {
+ snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded scenario)", _file_to_saveload.title);
+ }
+#endif /* ENABLE_NETWORK */
StartScenario();
break;
@@ -756,8 +756,9 @@ void SwitchMode(int new_mode)
_local_player = 0;
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
#ifdef ENABLE_NETWORK
- if (_network_server)
+ if (_network_server) {
snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
+ }
#endif /* ENABLE_NETWORK */
}
break;
@@ -785,7 +786,6 @@ void SwitchMode(int new_mode)
break;
}
-
case SM_MENU: /* Switch to game intro menu */
LoadIntroGame();
break;
@@ -799,15 +799,16 @@ void SwitchMode(int new_mode)
break;
case SM_GENRANDLAND: /* Generate random land within scenario editor */
- GenerateWorld(GW_RANDOM, 1<<_patches.map_x, 1<<_patches.map_y);
+ GenerateWorld(GW_RANDOM, 1 << _patches.map_x, 1 << _patches.map_y);
// XXX: set date
_local_player = OWNER_NONE;
MarkWholeScreenDirty();
break;
}
- if (_switch_mode_errorstr != INVALID_STRING_ID)
- ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
+ if (_switch_mode_errorstr != INVALID_STRING_ID) {
+ ShowErrorMessage(INVALID_STRING_ID, _switch_mode_errorstr, 0, 0);
+ }
}