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authortruelight <truelight@openttd.org>2005-02-06 18:28:35 +0000
committertruelight <truelight@openttd.org>2005-02-06 18:28:35 +0000
commit85dc9fb637ffb4c4b476f1ca15a5b0461078dd82 (patch)
treeab21862e2eddfb1a1016420dba40def82ca327ea /oldloader.c
parent2d48c71e826168c52a9ad4b8975e0f3b1e438e01 (diff)
downloadopenttd-85dc9fb637ffb4c4b476f1ca15a5b0461078dd82.tar.xz
(svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible
again.. kind of anyway. Still needs work for the extra chunks TTDPatch provides, and which we use too, but not in the same way.. - Also, no longer BE is a problem, reading is BE/LE safe. - Tnx to Bjarni for the BE testing, Tron for the help on the BE, Darkvater for helping out, and Mek for providing me with the correct information regarding TTDPatch savegames
Diffstat (limited to 'oldloader.c')
-rw-r--r--oldloader.c2900
1 files changed, 1456 insertions, 1444 deletions
diff --git a/oldloader.c b/oldloader.c
index b46fd3c90..2e3e3ae4c 100644
--- a/oldloader.c
+++ b/oldloader.c
@@ -2,7 +2,6 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
-#include "tile.h"
#include "town.h"
#include "industry.h"
#include "station.h"
@@ -11,1604 +10,1615 @@
#include "engine.h"
#include "vehicle.h"
#include "signs.h"
+#include "debug.h"
#include "depot.h"
-extern byte _name_array[512][32];
-extern TileIndex _animated_tile_list[256];
-extern uint16 _custom_sprites_base;
+enum {
+ HEADER_SIZE = 49,
+ BUFFER_SIZE = 4096,
+
+ OLD_MAP_SIZE = 256 * 256
+};
+
+typedef struct LoadgameState {
+ FILE *file;
+
+ uint chunk_size;
+
+ bool decoding;
+ byte decode_char;
+
+ uint buffer_count;
+ uint buffer_cur;
+ byte buffer[BUFFER_SIZE];
+
+ uint total_read;
+ bool failed;
+} LoadgameState;
+
+typedef bool OldChunkProc(LoadgameState *ls, int num);
+
+typedef struct OldChunks {
+ uint32 type; //! Type of field
+ uint32 amount; //! Amount of fields
+
+ void *ptr; //! Pointer where to save the data (may only be set if offset is 0)
+ uint offset; //! Offset from basepointer (may only be set if ptr is NULL)
+ OldChunkProc *proc; //! Pointer to function that is called with OC_CHUNK
+} OldChunks;
+
+/* OldChunk-Type */
+enum {
+ OC_END = 0,
+ OC_NULL = 1 << 0,
+ OC_CHUNK = 1 << 1,
+ OC_ASSERT = 1 << 2,
+
+ OC_VAR_I8 = 1 << 9,
+ OC_VAR_U8 = 1 << 10,
+ OC_VAR_I16 = 1 << 11,
+ OC_VAR_U16 = 1 << 12,
+ OC_VAR_I32 = 1 << 13,
+ OC_VAR_U32 = 1 << 14,
+ OC_VAR_I64 = 1 << 15,
+
+ OC_FILE_I8 = 1 << 17,
+ OC_FILE_U8 = 1 << 18,
+ OC_FILE_I16 = 1 << 19,
+ OC_FILE_U16 = 1 << 20,
+ OC_FILE_I32 = 1 << 21,
+ OC_FILE_U32 = 1 << 22,
+
+ OC_INT8 = OC_VAR_I8 | OC_FILE_I8,
+ OC_UINT8 = OC_VAR_U8 | OC_FILE_U8,
+ OC_INT16 = OC_VAR_I16 | OC_FILE_I16,
+ OC_UINT16 = OC_VAR_U16 | OC_FILE_U16,
+ OC_INT32 = OC_VAR_I32 | OC_FILE_I32,
+ OC_UINT32 = OC_VAR_U32 | OC_FILE_U32,
+
+ OC_TILE = OC_VAR_U32 | OC_FILE_U16
+};
+/* If it fails, check lines above.. */
+assert_compile(sizeof(TileIndex) == 4);
+
+static LoadgameState _ls;
+static uint32 _bump_assert_value;
+static bool _read_ttdpatch_flags;
+
+/**
+ *
+ * Reads a byte from a file (do not call yourself, use ReadByte())
+ *
+ */
+static byte ReadByteFromFile(LoadgameState *ls)
+{
+ /* To avoid slow reads, we read BUFFER_SIZE of bytes per time
+ and just return a byte per time */
+ if (ls->buffer_cur >= ls->buffer_count) {
+ /* Read some new bytes from the file */
+ int count = fread(ls->buffer, 1, BUFFER_SIZE, ls->file);
+
+ /* We tried to read, but there is nothing in the file anymore.. */
+ if (count == 0) {
+ DEBUG(oldloader, 1)("[OldLoader] Read past end of file, loading failed");
+ ls->failed = true;
+ }
-#if defined(_MSC_VER) || defined(__WATCOMC__)
-#pragma pack(push, 1)
-#endif
-
-typedef struct {
- uint16 string_id;
- uint16 x;
- uint16 right;
- uint16 y;
- uint16 bottom;
- uint16 duration;
- uint32 params[2];
-} GCC_PACK OldTextEffect;
-assert_compile(sizeof(OldTextEffect) == 0x14);
-
-typedef struct {
- uint16 xy;
- uint16 population;
- uint16 townnametype;
- uint32 townnameparts;
- byte grow_counter;
- byte sort_index;
- int16 sign_left, sign_top;
- byte namewidth_1, namewidth_2;
- uint16 flags12;
- uint16 radius[5];
- uint16 ratings[8];
- uint32 have_ratings;
- uint32 statues;
- uint16 num_houses;
- byte time_until_rebuild;
- byte growth_rate;
- uint16 new_max_pass, new_max_mail;
- uint16 new_act_pass, new_act_mail;
- uint16 max_pass, max_mail;
- uint16 act_pass, act_mail;
- byte pct_pass_transported, pct_mail_transported;
- uint16 new_act_food, new_act_water;
- uint16 act_food, act_water;
- byte road_build_months;
- byte fund_buildings_months;
- // unused bytes at the end of the Town Struct
- uint32 unk56;
- uint32 unk5A;
-} GCC_PACK OldTown;
-assert_compile(sizeof(OldTown) == 0x5E);
-
-typedef struct {
- uint16 xy;
- uint32 town;
-} GCC_PACK OldDepot;
-assert_compile(sizeof(OldDepot) == 0x6);
-
-typedef struct {
- uint32 price;
- uint16 frac;
-} GCC_PACK OldPrice;
-assert_compile(sizeof(OldPrice) == 0x6);
-
-typedef struct {
- uint32 price;
- uint16 frac;
- uint16 unused;
-} GCC_PACK OldPaymentRate;
-assert_compile(sizeof(OldPaymentRate) == 8);
-
-typedef struct {
- uint16 waiting_acceptance;
- byte days_since_pickup;
- byte rating;
- byte enroute_from;
- byte enroute_time;
- byte last_speed;
- byte last_age;
-} GCC_PACK OldGoodsEntry;
-assert_compile(sizeof(OldGoodsEntry) == 8);
-
-typedef struct {
- uint16 xy;
- uint32 town;
- uint16 bus_tile, lorry_tile, train_tile, airport_tile, dock_tile;
- byte platforms;
- byte alpha_order_obsolete; // alpha_order is obsolete since savegame format 4
- byte namewidth_1, namewidth_2;
- uint16 string_id;
- int16 sign_left, sign_top;
- uint16 had_vehicle_of_type;
- OldGoodsEntry goods[12];
- byte time_since_load, time_since_unload;
- byte delete_ctr;
- byte owner;
- byte facilities;
- byte airport_type;
- byte truck_stop_status, bus_stop_status;
- byte blocked_months_obsolete;
- byte unk85;
- uint16 airport_flags;
- uint16 last_vehicle;
- uint32 unk8A;
-} GCC_PACK OldStation;
-assert_compile(sizeof(OldStation) == 0x8E);
-
-typedef struct {
- uint16 xy;
- uint32 town;
- byte width;
- byte height;
- byte produced_cargo[2];
- uint16 cargo_waiting[2];
- byte production_rate[2];
- byte accepts_cargo[3];
- byte prod_level;
- uint16 last_mo_production[2];
- uint16 last_mo_transported[2];
- byte pct_transported[2];
- uint16 total_production[2];
- uint16 total_transported[2];
- byte type;
- byte owner;
- byte color_map;
- byte last_prod_year;
- uint16 counter;
- byte was_cargo_delivered;
- byte nothing;
- uint32 unk2E;
- uint32 unk32;
-} GCC_PACK OldIndustry;
-assert_compile(sizeof(OldIndustry) == 0x36);
-
-typedef struct {
- int32 cost[13];
-} GCC_PACK OldPlayerExpenses;
-assert_compile(sizeof(OldPlayerExpenses) == 0x34);
-
-typedef struct {
- int32 income;
- int32 expenses;
- uint32 delivered_cargo;
- uint32 performance_history;
- uint32 company_value;
-} GCC_PACK OldPlayerEconomy;
-assert_compile(sizeof(OldPlayerEconomy) == 0x14);
-
-typedef struct {
- uint16 spec_tile;
- uint16 use_tile;
- byte rand_rng;
- byte cur_rule;
- byte unk6;
- byte unk7;
- byte buildcmd_a;
- byte buildcmd_b;
- byte direction;
- byte cargo;
- byte unused[8];
-} GCC_PACK OldAiBuildRec;
-assert_compile(sizeof(OldAiBuildRec) == 0x14);
-
-typedef struct {
- uint16 tile;
- byte data;
-} GCC_PACK OldAiBannedTile;
-assert_compile(sizeof(OldAiBannedTile) == 3);
-
-typedef struct {
- uint16 name_1;
- uint32 name_2;
- uint32 face;
- uint16 pres_name_1;
- uint32 pres_name_2;
- uint32 money;
- uint32 loan;
- byte color;
- byte money_fract;
- byte quarters_of_bankrupcy;
- byte bankrupt_asked;
- uint32 bankrupt_value;
- uint16 bankrupt_timeout;
- uint32 cargo_types;
- OldPlayerExpenses expenses[3];
- OldPlayerEconomy economy[24 + 1];
- uint16 inaugurated_date;
- uint16 last_build_coordinate;
- byte num_valid_stat_ent;
- byte ai_state;
- byte unused;
- byte ai_state_mode;
- uint16 ai_state_counter;
- uint16 ai_timeout_counter;
- OldAiBuildRec ai_src, ai_dst, ai_mid1, ai_mid2;
- byte unused_2[20];
- byte ai_cargo_type;
- byte ai_num_wagons;
- byte ai_build_kind;
- byte ai_num_build_rec;
- byte ai_num_loco_to_build;
- byte ai_num_want_fullload;
- byte unused_3[14];
- uint16 ai_loco_id; // NOT USED
- uint16 ai_wagonlist[9];
- byte ai_order_list_blocks[20];
- uint16 ai_start_tile_a;
- uint16 ai_start_tile_b;
- uint16 ai_cur_tile_a;
- uint16 ai_cur_tile_b;
- byte ai_start_dir_a;
- byte ai_start_dir_b;
- byte ai_cur_dir_a;
- byte ai_cur_dir_b;
- byte ai_banned_tile_count;
- OldAiBannedTile banned_tiles[16];
- byte ai_railtype_to_use;
- byte ai_route_type_mask;
- byte block_preview;
- byte ai_tick;
- byte max_railtype;
- uint16 location_of_house;
- byte share_owners[4];
- uint32 unk3AA;
- uint32 unk3AE;
-} GCC_PACK OldPlayer;
-assert_compile(sizeof(OldPlayer) == 0x3B2);
-
-typedef struct {
- byte track;
- byte force_proceed;
- uint16 crash_anim_pos;
- byte railtype;
-} GCC_PACK OldVehicleRailUnion;
-assert_compile(sizeof(OldVehicleRailUnion) == 5);
-
-typedef struct {
- byte unk0;
- byte targetairport;
- uint16 crashed_counter;
- byte state;
-} GCC_PACK OldVehicleAirUnion;
-assert_compile(sizeof(OldVehicleAirUnion) == 5);
-
-typedef struct {
- byte state;
- byte frame;
- uint16 unk2;
- byte overtaking;
- byte overtaking_ctr;
- uint16 crashed_ctr;
- byte reverse_ctr;
-} GCC_PACK OldVehicleRoadUnion;
-assert_compile(sizeof(OldVehicleRoadUnion) == 9);
-
-typedef struct {
- uint16 unk0;
- byte unk2;
-} GCC_PACK OldVehicleSpecialUnion;
-assert_compile(sizeof(OldVehicleSpecialUnion) == 3);
-
-typedef struct {
- uint16 image_override;
- uint16 unk2;
-} GCC_PACK OldVehicleDisasterUnion;
-assert_compile(sizeof(OldVehicleDisasterUnion) == 4);
-
-typedef struct {
- byte state;
-} GCC_PACK OldVehicleShipUnion;
-assert_compile(sizeof(OldVehicleShipUnion) == 1);
-
-typedef union {
- OldVehicleRailUnion rail;
- OldVehicleAirUnion air;
- OldVehicleRoadUnion road;
- OldVehicleSpecialUnion special;
- OldVehicleDisasterUnion disaster;
- OldVehicleShipUnion ship;
- byte pad[10];
-} GCC_PACK OldVehicleUnion;
-assert_compile(sizeof(OldVehicleUnion) == 10);
-
-typedef struct {
- byte type;
- byte subtype;
- uint16 next_hash; // NOLOAD, calculated automatically.
- uint16 index; // NOLOAD, calculated automatically.
- uint32 schedule_ptr;
- byte next_order, next_order_param;
- byte num_orders;
- byte cur_order_index;
- uint16 dest_tile;
- uint16 load_unload_time_rem;
- uint16 date_of_last_service;
- uint16 service_interval;
- byte last_station_visited;
- byte tick_counter;
- uint16 max_speed;
- uint16 x_pos, y_pos;
- byte z_pos;
- byte direction;
- byte x_offs, y_offs;
- byte sprite_width, sprite_height, z_height;
- byte owner;
- uint16 tile;
- uint16 cur_image;
-
- int16 left_coord, right_coord, top_coord, bottom_coord; // NOLOAD, calculated automatically.
- uint16 vehstatus;
- uint16 cur_speed;
- byte subspeed;
- byte acceleration;
- byte progress;
- byte cargo_type;
- uint16 capacity;
- uint16 number_of_pieces;
- byte source_of_pieces;
- byte days_in_transit;
- uint16 age_in_days, max_age_in_days;
- byte build_year;
- byte unitnumber;
- uint16 engine_type;
- byte spritenum;
- byte day_counter;
- byte breakdowns_since_last_service;
- byte breakdown_ctr, breakdown_delay, breakdown_chance;
- uint16 reliability, reliability_spd_dec;
- uint32 profit_this_year, profit_last_year;
- uint16 next_in_chain;
- uint32 value;
- uint16 string_id;
- OldVehicleUnion u;
- byte unused[20];
-} GCC_PACK OldVehicle;
-assert_compile(sizeof(OldVehicle) == 0x80);
-
-typedef struct {
- byte name[32];
-} GCC_PACK OldName;
-
-typedef struct {
- uint16 text;
- int16 x,y,z;
- byte namewidth_1, namewidth_2;
- int16 sign_left, sign_top;
-} GCC_PACK OldSign;
-assert_compile(sizeof(OldSign) == 0xE);
-
-typedef struct {
- uint16 player_avail;
- uint16 intro_date;
- uint16 age;
- uint16 reliability, reliability_spd_dec, reliability_start, reliability_max, reliability_final;
- uint16 duration_phase_1, duration_phase_2, duration_phase_3;
- byte lifelength;
- byte flags;
- byte preview_player;
- byte preview_wait;
- byte railtype;
- byte unk1B;
-} GCC_PACK OldEngine;
-assert_compile(sizeof(OldEngine) == 0x1C);
-
-typedef struct {
- byte cargo_type;
- byte age;
- byte from;
- byte to;
-} GCC_PACK OldSubsidy;
-assert_compile(sizeof(OldSubsidy) == 4);
-
-typedef struct {
- uint16 max_no_competitors;
- uint16 competitor_start_time;
- uint16 number_towns;
- uint16 number_industries;
- uint16 max_loan;
- uint16 initial_interest;
- uint16 vehicle_costs;
- uint16 competitor_speed;
- uint16 competitor_intelligence;
- uint16 vehicle_breakdowns;
- uint16 subsidy_multiplier;
- uint16 construction_cost;
- uint16 terrain_type;
- uint16 quantity_sea_lakes;
- uint16 economy;
- uint16 line_reverse_mode;
- uint16 disasters;
-} GCC_PACK OldGameSettings;
-assert_compile(sizeof(OldGameSettings) == 0x22);
-
-typedef struct {
- uint16 date;
- uint16 date_fract;
-
- OldTextEffect te_list[30]; // NOLOAD: not so important.
- uint32 seed_1, seed_2;
-
- OldTown town_list[70];
- uint16 order_list[5000];
-
- uint16 animated_tile_list[256];
- uint32 ptr_to_next_order;
- OldDepot depots[255];
-
- uint32 cur_town_ptr;
- uint16 timer_counter;
- uint16 land_code; // NOLOAD: never needed in game
- uint16 age_cargo_skip_counter;
- uint16 tick_counter;
- uint16 cur_tileloop_tile;
-
- OldPrice prices[49];
- OldPaymentRate cargo_payment_rates[12];
-
- byte map_owner[256*256];
- byte map2[256*256];
- uint16 map3[256*256];
- byte map_extra[256*256/4];
-
- OldStation stations[250];
- OldIndustry industries[90];
- OldPlayer players[8];
- OldVehicle vehicles[850];
- OldName names[500];
-
- uint16 vehicle_position_hash[0x1000]; // NOLOAD, calculated automatically.
-
- OldSign signs[40];
- OldEngine engines[256];
-
- uint16 vehicle_id_ctr_day;
- OldSubsidy subsidies[8];
-
- uint16 next_competitor_start;
-
- uint16 saved_main_scrollpos_x, saved_main_scrollpos_y, saved_main_scrollpos_zoom;
- uint32 maximum_loan, maximum_loan_unround;
- uint16 economy_fluct;
- uint16 disaster_delay;
-
- //NOLOAD. These are calculated from InitializeLandscapeVariables
- uint16 cargo_names_s[12], cargo_names_p[12], cargo_names_long_s[12], cargo_names_long_p[12], cargo_names_short[12];
- uint16 cargo_sprites[12];
-
- uint16 engine_name_strings[256];
-
- //NOLOAD. These are calculated from InitializeLandscapeVariables
- uint16 railveh_by_cargo_1[12], railveh_by_cargo_2[12], railveh_by_cargo_3[12];
- uint16 roadveh_by_cargo_start[12];
- byte roadveh_by_cargo_count[12];
- uint16 ship_of_type_start[12];
- byte ship_of_type_count[12];
-
- byte human_player_1, human_player_2; //NOLOAD. Calculated automatically.
- byte station_tick_ctr;
- byte currency;
- byte use_kilometers;
- byte cur_player_tick_index;
- byte cur_year, cur_month; //NOLOAD. Calculated automatically.
- byte player_colors[8]; //NOLOAD. Calculated automatically
-
- byte inflation_amount;
- byte inflation_amount_payment_rates;
- byte interest_rate;
-
- byte avail_aircraft;
- byte road_side;
- byte town_name_type;
- OldGameSettings game_diff;
- byte difficulty_level;
- byte landscape_type;
- byte trees_tick_ctr;
- byte vehicle_design_names;
- byte snow_line_height;
-
- byte new_industry_randtable[32]; // NOLOAD. Not needed due to different code design.
-
- //NOLOAD. Initialized by InitializeLandscapeVariables
- byte cargo_weights[12];
- byte transit_days_table_1[12];
- byte transit_days_table_2[12];
-
- byte map_type_and_height[256*256];
- byte map5[256*256];
-} GCC_PACK OldMain;
-assert_compile(sizeof(OldMain) == 487801 + 256*256*2);
+ ls->buffer_count = count;
+ ls->buffer_cur = 0;
+ }
-#if defined(_MSC_VER) || defined(__WATCOMC__)
-#pragma pack(pop)
-#endif
+ return ls->buffer[ls->buffer_cur++];
+}
-#define REMAP_TOWN_IDX(x) (x - (0x0459154 - 0x0458EF0)) / sizeof(OldTown)
-#define REMAP_TOWN_PTR(x) GetTown( REMAP_TOWN_IDX(x) )
+/**
+ *
+ * Reads a byte from the buffer and decompress if needed
+ *
+ */
+static byte ReadByte(LoadgameState *ls)
+{
+ /* Old savegames have a nice compression algorithm (RLE)
+ which means that we have a chunk, which starts with a length
+ byte. If that byte is negative, we have to repeat the next byte
+ that many times (+1). Else, we need to read that amount of bytes.
+ Works pretty good if you have many zero's behind eachother */
+ int8 new_byte;
+
+ /* Check if we are reading a chunk */
+ if (ls->chunk_size != 0) {
+ ls->total_read++;
+ ls->chunk_size--;
+
+ /* If we are decoding, return the decode_char */
+ if (ls->decoding)
+ return ls->decode_char;
+
+ /* Else return byte from file */
+ return ReadByteFromFile(ls);
+ }
-#define REMAP_ORDER_IDX(x) (x - (0x045AB08 - 0x0458EF0)) / sizeof(uint16)
+ /* Read new chunk */
+ new_byte = ReadByteFromFile(ls);
-typedef struct LoadSavegameState {
- int8 mode;
- byte rep_char;
+ if (new_byte < 0) {
+ /* Repeat next char for new_byte times */
+ ls->decoding = true;
+ ls->decode_char = ReadByteFromFile(ls);
+ ls->chunk_size = -new_byte + 1;
+ } else {
+ ls->decoding = false;
+ ls->chunk_size = new_byte + 1;
+ }
- size_t count;
- size_t buffer_count;
- FILE *fin;
+ /* Call this function again to return a byte */
+ return ReadByte(ls);
+}
- byte *buffer_cur;
+/**
+ *
+ * Loads a chunk from the old savegame
+ *
+ */
+static bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
+{
+ const OldChunks *chunk = chunks;
+ byte *ptr;
+ uint i;
- byte buffer[4096];
+ while (chunk->type != OC_END) {
+ ptr = chunk->ptr;
-} LoadSavegameState;
+ for (i = 0; i < chunk->amount; i++) {
+ if (ls->failed)
+ return false;
-static LoadSavegameState *_cur_state;
+ /* Handle simple types */
+ if ((chunk->type & 0xFF) != 0) {
+ switch (chunk->type & 0xFF) {
+ case OC_NULL:
+ /* Just read the byte and forget about it */
+ ReadByte(ls);
+ break;
-static byte GetSavegameByteFromBuffer(void)
-{
- LoadSavegameState *lss = _cur_state;
-
- if (lss->buffer_count == 0) {
- int count = fread(lss->buffer, 1, 4096, lss->fin) ;
-/* if (count == 0) {
- memset(lss->buffer, 0, sizeof(lss->buffer));
- count = 4096;
- }*/
- assert(count != 0);
- lss->buffer_count = count;
- lss->buffer_cur = lss->buffer;
- }
+ case OC_CHUNK:
+ /* Call function, with 'i' as parameter to tell which item we
+ are going to read */
+ if (!chunk->proc(ls, i))
+ return false;
+ break;
- lss->buffer_count--;
- return *lss->buffer_cur++;
-}
+ case OC_ASSERT:
+ DEBUG(oldloader, 4)("[OldLoader] Assert point: %x / %x", ls->total_read, chunk->offset + _bump_assert_value);
+ if (ls->total_read != chunk->offset + _bump_assert_value)
+ ls->failed = true;
-static byte DecodeSavegameByte(void)
-{
- LoadSavegameState *lss = _cur_state;
- int8 x;
+ break;
- if (lss->mode < 0) {
- if (lss->count != 0) {
- lss->count--;
- return lss->rep_char;
- }
- } else if (lss->mode > 0) {
- if (lss->count != 0) {
- lss->count--;
- return GetSavegameByteFromBuffer();
+ }
+ } else {
+ uint32 res = 0;
+
+ /* Reading from the file: bit 16 to 23 have the FILE */
+ switch (((chunk->type >> 16) & 0xFF) << 16) {
+ case OC_FILE_I8:
+ res = ReadByte(ls);
+ res = (int8)res;
+ break;
+
+ case OC_FILE_U8:
+ res = ReadByte(ls);
+ break;
+
+ case OC_FILE_U16:
+ res = ReadByte(ls);
+ res += ReadByte(ls) << 8;
+ break;
+
+ case OC_FILE_I16:
+ res = ReadByte(ls);
+ res += ReadByte(ls) << 8;
+ res = (int16)res;
+ break;
+
+ case OC_FILE_U32:
+ res = ReadByte(ls);
+ res += ReadByte(ls) << 8;
+ res += ReadByte(ls) << 16;
+ res += ReadByte(ls) << 24;
+ break;
+
+ case OC_FILE_I32:
+ res = ReadByte(ls);
+ res += ReadByte(ls) << 8;
+ res += ReadByte(ls) << 16;
+ res += ReadByte(ls) << 24;
+ res = (int32)res;
+ break;
+ }
+
+ /* Sanity check */
+ assert(base != NULL || chunk->ptr != NULL);
+
+ /* Writing to the var: bit 8 till 15 have the VAR */
+ switch (((chunk->type >> 8) & 0xFF) << 8) {
+ case OC_VAR_I8:
+ /* Write the data */
+ if (chunk->ptr != NULL) {
+ *(int8 *)ptr = res & 0xFF;
+ ptr++;
+ } else
+ *(int8 *)(base + chunk->offset) = res & 0xFF;
+ break;
+
+ case OC_VAR_U8:
+ /* Write the data */
+ if (chunk->ptr != NULL) {
+ *(uint8 *)ptr = res & 0xFF;
+ ptr++;
+ } else
+ *(uint8 *)(base + chunk->offset) = res & 0xFF;
+ break;
+
+ case OC_VAR_U16:
+ /* Write the data */
+ if (chunk->ptr != NULL) {
+ *(uint16 *)ptr = res & 0xFFFF;
+ ptr += 2;
+ } else
+ *(uint16 *)(base + chunk->offset) = res & 0xFFFF;
+ break;
+
+ case OC_VAR_I16:
+ /* Write the data */
+ if (chunk->ptr != NULL) {
+ *(int16 *)ptr = res & 0xFFFF;
+ ptr += 2;
+ } else
+ *(int16 *)(base + chunk->offset) = res & 0xFFFF;
+ break;
+
+ case OC_VAR_U32:
+ /* Write the data */
+ if (chunk->ptr != NULL) {
+ *(uint32 *)ptr = res;
+ ptr += 4;
+ } else
+ *(uint32 *)(base + chunk->offset) = res;
+ break;
+
+ case OC_VAR_I32:
+ /* Write the data */
+ if (chunk->ptr != NULL) {
+ *(int32 *)ptr = res;
+ ptr += 4;
+ } else
+ *(int32 *)(base + chunk->offset) = res;
+ break;
+
+ case OC_VAR_I64:
+ /* Write the data */
+ if (chunk->ptr != NULL) {
+ *(int64 *)ptr = res;
+ ptr += 8;
+ } else
+ *(int64 *)(base + chunk->offset) = res;
+ break;
+ }
+ }
}
- }
- x = GetSavegameByteFromBuffer();
- if (x >= 0) {
- lss->count = x;
- lss->mode = 1;
- return GetSavegameByteFromBuffer();
- } else {
- lss->mode = -1;
- lss->count = -x;
- lss->rep_char = GetSavegameByteFromBuffer();
- return lss->rep_char;
+ chunk++;
}
+
+ return true;
}
-static void LoadSavegameBytes(void *p, size_t count)
+/**
+ *
+ * Initialize some data before reading
+ *
+ */
+static void InitLoading(LoadgameState *ls)
{
- byte *ptr = (byte*)p;
- assert(count > 0);
- do {
- *ptr++ = DecodeSavegameByte();
- } while (--count);
+ ls->chunk_size = 0;
+ ls->total_read = 0;
+ ls->failed = false;
+
+ ls->decoding = false;
+ ls->decode_char = 0;
+
+ ls->buffer_cur = 0;
+ ls->buffer_count = 0;
+ memset(ls->buffer, 0, BUFFER_SIZE);
+
+ _bump_assert_value = 0;
+
+ _read_ttdpatch_flags = false;
}
+
+/*
+ * Begin -- Stuff to fix the savegames to be OpenTTD compatible
+ */
+
extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type);
-static void FixTown(OldTown *o, int num, byte town_name_type)
+static void FixOldTowns(void)
{
- Town *t;
- uint i = 0;
+ Town *town;
- do {
- if (o->xy == 0)
+ /* Convert town-names if needed */
+ FOR_ALL_TOWNS(town) {
+ if (town->xy == 0)
continue;
- if (!AddBlockIfNeeded(&_town_pool, i))
- error("Towns: failed loading savegame: too many towns");
+ if (IS_INT_INSIDE(town->townnametype, 0x20C1, 0x20C3)) {
+ town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _opt.town_name;
+ town->townnameparts = GetOldTownName(town->townnameparts, _opt.town_name);
+ }
+ }
+}
- t = GetTown(i);
+static void FixOldStations(void)
+{
+ Station *st;
+
+ FOR_ALL_STATIONS(st) {
+ /* Check if we need to swap width and height for the station */
+ if (st->train_tile) {
+ if (_map5[st->train_tile] & 1) {
+ int w = st->trainst_w;
+ int h = st->trainst_h;
+ intswap(w, h);
+ st->trainst_w = w;
+ st->trainst_h = h;
+ }
+ }
- t->xy = o->xy;
- t->population = o->population;
- t->townnametype = o->townnametype;
- t->townnameparts = o->townnameparts;
- // Random TownNames
- if (IS_INT_INSIDE(o->townnametype, 0x20C1, 0x20C2 + 1)) {
- t->townnametype = SPECSTR_TOWNNAME_ENGLISH + town_name_type;
- if (o->xy)
- t->townnameparts = GetOldTownName(o->townnameparts, town_name_type);
+ /* Check if there is a bus or truck station, and convert to new format */
+ if (st->bus_tile_obsolete != 0) {
+ st->bus_stops = AllocateRoadStop();
+ st->bus_stops->xy = st->bus_tile_obsolete;
+ st->bus_stops->used = true;
+ st->bus_stops->status = 3;
+ st->bus_stops->station = st->index;
+ st->bus_stops->next = NULL;
+ st->bus_stops->prev = NULL;
+ st->bus_stops->slot[0] = st->bus_stops->slot[1] = INVALID_SLOT;
}
- t->grow_counter = o->grow_counter;
- t->flags12 = o->flags12;
- memcpy(t->ratings,o->ratings,sizeof(t->ratings));
- t->have_ratings = o->have_ratings;
- t->statues = o->statues;
- t->num_houses = o->num_houses;
- t->time_until_rebuild = o->time_until_rebuild;
- t->growth_rate = o->growth_rate;
- t->new_max_pass = o->new_max_pass;
- t->new_max_mail = o->new_max_mail;
- t->new_act_pass = o->new_act_pass;
- t->new_act_mail = o->new_act_mail;
- t->max_pass = o->max_pass;
- t->max_mail = o->max_mail;
- t->act_pass = o->act_pass;
- t->act_mail = o->act_mail;
- t->pct_pass_transported = o->pct_pass_transported;
- t->pct_mail_transported = o->pct_mail_transported;
- t->new_act_food = o->new_act_food;
- t->new_act_water = o->new_act_water;
- t->act_food = o->act_food;
- t->act_water = o->act_water;
- t->road_build_months = o->road_build_months;
- t->fund_buildings_months = o->fund_buildings_months;
- } while (i++,o++,--num);
+ if (st->lorry_tile_obsolete != 0) {
+ st->truck_stops = AllocateRoadStop();
+ st->truck_stops->xy = st->lorry_tile_obsolete;
+ st->truck_stops->used = true;
+ st->truck_stops->status = 3;
+ st->truck_stops->station = st->index;
+ st->truck_stops->next = NULL;
+ st->truck_stops->prev = NULL;
+ st->truck_stops->slot[0] = st->truck_stops->slot[1] = INVALID_SLOT;
+ }
+ }
}
-static void FixIndustry(OldIndustry *o, int num)
+static void FixOldVehicles(void)
{
- Industry *i;
- uint j = 0;
+ /* Check for shared orders, and link them correctly */
+ {
+ Vehicle *v;
- do {
- if (o->xy == 0)
- continue;
+ FOR_ALL_VEHICLES(v) {
+ Vehicle *u;
+
+ if (v->type == 0)
+ continue;
+
+ FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
+ if (u->type == 0)
+ continue;
- if (!AddBlockIfNeeded(&_industry_pool, j))
- error("Industries: failed loading savegame: too many industries");
-
- i = GetIndustry(j);
-
- i->xy = o->xy;
- i->town = REMAP_TOWN_PTR(o->town);
- i->width = o->width;
- i->height = o->height;
- i->produced_cargo[0] = o->produced_cargo[0];
- i->produced_cargo[1] = o->produced_cargo[1];
- i->cargo_waiting[0] = o->cargo_waiting[0];
- i->cargo_waiting[1] = o->cargo_waiting[1];
- i->production_rate[0] = o->production_rate[0];
- i->production_rate[1] = o->production_rate[1];
- i->accepts_cargo[0] = o->accepts_cargo[0];
- i->accepts_cargo[1] = o->accepts_cargo[1];
- i->accepts_cargo[2] = o->accepts_cargo[2];
- i->prod_level = o->prod_level;
- i->last_mo_production[0] = o->last_mo_production[0];
- i->last_mo_production[1] = o->last_mo_production[1];
-
- i->last_mo_transported[0] = o->last_mo_transported[0];
- i->last_mo_transported[1] = o->last_mo_transported[1];
- i->last_mo_transported[2] = o->last_mo_transported[2];
-
- i->pct_transported[0] = o->pct_transported[0];
- i->pct_transported[1] = o->pct_transported[1];
-
- i->total_production[0] = o->total_production[0];
- i->total_production[1] = o->total_production[1];
-
- i->total_transported[0] = i->total_transported[0];
- i->total_transported[1] = i->total_transported[1];
-
- i->type = o->type;
- i->owner = o->owner;
- i->color_map = o->color_map;
- i->last_prod_year = o->last_prod_year;
- i->counter = o->counter;
- i->was_cargo_delivered = o->was_cargo_delivered;
- } while (j++,o++,--num);
+ /* If a vehicle has the same orders, add the link to eachother
+ in both vehicles */
+ if (v->orders == u->orders) {
+ v->next_shared = u;
+ u->prev_shared = v;
+ break;
+ }
+ }
+ }
+ }
+
+ if (_vehicle_id_ctr_day > GetVehiclePoolSize())
+ _vehicle_id_ctr_day = 0;
}
-static void FixGoodsEntry(GoodsEntry *g, OldGoodsEntry *o, int num)
+/*
+ * End -- Stuff to fix the savegames to be OpenTTD compatible
+ */
+
+
+/* Help:
+ * - OCL_SVAR: load 'type' to offset 'offset' in a struct of type 'base', which must also
+ * be given via base in LoadChunk() as real pointer
+ * - OCL_VAR: load 'type' to a global var
+ * - OCL_END: every struct must end with this
+ * - OCL_NULL: read 'amount' of bytes and send them to /dev/null or something
+ * - OCL_CHUNK: load an other proc to load a part of the savegame, 'amount' times
+ * - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
+ */
+#define OCL_SVAR(type, base, offset) { type, 1, NULL, offsetof(base, offset), NULL }
+#define OCL_VAR(type, amount, pointer) { type, amount, pointer, 0, NULL }
+#define OCL_END() { OC_END, 0, NULL, 0, NULL }
+#define OCL_NULL(amount) { OC_NULL, amount, NULL, 0, NULL }
+#define OCL_CHUNK(amount, proc) { OC_CHUNK, amount, NULL, 0, proc }
+#define OCL_ASSERT(size) { OC_ASSERT, 1, NULL, size, NULL }
+
+/* The savegames has some hard-coded pointers, because it always enters the same
+ piece of memory.. we don't.. so we need to remap ;)
+ Old Towns are 94 bytes big
+ Old Orders are 2 bytes big */
+#define REMAP_TOWN_IDX(x) ((x) - (0x0459154 - 0x0458EF0)) / 94
+#define REMAP_ORDER_IDX(x) ((x) - (0x045AB08 - 0x0458EF0)) / 2
+
+extern TileIndex _animated_tile_list[256];
+extern byte _name_array[512][32];
+extern uint16 _custom_sprites_base;
+
+static byte _old_vehicle_multipler;
+static uint8 _old_map3[OLD_MAP_SIZE * 2];
+static bool _new_ttdpatch_format;
+static uint32 _old_town_index;
+static uint16 _old_string_id;
+static uint16 _old_string_id_2;
+
+void ReadTTDPatchFlags(void)
{
- do {
- g->waiting_acceptance = o->waiting_acceptance;
- g->days_since_pickup = o->days_since_pickup;
- g->rating = o->rating;
- g->enroute_from = o->enroute_from;
- g->enroute_time = o->enroute_time;
- g->last_speed = o->last_speed;
- g->last_age = o->last_age;
- } while (g++,o++,--num);
+ int i;
+
+ if (_read_ttdpatch_flags)
+ return;
+
+ _read_ttdpatch_flags = true;
+
+ /* TTDPatch misuses _old_map3 for flags.. read them! */
+ _old_vehicle_multipler = _old_map3[0];
+ /* Somehow.... there was an error in some savegames, so 0 becomes 1
+ and 1 becomes 2. The rest of the values are okay */
+ if (_old_vehicle_multipler < 2)
+ _old_vehicle_multipler++;
+
+ /* TTDPatch incraeses the Vehicle-part in the middle of the game,
+ so if the multipler is anything else but 1, the assert fails..
+ bump the assert value so it doesn't!
+ (1 multipler == 850 vehicles
+ 1 vehicle == 128 bytes */
+ _bump_assert_value = (_old_vehicle_multipler - 1) * 850 * 128;
+
+ _new_ttdpatch_format = false;
+
+ if (_old_map3[0x1FFFA] == 'T' && _old_map3[0x1FFFA + 1] == 'T' &&
+ _old_map3[0x1FFFA + 2] == 'D' && _old_map3[0x1FFFA + 3] == 'p')
+ _new_ttdpatch_format = true;
+
+ /* Clean the misused places */
+ for (i = 0; i < 17; i++)
+ _old_map3[i] = 0;
+ for (i = 0x1FE00; i < 0x20000; i++)
+ _old_map3[i] = 0;
+
+ if (_new_ttdpatch_format)
+ DEBUG(oldloader, 1)("[OldLoader] Found TTDPatch game");
+
+ DEBUG(oldloader, 1)("[OldLoader] Vehicle-multipler is set to %d (%d vehicles)", _old_vehicle_multipler, _old_vehicle_multipler * 850);
}
-static void FixStation(OldStation *o, int num)
+static const OldChunks town_chunk[] = {
+ OCL_SVAR( OC_TILE, Town, xy ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, population ),
+ OCL_SVAR( OC_UINT16, Town, townnametype ),
+ OCL_SVAR( OC_UINT32, Town, townnameparts ),
+ OCL_SVAR( OC_UINT8, Town, grow_counter ),
+ OCL_NULL( 1 ), // sort_index, no longer in use
+ OCL_NULL( 4 ), // sign-coordinates, no longer in use
+ OCL_NULL( 2 ), // namewidth, no longer in use
+ OCL_SVAR( OC_UINT16, Town, flags12 ),
+ OCL_NULL( 10 ), // radius, no longer in use
+
+ OCL_SVAR( OC_UINT16, Town, ratings[0] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[1] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[2] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[3] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[4] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[5] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[6] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[7] ),
+
+ /* XXX - This is pretty odd.. we read 32bit, but only write 8bit.. sure there is
+ nothing changed?? */
+ OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, have_ratings ),
+ OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, statues ),
+ OCL_SVAR( OC_UINT16, Town, num_houses ),
+ OCL_SVAR( OC_UINT8, Town, time_until_rebuild ),
+ OCL_SVAR( OC_UINT8, Town, growth_rate ),
+
+ OCL_SVAR( OC_UINT16, Town, new_max_pass ),
+ OCL_SVAR( OC_UINT16, Town, new_max_mail ),
+ OCL_SVAR( OC_UINT16, Town, new_act_pass ),
+ OCL_SVAR( OC_UINT16, Town, new_act_mail ),
+ OCL_SVAR( OC_UINT16, Town, max_pass ),
+ OCL_SVAR( OC_UINT16, Town, max_mail ),
+ OCL_SVAR( OC_UINT16, Town, act_pass ),
+ OCL_SVAR( OC_UINT16, Town, act_mail ),
+
+ OCL_SVAR( OC_UINT8, Town, pct_pass_transported ),
+ OCL_SVAR( OC_UINT8, Town, pct_mail_transported ),
+
+ OCL_SVAR( OC_UINT16, Town, new_act_food ),
+ OCL_SVAR( OC_UINT16, Town, new_act_water ),
+ OCL_SVAR( OC_UINT16, Town, act_food ),
+ OCL_SVAR( OC_UINT16, Town, act_water ),
+
+ OCL_SVAR( OC_UINT8, Town, road_build_months ),
+ OCL_SVAR( OC_UINT8, Town, fund_buildings_months ),
+
+ OCL_NULL( 8 ), // some junk at the end of the record
+
+ OCL_END()
+};
+static bool LoadOldTown(LoadgameState *ls, int num)
{
- Station *s;
- uint i = 0;
+ if (!AddBlockIfNeeded(&_town_pool, num))
+ error("Towns: failed loading savegame: too many towns");
- do {
- if (o->xy == 0)
- continue;
+ return LoadChunk(ls, GetTown(num), town_chunk);
+}
- if (!AddBlockIfNeeded(&_station_pool, i))
- error("Stations: failed loading savegame: too many stations");
+static uint16 _old_order;
+static const OldChunks order_chunk[] = {
+ OCL_VAR ( OC_UINT16, 1, &_old_order ),
+ OCL_END()
+};
+static bool LoadOldOrder(LoadgameState *ls, int num)
+{
+ if (!AddBlockIfNeeded(&_order_pool, num))
+ error("Orders: failed loading savegame: too many orders");
- s = GetStation(i);
+ if (!LoadChunk(ls, NULL, order_chunk))
+ return false;
- s->xy = o->xy;
- s->town = REMAP_TOWN_PTR(o->town);
+ AssignOrder(GetOrder(num), UnpackOldOrder(_old_order));
- s->bus_stops = NULL;
- s->truck_stops = NULL;
+ /* Relink the orders to eachother (in TTD(Patch) the orders for one
+ vehicle are behind eachother, with OT_NOTHING as indication that
+ it is the last order */
+ if (num > 0 && GetOrder(num)->type != OT_NOTHING)
+ GetOrder(num - 1)->next = GetOrder(num);
- if (o->bus_tile != 0) {
- s->bus_stops = AllocateRoadStop();
- s->bus_stops->xy = o->bus_tile;
- s->bus_stops->used = true;
- s->bus_stops->status = 3;
- s->bus_stops->station = s->index;
- s->bus_stops->next = NULL;
- s->bus_stops->prev = NULL;
- s->bus_stops->slot[0] = s->bus_stops->slot[1] = INVALID_SLOT;
- }
+ return true;
+}
- if (o->lorry_tile != 0) {
- s->truck_stops = AllocateRoadStop();
- s->truck_stops->xy = o->lorry_tile;
- s->truck_stops->used = true;
- s->truck_stops->status = 3;
- s->truck_stops->station = s->index;
- s->truck_stops->next = NULL;
- s->truck_stops->prev = NULL;
- s->truck_stops->slot[0] = s->truck_stops->slot[1] = INVALID_SLOT;
- }
+static const OldChunks depot_chunk[] = {
+ OCL_SVAR( OC_TILE, Depot, xy ),
+ OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
+ OCL_END()
+};
+static bool LoadOldDepot(LoadgameState *ls, int num)
+{
+ if (!AddBlockIfNeeded(&_depot_pool, num))
+ error("Depots: failed loading savegame: too many depots");
- s->train_tile = o->train_tile;
- s->airport_tile = o->airport_tile;
- s->dock_tile = o->dock_tile;
+ if (!LoadChunk(ls, GetDepot(num), depot_chunk))
+ return false;
- if (o->train_tile) {
- int w = (o->platforms >> 3) & 0x7;
- int h = (o->platforms & 0x7);
- if (_map5[o->train_tile]&1) intswap(w,h);
- s->trainst_w = w;
- s->trainst_h = h;
- }
+ if (GetDepot(num)->xy != 0) {
+ GetDepot(num)->town_index = REMAP_TOWN_IDX(_old_town_index);
+ }
- s->string_id = RemapOldStringID(o->string_id);
- s->had_vehicle_of_type = o->had_vehicle_of_type;
- FixGoodsEntry(s->goods, o->goods, lengthof(o->goods));
- s->time_since_load = o->time_since_load;
- s->time_since_unload = o->time_since_unload;
- s->delete_ctr = o->delete_ctr;
- s->owner = o->owner;
- s->facilities = o->facilities;
- s->airport_type = o->airport_type;
- if (s->truck_stops != NULL)
- s->truck_stops->status = o->truck_stop_status;
- if (s->bus_stops != NULL)
- s->bus_stops->status = o->bus_stop_status;
- s->blocked_months_obsolete = o->blocked_months_obsolete;
- s->airport_flags = o->airport_flags;
- s->last_vehicle = o->last_vehicle;
- } while (i++,o++,--num);
+ return true;
}
-static void FixDepot(OldDepot *o, int num)
+static int32 _old_price;
+static uint16 _old_price_frac;
+static const OldChunks price_chunk[] = {
+ OCL_VAR ( OC_INT32, 1, &_old_price ),
+ OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
+ OCL_END()
+};
+static bool LoadOldPrice(LoadgameState *ls, int num)
{
- Depot *depot;
- uint i = 0;
+ if (!LoadChunk(ls, NULL, price_chunk))
+ return false;
- do {
- if (o->xy == 0)
- continue;
+ /* We use a struct to store the prices, but they are ints in a row..
+ so just access the struct as an array of int32's */
+ ((int32*)&_price)[num] = _old_price;
+ _price_frac[num] = _old_price_frac;
+
+ return true;
+}
+
+static const OldChunks cargo_payment_rate_chunk[] = {
+ OCL_VAR ( OC_INT32, 1, &_old_price ),
+ OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
- if (!AddBlockIfNeeded(&_depot_pool, i))
- error("Depots: failed loading savegame: too many depots");
+ OCL_NULL( 2 ), // Junk
+ OCL_END()
+};
+static bool LoadOldCargoPaymentRate(LoadgameState *ls, int num)
+{
+ if (!LoadChunk(ls, NULL, cargo_payment_rate_chunk))
+ return false;
- depot = GetDepot(i);
+ _cargo_payment_rates[num] = -_old_price;
+ _cargo_payment_rates_frac[num] = _old_price_frac;
- depot->town_index = REMAP_TOWN_IDX(o->town);
- depot->xy = o->xy;
- } while (i++,o++,--num);
+ return true;
}
-static void FixOrder(uint16 *o, int num)
+static uint8 _old_platforms;
+static uint _current_station_id;
+
+static const OldChunks goods_chunk[] = {
+ OCL_SVAR( OC_UINT16, GoodsEntry, waiting_acceptance ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, days_since_pickup ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, rating ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, GoodsEntry, enroute_from ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, enroute_time ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, last_speed ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, last_age ),
+
+ OCL_END()
+};
+static bool LoadOldGood(LoadgameState *ls, int num)
{
- Order *order;
- int i;
+ Station *st = GetStation(_current_station_id);
+ return LoadChunk(ls, &st->goods[num], goods_chunk);
+}
+
+static const OldChunks station_chunk[] = {
+ OCL_SVAR( OC_TILE, Station, xy ),
+ OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
+
+ OCL_SVAR( OC_TILE, Station, bus_tile_obsolete ),
+ OCL_SVAR( OC_TILE, Station, lorry_tile_obsolete ),
+ OCL_SVAR( OC_TILE, Station, train_tile ),
+ OCL_SVAR( OC_TILE, Station, airport_tile ),
+ OCL_SVAR( OC_TILE, Station, dock_tile ),
+
+ OCL_VAR ( OC_UINT8, 1, &_old_platforms ),
+
+ OCL_NULL( 1 ), // sort-index, no longer in use
+ OCL_NULL( 2 ), // sign-width, no longer in use
+
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
+
+ OCL_NULL( 4 ), // sign left/top, no longer in use
- for (i = 0; i < num; ++i) {
- if (!AddBlockIfNeeded(&_order_pool, i))
- error("Orders: failed loading savegame: too many orders");
+ OCL_SVAR( OC_UINT16, Station, had_vehicle_of_type ),
- order = GetOrder(i);
- AssignOrder(order, UnpackOldOrder(*o));
- /* Recover the next list */
- if (i > 0 && order->type != OT_NOTHING)
- GetOrder(i - 1)->next = order;
+ OCL_CHUNK( 12, LoadOldGood ),
- o++;
+ OCL_SVAR( OC_UINT8, Station, time_since_load ),
+ OCL_SVAR( OC_UINT8, Station, time_since_unload ),
+ OCL_SVAR( OC_UINT8, Station, delete_ctr ),
+ OCL_SVAR( OC_UINT8, Station, owner ),
+ OCL_SVAR( OC_UINT8, Station, facilities ),
+ OCL_SVAR( OC_UINT8, Station, airport_type ),
+ OCL_NULL( 2 ), // Bus/truck status, no longer in use
+ OCL_SVAR( OC_UINT8, Station, blocked_months_obsolete ),
+ OCL_NULL( 1 ), // Unknown
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Station, airport_flags ),
+ OCL_SVAR( OC_UINT16, Station, last_vehicle ),
+
+ OCL_NULL( 4 ), // Junk at end of chunk
+
+ OCL_END()
+};
+static bool LoadOldStation(LoadgameState *ls, int num)
+{
+ Station *st;
+
+ if (!AddBlockIfNeeded(&_station_pool, num))
+ error("Stations: failed loading savegame: too many stations");
+
+ st = GetStation(num);
+ _current_station_id = num;
+
+ if (!LoadChunk(ls, st, station_chunk))
+ return false;
+
+ if (st->xy != 0) {
+ if (st->train_tile) {
+ /* Calculate the trainst_w and trainst_h */
+ int w = (_old_platforms >> 3) & 0x7;
+ int h = (_old_platforms & 0x7);
+ st->trainst_w = w;
+ st->trainst_h = h;
+ }
+
+ st->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
+ st->string_id = RemapOldStringID(_old_string_id);
}
+
+ return true;
}
-static void FixVehicle(OldVehicle *o, int num)
-{
- Vehicle *n;
- uint i = 0;
+static const OldChunks industry_chunk[] = {
+ OCL_SVAR( OC_TILE, Industry, xy ),
+ OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
+ OCL_SVAR( OC_UINT8, Industry, width ),
+ OCL_SVAR( OC_UINT8, Industry, height ),
+ OCL_SVAR( OC_UINT8, Industry, produced_cargo[0] ),
+ OCL_SVAR( OC_UINT8, Industry, produced_cargo[1] ),
- do {
- if (o->type == 0)
- continue;
+ OCL_SVAR( OC_UINT16, Industry, cargo_waiting[0] ),
+ OCL_SVAR( OC_UINT16, Industry, cargo_waiting[1] ),
- if (!AddBlockIfNeeded(&_vehicle_pool, i))
- error("Vehicles: failed loading savegame: too many vehicles");
+ OCL_SVAR( OC_UINT8, Industry, production_rate[0] ),
+ OCL_SVAR( OC_UINT8, Industry, production_rate[1] ),
- n = GetVehicle(i);
+ OCL_SVAR( OC_UINT8, Industry, accepts_cargo[0] ),
+ OCL_SVAR( OC_UINT8, Industry, accepts_cargo[1] ),
+ OCL_SVAR( OC_UINT8, Industry, accepts_cargo[2] ),
- n->type = o->type;
- n->subtype = o->subtype;
+ OCL_SVAR( OC_UINT8, Industry, prod_level ),
- if (o->schedule_ptr == 0xFFFFFFFF || o->schedule_ptr == 0) {
- n->orders = NULL;
- } else {
- n->orders = GetOrder(REMAP_ORDER_IDX(o->schedule_ptr));
- }
+ OCL_SVAR( OC_UINT16, Industry, last_mo_production[0] ),
+ OCL_SVAR( OC_UINT16, Industry, last_mo_production[1] ),
+ OCL_SVAR( OC_UINT16, Industry, last_mo_transported[0] ),
+ OCL_SVAR( OC_UINT16, Industry, last_mo_transported[1] ),
- n->current_order.type = o->next_order & 0x0f;
- n->current_order.flags = o->next_order >> 4;
- n->current_order.station = o->next_order_param;
- n->num_orders = o->num_orders;
- n->cur_order_index = o->cur_order_index;
- n->dest_tile = o->dest_tile;
- n->load_unload_time_rem = o->load_unload_time_rem;
- n->date_of_last_service = o->date_of_last_service;
- n->service_interval = o->service_interval;
- n->last_station_visited = o->last_station_visited;
- n->tick_counter = o->tick_counter;
- n->max_speed = o->max_speed;
- n->x_pos = o->x_pos;
- n->y_pos = o->y_pos;
- n->z_pos = o->z_pos;
- n->direction = o->direction;
- n->x_offs = o->x_offs;
- n->y_offs = o->y_offs;
- n->sprite_width = o->sprite_width;
- n->sprite_height = o->sprite_height;
- n->z_height = o->z_height;
- n->owner = o->owner;
- n->tile = o->tile;
- n->cur_image = o->cur_image;
- if (o->cur_image >= 0x2000) // TTDPatch maps sprites from 0x2000 up.
- n->cur_image -= 0x2000 - _custom_sprites_base;
-
- n->vehstatus = o->vehstatus;
- n->cur_speed = o->cur_speed;
- n->subspeed = o->subspeed;
- n->acceleration = o->acceleration;
- n->progress = o->progress;
- n->cargo_type = o->cargo_type;
- n->cargo_cap = o->capacity;
- n->cargo_count = o->number_of_pieces;
- n->cargo_source = o->source_of_pieces;
- n->cargo_days = o->days_in_transit;
- n->age = o->age_in_days;
- n->max_age = o->max_age_in_days;
- n->build_year = o->build_year;
- n->unitnumber = o->unitnumber;
- n->engine_type = o->engine_type;
- switch (o->spritenum) {
- case 0xfd: n->spritenum = 0xfd; break;
- case 0xff: n->spritenum = 0xfe; break;
- default: n->spritenum = o->spritenum >> 1; break;
- }
- n->day_counter = o->day_counter;
- n->breakdowns_since_last_service = o->breakdowns_since_last_service;
- n->breakdown_ctr = o->breakdown_ctr;
- n->breakdown_delay = o->breakdown_delay;
- n->breakdown_chance = o->breakdown_chance;
- n->reliability = o->reliability;
- n->reliability_spd_dec = o->reliability_spd_dec;
- n->profit_this_year = o->profit_this_year;
- n->profit_last_year = o->profit_last_year;
- n->next = (o->next_in_chain == 0xFFFF) ? NULL : GetVehicle(o->next_in_chain);
- n->value = o->value;
- n->string_id = RemapOldStringID(o->string_id);
-
- switch(o->type) {
- case VEH_Train:
- n->u.rail.track = o->u.rail.track;
- n->u.rail.force_proceed = o->u.rail.force_proceed;
- n->u.rail.crash_anim_pos = o->u.rail.crash_anim_pos;
- n->u.rail.railtype = o->u.rail.railtype;
- break;
-
- case VEH_Road:
- n->u.road.state = o->u.road.state;
- n->u.road.frame = o->u.road.frame;
- n->u.road.unk2 = o->u.road.unk2;
- n->u.road.overtaking = o->u.road.overtaking;
- n->u.road.overtaking_ctr = o->u.road.overtaking_ctr;
- n->u.road.crashed_ctr = o->u.road.crashed_ctr;
- n->u.road.reverse_ctr = o->u.road.reverse_ctr;
- break;
- case VEH_Ship:
- n->u.ship.state = o->u.ship.state;
- break;
- case VEH_Aircraft:
- n->u.air.crashed_counter = o->u.air.crashed_counter;
- n->u.air.pos = o->u.air.unk0;
- n->u.air.targetairport = o->u.air.targetairport;
- n->u.air.state = o->u.air.state;
- break;
- case VEH_Special:
- n->u.special.unk0 = o->u.special.unk0;
- n->u.special.unk2 = o->u.special.unk2;
- n->subtype = o->subtype >> 1;
- break;
- case VEH_Disaster:
- n->u.disaster.image_override = o->u.disaster.image_override;
- n->u.disaster.unk2 = o->u.disaster.unk2;
- break;
- }
- } while (i++,o++,--num);
+ OCL_SVAR( OC_UINT8, Industry, pct_transported[0] ),
+ OCL_SVAR( OC_UINT8, Industry, pct_transported[1] ),
- /* Check for shared orders, and link them correctly */
- {
- Vehicle *v;
+ OCL_SVAR( OC_UINT16, Industry, total_production[0] ),
+ OCL_SVAR( OC_UINT16, Industry, total_production[1] ),
+ OCL_SVAR( OC_UINT16, Industry, total_transported[0] ),
+ OCL_SVAR( OC_UINT16, Industry, total_transported[1] ),
- FOR_ALL_VEHICLES(v) {
- Vehicle *u;
+ OCL_SVAR( OC_UINT8, Industry, type ),
+ OCL_SVAR( OC_UINT8, Industry, owner ),
+ OCL_SVAR( OC_UINT8, Industry, color_map ),
+ OCL_SVAR( OC_UINT8, Industry, last_prod_year ),
+ OCL_SVAR( OC_UINT16, Industry, counter ),
+ OCL_SVAR( OC_UINT8, Industry, was_cargo_delivered ),
- if (v->type == 0)
- continue;
+ OCL_NULL( 9 ), // Random junk at the end of this chunk
- FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
- if (u->type == 0)
- continue;
+ OCL_END()
+};
+static bool LoadOldIndustry(LoadgameState *ls, int num)
+{
+ Industry *i;
- /* If a vehicle has the same orders, add the link to eachother
- in both vehicles */
- if (v->orders == u->orders) {
- v->next_shared = u;
- u->prev_shared = v;
- break;
- }
- }
- }
+ if (!AddBlockIfNeeded(&_industry_pool, num))
+ error("Industries: failed loading savegame: too many industries");
+
+ i = GetIndustry(num);
+ if (!LoadChunk(ls, i, industry_chunk))
+ return false;
+
+ if (i->xy != 0) {
+ i->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
}
+
+ return true;
}
-static void FixSubsidy(Subsidy *n, OldSubsidy *o, int num)
+static uint _current_player_id;
+static uint16 _old_inaugurated_year;
+static int32 _old_yearly;
+
+static const OldChunks player_yearly_chunk[] = {
+ OCL_VAR( OC_INT32, 1, &_old_yearly ),
+ OCL_END()
+};
+static bool OldPlayerYearly(LoadgameState *ls, int num)
{
- do {
- n->age = o->age;
- n->cargo_type = o->cargo_type;
- n->from = o->from;
- n->to = o->to;
- } while (n++,o++,--num);
+ int i;
+ Player *p = DEREF_PLAYER(_current_player_id);
+
+ for (i = 0; i < 13; i++) {
+ if (!LoadChunk(ls, NULL, player_yearly_chunk))
+ return false;
+
+ p->yearly_expenses[num][i] = _old_yearly;
+ }
+
+ return true;
}
-static void FixEconomy(PlayerEconomyEntry *n, OldPlayerEconomy *o)
+static const OldChunks player_economy_chunk[] = {
+ OCL_SVAR( OC_INT32, PlayerEconomyEntry, income ),
+ OCL_SVAR( OC_INT32, PlayerEconomyEntry, expenses ),
+ OCL_SVAR( OC_INT32, PlayerEconomyEntry, delivered_cargo ),
+ OCL_SVAR( OC_INT32, PlayerEconomyEntry, performance_history ),
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, PlayerEconomyEntry, company_value ),
+
+ OCL_END()
+};
+static bool OldPlayerEconomy(LoadgameState *ls, int num)
{
- n->company_value = o->company_value;
- n->delivered_cargo = o->delivered_cargo;
- n->income = -o->income;
- n->expenses = -o->expenses;
- n->performance_history = o->performance_history;
+ int i;
+ Player *p = DEREF_PLAYER(_current_player_id);
+
+ if (!LoadChunk(ls, &p->cur_economy, player_economy_chunk))
+ return false;
+
+ /* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
+ p->cur_economy.income = -p->cur_economy.income;
+ p->cur_economy.expenses = -p->cur_economy.expenses;
+
+ for (i = 0; i < 24; i++) {
+ if (!LoadChunk(ls, &p->old_economy[i], player_economy_chunk))
+ return false;
+
+ p->old_economy[i].income = -p->old_economy[i].income;
+ p->old_economy[i].expenses = -p->old_economy[i].expenses;
+ }
+
+ return true;
}
-static void FixAiBuildRec(AiBuildRec *n, OldAiBuildRec *o)
+static const OldChunks player_ai_build_rec_chunk[] = {
+ OCL_SVAR( OC_TILE, AiBuildRec, spec_tile ),
+ OCL_SVAR( OC_TILE, AiBuildRec, use_tile ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, rand_rng ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, cur_building_rule ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, unk6 ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, unk7 ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, buildcmd_a ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, buildcmd_b ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, direction ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, cargo ),
+
+ OCL_NULL( 8 ), // Junk...
+
+ OCL_END()
+};
+static bool OldLoadAIBuildRec(LoadgameState *ls, int num)
+{
+ Player *p = DEREF_PLAYER(_current_player_id);
+
+ switch (num) {
+ case 0: return LoadChunk(ls, &p->ai.src, player_ai_build_rec_chunk);
+ case 1: return LoadChunk(ls, &p->ai.dst, player_ai_build_rec_chunk);
+ case 2: return LoadChunk(ls, &p->ai.mid1, player_ai_build_rec_chunk);
+ case 3: return LoadChunk(ls, &p->ai.mid2, player_ai_build_rec_chunk);
+ }
+
+ return false;
+}
+static const OldChunks player_ai_chunk[] = {
+ OCL_SVAR( OC_UINT8, PlayerAI, state ),
+ OCL_NULL( 1 ), // Junk
+ OCL_SVAR( OC_UINT8, PlayerAI, state_mode ),
+ OCL_SVAR( OC_UINT16, PlayerAI, state_counter ),
+ OCL_SVAR( OC_UINT16, PlayerAI, timeout_counter ),
+
+ OCL_CHUNK( 4, OldLoadAIBuildRec ),
+
+ OCL_NULL( 20 ), // More junk
+
+ OCL_SVAR( OC_UINT8, PlayerAI, cargo_type ),
+ OCL_SVAR( OC_UINT8, PlayerAI, num_wagons ),
+ OCL_SVAR( OC_UINT8, PlayerAI, build_kind ),
+ OCL_SVAR( OC_UINT8, PlayerAI, num_build_rec ),
+ OCL_SVAR( OC_UINT8, PlayerAI, num_loco_to_build ),
+ OCL_SVAR( OC_UINT8, PlayerAI, num_want_fullload ),
+
+ OCL_NULL( 14 ), // Oh no more junk :|
+
+ OCL_NULL( 2 ), // Loco-id, not used
+
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[0] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[1] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[2] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[3] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[4] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[5] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[6] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[7] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[8] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[0] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[1] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[2] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[3] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[4] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[5] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[6] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[7] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[8] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[9] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[10] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[11] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[12] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[13] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[14] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[15] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[16] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[17] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[18] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[19] ),
+
+ OCL_SVAR( OC_UINT16, PlayerAI, start_tile_a ),
+ OCL_SVAR( OC_UINT16, PlayerAI, start_tile_b ),
+ OCL_SVAR( OC_UINT16, PlayerAI, cur_tile_a ),
+ OCL_SVAR( OC_UINT16, PlayerAI, cur_tile_b ),
+
+ OCL_SVAR( OC_UINT8, PlayerAI, start_dir_a ),
+ OCL_SVAR( OC_UINT8, PlayerAI, start_dir_b ),
+ OCL_SVAR( OC_UINT8, PlayerAI, cur_dir_a ),
+ OCL_SVAR( OC_UINT8, PlayerAI, cur_dir_b ),
+
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_tile_count ),
+
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[0] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[0] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[1] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[1] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[2] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[2] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[3] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[3] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[4] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[4] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[5] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[5] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[6] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[6] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[7] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[7] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[8] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[8] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[9] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[9] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[10] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[10] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[11] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[11] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[12] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[12] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[13] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[13] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[14] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[14] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[15] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[15] ),
+
+ OCL_SVAR( OC_UINT8, PlayerAI, railtype_to_use ),
+ OCL_SVAR( OC_UINT8, PlayerAI, route_type_mask ),
+
+ OCL_END()
+};
+static bool OldPlayerAI(LoadgameState *ls, int num)
{
- n->spec_tile = o->spec_tile;
- n->use_tile = o->use_tile;
- n->rand_rng = o->rand_rng;
- n->cur_building_rule = o->cur_rule;
- n->unk6 = o->unk6;
- n->unk7 = o->unk7;
- n->buildcmd_a = o->buildcmd_a;
- n->buildcmd_b = o->buildcmd_b;
- n->direction = o->direction;
- n->cargo = o->cargo;
+ Player *p = DEREF_PLAYER(_current_player_id);
+
+ return LoadChunk(ls, &p->ai, player_ai_chunk);
}
-static void FixPlayer(Player *n, OldPlayer *o, int num, byte town_name_type)
+static const OldChunks player_chunk[] = {
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
+ OCL_SVAR( OC_UINT32, Player, name_2 ),
+ OCL_SVAR( OC_UINT32, Player, face ),
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id_2 ),
+ OCL_SVAR( OC_UINT32, Player, president_name_2 ),
+
+ OCL_SVAR( OC_INT32, Player, player_money ),
+ OCL_SVAR( OC_INT32, Player, current_loan ),
+
+ OCL_SVAR( OC_UINT8, Player, player_color ),
+ OCL_SVAR( OC_UINT8, Player, player_money_fraction ),
+ OCL_SVAR( OC_UINT8, Player, quarters_of_bankrupcy ),
+ OCL_SVAR( OC_UINT8, Player, bankrupt_asked ),
+ OCL_SVAR( OC_UINT32, Player, bankrupt_value ),
+ OCL_SVAR( OC_UINT16, Player, bankrupt_timeout ),
+
+ OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Player, cargo_types ),
+
+ OCL_CHUNK( 3, OldPlayerYearly ),
+ OCL_CHUNK( 1, OldPlayerEconomy ),
+
+ OCL_VAR ( OC_UINT16, 1, &_old_inaugurated_year ),
+ OCL_SVAR( OC_TILE, Player, last_build_coordinate ),
+ OCL_SVAR( OC_UINT8, Player, num_valid_stat_ent ),
+
+ OCL_CHUNK( 1, OldPlayerAI ),
+
+ OCL_SVAR( OC_UINT8, Player, block_preview ),
+ OCL_SVAR( OC_UINT8, Player, ai.tick ),
+ OCL_SVAR( OC_UINT8, Player, max_railtype ),
+ OCL_SVAR( OC_TILE, Player, location_of_house ),
+ OCL_SVAR( OC_UINT8, Player, share_owners[0] ),
+ OCL_SVAR( OC_UINT8, Player, share_owners[1] ),
+ OCL_SVAR( OC_UINT8, Player, share_owners[2] ),
+ OCL_SVAR( OC_UINT8, Player, share_owners[3] ),
+
+ OCL_NULL( 8 ), // junk at end of chunk
+
+ OCL_END()
+};
+static bool LoadOldPlayer(LoadgameState *ls, int num)
{
- int i, j;
- int x = 0;
-
- do {
- n->name_1 = RemapOldStringID(o->name_1);
- n->name_2 = o->name_2;
- /* In every Old TTD(Patch) game Player1 (0) is human, and all others are AI
- * (Except in .SV2 savegames, which were 2 player games, but we are not fixing
- * that
- */
-
- if (x == 0) {
- if (o->name_1 == 0) // if first player doesn't have a name, he is 'unnamed'
- n->name_1 = STR_SV_UNNAMED;
- } else {
- n->is_ai = 1;
- }
+ Player *p = DEREF_PLAYER(num);
- if (o->name_1 != 0)
- n->is_active = true;
-
- n->face = o->face;
- n->president_name_1 = o->pres_name_1;
- n->president_name_2 = o->pres_name_2;
-
- n->money64 = n->player_money = o->money;
- n->current_loan = o->loan;
-
- // Correct money for scenario loading.
- // It's always 893288 pounds (and no loan), if not corrected
- if(o->money==0xda168)
- n->money64 = n->player_money = n->current_loan =100000;
-
- n->player_color = o->color;
- _player_colors[x] = o->color;
- x++;
-
- n->player_money_fraction = o->money_fract;
- n->quarters_of_bankrupcy = o->quarters_of_bankrupcy;
- n->bankrupt_asked = o->bankrupt_asked;
- n->bankrupt_value = o->bankrupt_value;
- n->bankrupt_timeout = o->bankrupt_timeout;
- n->cargo_types = o->cargo_types;
-
- for(i=0; i!=3; i++)
- for(j=0; j!=13; j++)
- n->yearly_expenses[i][j] = o->expenses[i].cost[j];
-
- FixEconomy(&n->cur_economy, &o->economy[0]);
- for(i=0; i!=24; i++) FixEconomy(&n->old_economy[i], &o->economy[i+1]);
- n->inaugurated_year = o->inaugurated_date - MAX_YEAR_BEGIN_REAL;
- n->last_build_coordinate = o->last_build_coordinate;
- n->num_valid_stat_ent = o->num_valid_stat_ent;
-
- /* Not good, since AI doesn't have a vehicle assigned as
- * in p->ai.cur_veh and thus will crash on certain actions.
- * Best is to set state to AiStateVehLoop (2)
- * n->ai.state = o->ai_state;
- */
- n->ai.state = 2;
- n->ai.state_mode = o->ai_state_mode;
- n->ai.state_counter = o->ai_state_counter;
- n->ai.timeout_counter = o->ai_timeout_counter;
- n->ai.banned_tile_count = o->ai_banned_tile_count;
- n->ai.railtype_to_use = o->ai_railtype_to_use;
-
- FixAiBuildRec(&n->ai.src, &o->ai_src);
- FixAiBuildRec(&n->ai.dst, &o->ai_dst);
- FixAiBuildRec(&n->ai.mid1, &o->ai_mid1);
- FixAiBuildRec(&n->ai.mid2, &o->ai_mid2);
-
- n->ai.cargo_type = o->ai_cargo_type;
- n->ai.num_wagons = o->ai_num_wagons;
- n->ai.num_build_rec = o->ai_num_build_rec;
- n->ai.num_loco_to_build = o->ai_num_loco_to_build;
- n->ai.num_want_fullload = o->ai_num_want_fullload;
-
- for(i=0; i!=9; i++) n->ai.wagon_list[i] = o->ai_wagonlist[i];
- memcpy(n->ai.order_list_blocks, o->ai_order_list_blocks, 20);
- n->ai.start_tile_a = o->ai_start_tile_a;
- n->ai.start_tile_b = o->ai_start_tile_b;
- n->ai.cur_tile_a = o->ai_cur_tile_a;
- n->ai.cur_tile_b = o->ai_cur_tile_b;
- n->ai.start_dir_a = o->ai_start_dir_a;
- n->ai.start_dir_b = o->ai_start_dir_b;
- n->ai.cur_dir_a = o->ai_cur_dir_a;
- n->ai.cur_dir_b = o->ai_cur_dir_b;
-
- for(i=0; i!=16; i++) {
- n->ai.banned_tiles[i] = o->banned_tiles[i].tile;
- n->ai.banned_val[i] = o->banned_tiles[i].data;
- }
+ _current_player_id = num;
- n->ai.build_kind = o->ai_build_kind;
- n->ai.route_type_mask = o->ai_route_type_mask;
- n->ai.tick = o->ai_tick;
+ if (!LoadChunk(ls, p, player_chunk))
+ return false;
- n->block_preview = o->block_preview;
- n->max_railtype = (o->max_railtype == 0) ? 1 : o->max_railtype;
- n->location_of_house = o->location_of_house;
- if (o->location_of_house == 0xFFFF) n->location_of_house = 0;
+ p->name_1 = RemapOldStringID(_old_string_id);
+ p->president_name_1 = RemapOldStringID(_old_string_id_2);
+ p->money64 = p->player_money;
- n->share_owners[0] = o->share_owners[0];
- n->share_owners[1] = o->share_owners[1];
- n->share_owners[2] = o->share_owners[2];
- n->share_owners[3] = o->share_owners[3];
+ if (num == 0) {
+ /* If the first player has no name, make sure we call it UNNAMED */
+ if (p->name_1 == 0)
+ p->name_1 = STR_SV_UNNAMED;
+ } else {
+ /* Beside some multiplayer maps (1 on 1), which we don't official support,
+ all other players are an AI.. mark them as such */
+ p->is_ai = 1;
+ }
- if (o->ai_state == 2) {
- n->ai.cur_veh = NULL;
- }
- } while (n++,o++,--num);
+ /* Sometimes it is better to not ask.. in old scenarios, the money
+ was always 893288 pounds. In the newer versions this is correct,
+ but correct for those oldies
+ Ps: this also means that if you had exact 893288 pounds, you will go back
+ to 10000.. this is a very VERY small chance ;) */
+ if (p->player_money == 0xda168)
+ p->money64 = p->player_money = p->current_loan = 100000;
+
+ _player_colors[num] = p->player_color;
+ p->inaugurated_year = _old_inaugurated_year - MAX_YEAR_BEGIN_REAL;
+ if (p->location_of_house == 0xFFFF)
+ p->location_of_house = 0;
+
+ return true;
}
-static void FixName(OldName *o, int num)
+static uint32 _old_order_ptr;
+static uint16 _old_next_ptr;
+static uint32 _current_vehicle_id;
+
+static const OldChunks vehicle_train_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleRail, track ),
+ OCL_SVAR( OC_UINT8, VehicleRail, force_proceed ),
+ OCL_SVAR( OC_UINT16, VehicleRail, crash_anim_pos ),
+ OCL_SVAR( OC_UINT8, VehicleRail, railtype ),
+
+ OCL_NULL( 5 ), // Junk
+
+ OCL_END()
+};
+static const OldChunks vehicle_road_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleRoad, state ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, frame ),
+ OCL_SVAR( OC_UINT16, VehicleRoad, unk2 ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, overtaking ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, overtaking_ctr ),
+ OCL_SVAR( OC_UINT16, VehicleRoad, crashed_ctr ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, reverse_ctr ),
+
+ OCL_NULL( 1 ), // Junk
+
+ OCL_END()
+};
+static const OldChunks vehicle_ship_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleShip, state ),
+
+ OCL_NULL( 9 ), // Junk
+
+ OCL_END()
+};
+static const OldChunks vehicle_air_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleAir, pos ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, VehicleAir, targetairport ),
+ OCL_SVAR( OC_UINT16, VehicleAir, crashed_counter ),
+ OCL_SVAR( OC_UINT8, VehicleAir, state ),
+
+ OCL_NULL( 5 ), // Junk
+
+ OCL_END()
+};
+static const OldChunks vehicle_special_chunk[] = {
+ OCL_SVAR( OC_UINT16, VehicleSpecial, unk0 ),
+ OCL_SVAR( OC_UINT8, VehicleSpecial, unk2 ),
+
+ OCL_NULL( 7 ), // Junk
+
+ OCL_END()
+};
+static const OldChunks vehicle_disaster_chunk[] = {
+ OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ),
+ OCL_SVAR( OC_UINT16, VehicleDisaster, unk2 ),
+
+ OCL_NULL( 6 ), // Junk
+
+ OCL_END()
+};
+static const OldChunks vehicle_empty_chunk[] = {
+ OCL_NULL( 10 ), // Junk
+
+ OCL_END()
+};
+static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
{
- int i;
- for(i=0; i!=num; i++) {
- memcpy(_name_array[i], o[i].name, sizeof(o[i].name));
+ Vehicle *v = GetVehicle(_current_vehicle_id);
+ uint temp = ls->total_read;
+ bool res;
+
+ switch (v->type) {
+ case VEH_Train: res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
+ case VEH_Road: res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
+ case VEH_Ship: res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
+ case VEH_Aircraft: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
+ case VEH_Special: res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
+ case VEH_Disaster: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
+ default: res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
+ }
+
+ /* This chunk size should always be 10 bytes */
+ if (ls->total_read - temp != 10) {
+ DEBUG(oldloader, 4)("[OldLoader] Assert failed in Vehicle");
+ return false;
}
+
+ return res;
}
-static void FixSign(OldSign *o, int num)
+static const OldChunks vehicle_chunk[] = {
+ OCL_SVAR( OC_UINT8, Vehicle, type ),
+ OCL_SVAR( OC_UINT8, Vehicle, subtype ),
+
+ OCL_NULL( 2 ), // Hash, calculated automaticly
+ OCL_NULL( 2 ), // Index, calculated automaticly
+
+ OCL_VAR ( OC_UINT32, 1, &_old_order_ptr ),
+ OCL_VAR ( OC_UINT16, 1, &_old_order ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, num_orders ),
+ OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ),
+ OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
+ OCL_SVAR( OC_UINT16, Vehicle, load_unload_time_rem ),
+ OCL_SVAR( OC_UINT16, Vehicle, date_of_last_service ),
+ OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
+ OCL_SVAR( OC_UINT8, Vehicle, tick_counter ),
+ OCL_SVAR( OC_UINT16, Vehicle, max_speed ),
+
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
+ OCL_SVAR( OC_UINT8, Vehicle, z_pos ),
+ OCL_SVAR( OC_UINT8, Vehicle, direction ),
+ OCL_SVAR( OC_INT8, Vehicle, x_offs ),
+ OCL_SVAR( OC_INT8, Vehicle, y_offs ),
+ OCL_SVAR( OC_UINT8, Vehicle, sprite_width ),
+ OCL_SVAR( OC_UINT8, Vehicle, sprite_height ),
+ OCL_SVAR( OC_UINT8, Vehicle, z_height ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, owner ),
+ OCL_SVAR( OC_TILE, Vehicle, tile ),
+ OCL_SVAR( OC_UINT16, Vehicle, cur_image ),
+
+ OCL_NULL( 8 ), // Vehicle sprite box, calculated automaticly
+
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
+ OCL_SVAR( OC_UINT16, Vehicle, cur_speed ),
+ OCL_SVAR( OC_UINT8, Vehicle, subspeed ),
+ OCL_SVAR( OC_UINT8, Vehicle, acceleration ),
+ OCL_SVAR( OC_UINT8, Vehicle, progress ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, cargo_type ),
+ OCL_SVAR( OC_UINT16, Vehicle, cargo_cap ),
+ OCL_SVAR( OC_UINT16, Vehicle, cargo_count ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, cargo_source ),
+ OCL_SVAR( OC_UINT8, Vehicle, cargo_days ),
+
+ OCL_SVAR( OC_UINT16, Vehicle, age ),
+ OCL_SVAR( OC_UINT16, Vehicle, max_age ),
+ OCL_SVAR( OC_UINT8, Vehicle, build_year ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
+
+ OCL_SVAR( OC_UINT16, Vehicle, engine_type ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, spritenum ),
+ OCL_SVAR( OC_UINT8, Vehicle, day_counter ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, breakdowns_since_last_service ),
+ OCL_SVAR( OC_UINT8, Vehicle, breakdown_ctr ),
+ OCL_SVAR( OC_UINT8, Vehicle, breakdown_delay ),
+ OCL_SVAR( OC_UINT8, Vehicle, breakdown_chance ),
+
+ OCL_SVAR( OC_UINT16, Vehicle, reliability ),
+ OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
+
+ OCL_SVAR( OC_INT32, Vehicle, profit_this_year ),
+ OCL_SVAR( OC_INT32, Vehicle, profit_last_year ),
+
+ OCL_VAR ( OC_UINT16, 1, &_old_next_ptr ),
+
+ OCL_SVAR( OC_UINT32, Vehicle, value ),
+
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
+
+ OCL_CHUNK( 1, LoadOldVehicleUnion ),
+
+ OCL_NULL( 20 ), // Junk at end of struct (TTDPatch has some data in it)
+
+ OCL_END()
+};
+static bool LoadOldVehicle(LoadgameState *ls, int num)
{
- SignStruct *n;
- uint i = 0;
+ uint i;
- do {
- if (o->text == 0)
- continue;
+ /* Read the TTDPatch flags, because we need some info from it */
+ ReadTTDPatchFlags();
- if (!AddBlockIfNeeded(&_sign_pool, i))
- error("Signs: failed loading savegame: too many signs");
+ for (i = 0; i < _old_vehicle_multipler; i++) {
+ Vehicle *v;
- n = GetSign(i);
+ _current_vehicle_id = num * _old_vehicle_multipler + i;
- n->str = o->text;
- n->x = o->x;
- n->y = o->y;
- n->z = o->z;
- } while (i++,o++,--num);
+ if (!AddBlockIfNeeded(&_vehicle_pool, _current_vehicle_id))
+ error("Vehicles: failed loading savegame: too many vehicles");
+
+ v = GetVehicle(_current_vehicle_id);
+ if (!LoadChunk(ls, v, vehicle_chunk))
+ return false;
+
+ if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
+ v->orders = GetOrder(REMAP_ORDER_IDX(_old_order_ptr));
+ }
+ AssignOrder(&v->current_order, UnpackOldOrder(_old_order));
+ /* TTDPatch maps sprites from 0x2000 up. */
+ if (v->cur_image >= 0x2000)
+ v->cur_image -= 0x2000 - _custom_sprites_base;
+
+ /* For some reason we need to correct for this */
+ switch (v->spritenum) {
+ case 0xfd: break;
+ case 0xff: v->spritenum = 0xfe; break;
+ default: v->spritenum >>= 1; break;
+ }
+
+ if (_old_next_ptr != 0xFFFF)
+ v->next = GetVehicle(_old_next_ptr);
+
+ v->string_id = RemapOldStringID(_old_string_id);
+
+ /* Vehicle-subtype is different in TTD(Patch) */
+ if (v->type == VEH_Special)
+ v->subtype = v->subtype >> 1;
+ }
+
+ return true;
}
-static void FixEngine(Engine *n, OldEngine *o, int num)
+static const OldChunks sign_chunk[] = {
+ OCL_SVAR( OC_UINT16, SignStruct, str ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,SignStruct, x ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,SignStruct, y ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, SignStruct, z ),
+
+ OCL_NULL( 6 ), // Width of sign, no longer in use
+
+ OCL_END()
+};
+static bool LoadOldSign(LoadgameState *ls, int num)
{
- int i = 0;
-
- do {
- n->player_avail = o->player_avail;
- n->intro_date = o->intro_date;
- n->age = o->age;
- if ((i >= 27 && i < 54) || (i >= 57 && i < 84) || (i >= 89 && i < 116))
- n->age = 0xffff;
- n->reliability = o->reliability;
- n->reliability_spd_dec = o->reliability_spd_dec;
- n->reliability_start = o->reliability_start;
- n->reliability_max = o->reliability_max;
- n->reliability_final = o->reliability_final;
- n->duration_phase_1 = o->duration_phase_1;
- n->duration_phase_2 = o->duration_phase_2;
- n->duration_phase_3 = o->duration_phase_3;
- n->lifelength = o->lifelength;
- n->flags = o->flags;
- n->preview_player = o->preview_player;
- n->preview_wait = o->preview_wait;
- n->railtype = o->railtype;
- } while (n++,o++,i++,--num);
+ if (!AddBlockIfNeeded(&_sign_pool, num))
+ error("Signs: failed loading savegame: too many signs");
+
+ return LoadChunk(ls, GetSign(num), sign_chunk);
}
-static void FixGameDifficulty(GameDifficulty *n, OldGameSettings *o)
+static const OldChunks engine_chunk[] = {
+ OCL_SVAR( OC_UINT16, Engine, player_avail ),
+ OCL_SVAR( OC_UINT16, Engine, intro_date ),
+ OCL_SVAR( OC_UINT16, Engine, age ),
+ OCL_SVAR( OC_UINT16, Engine, reliability ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_start ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_max ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_final ),
+ OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
+ OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
+ OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
+
+ OCL_SVAR( OC_UINT8, Engine, lifelength ),
+ OCL_SVAR( OC_UINT8, Engine, flags ),
+ OCL_SVAR( OC_UINT8, Engine, preview_player ),
+ OCL_SVAR( OC_UINT8, Engine, preview_wait ),
+ OCL_SVAR( OC_UINT8, Engine, railtype ),
+
+ OCL_NULL( 1 ), // Junk
+
+ OCL_END()
+};
+static bool LoadOldEngine(LoadgameState *ls, int num)
{
- n->max_no_competitors = o->max_no_competitors;
- n->competitor_start_time = o->competitor_start_time;
- n->number_towns = o->number_towns;
- n->number_industries = o->number_industries;
- n->max_loan = o->max_loan;
- n->initial_interest = o->initial_interest;
- n->vehicle_costs = o->vehicle_costs;
- n->competitor_speed = o->competitor_speed;
- n->competitor_intelligence = o->competitor_intelligence;
- n->vehicle_breakdowns = o->vehicle_breakdowns;
- n->subsidy_multiplier = o->subsidy_multiplier;
- n->construction_cost = o->construction_cost;
- n->terrain_type = o->terrain_type;
- n->quantity_sea_lakes = o->quantity_sea_lakes;
- n->economy = o->economy;
- n->line_reverse_mode = o->line_reverse_mode;
- n->disasters = o->disasters;
+ if (!LoadChunk(ls, &_engines[num], engine_chunk))
+ return false;
+
+ /* Make sure wagons are marked as do-not-age */
+ if ((num >= 27 && num < 54) || (num >= 57 && num < 84) || (num >= 89 && num < 116))
+ _engines[num].age = 0xFFFF;
+
+ return true;
}
-#ifdef TTD_BIG_ENDIAN
-/* This function fixes the endiannes issues on Big Endian machines.
- * Obviously only uint16 (WORD) and uint32 (LONG WORD) 's are fixed
- * since these are different on Big Endian machines. A single byte has
- * the same ordening */
-static void FixEndianness(OldMain *m)
+static const OldChunks subsidy_chunk[] = {
+ OCL_SVAR( OC_UINT8, Subsidy, cargo_type ),
+ OCL_SVAR( OC_UINT8, Subsidy, age ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, from ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, to ),
+
+ OCL_END()
+};
+static bool LoadOldSubsidy(LoadgameState *ls, int num)
{
- int i;
- m->date = BSWAP16(m->date);
- m->date_fract = BSWAP16(m->date_fract);
- m->seed_1 = BSWAP32(m->seed_1);
- m->seed_2 = BSWAP32(m->seed_2);
-
- /* ----------- TOWNS ----------- */
- for (i = 0; i < 70; i++) { // OldTown town_list[70];
- int j;
- m->town_list[i].xy = BSWAP16(m->town_list[i].xy);
- m->town_list[i].population = BSWAP16(m->town_list[i].population);
- m->town_list[i].townnametype = BSWAP16(m->town_list[i].townnametype);
- m->town_list[i].townnameparts = BSWAP32(m->town_list[i].townnameparts);
- m->town_list[i].sign_left = BSWAP16(m->town_list[i].sign_left);
- m->town_list[i].sign_top = BSWAP16(m->town_list[i].sign_top);
- m->town_list[i].flags12 = BSWAP16(m->town_list[i].flags12);
- for (j = 0; j < 5; j++) // uint16 radius[5];
- m->town_list[i].radius[j] = BSWAP16(m->town_list[i].radius[j]);
- for (j = 0; j < 8; j++) // uint16 ratings[8];
- m->town_list[i].ratings[j] = BSWAP16(m->town_list[i].ratings[j]);
- m->town_list[i].have_ratings = BSWAP32(m->town_list[i].have_ratings);
- m->town_list[i].statues = BSWAP32(m->town_list[i].statues);
- m->town_list[i].num_houses = BSWAP16(m->town_list[i].num_houses);
- m->town_list[i].new_max_pass = BSWAP16(m->town_list[i].new_max_pass);
- m->town_list[i].new_max_mail = BSWAP16(m->town_list[i].new_max_mail);
- m->town_list[i].new_act_pass = BSWAP16(m->town_list[i].new_act_pass);
- m->town_list[i].new_act_mail = BSWAP16(m->town_list[i].new_act_mail);
- m->town_list[i].max_pass = BSWAP16(m->town_list[i].max_pass);
- m->town_list[i].max_mail = BSWAP16(m->town_list[i].max_mail);
- m->town_list[i].act_pass = BSWAP16(m->town_list[i].act_pass);
- m->town_list[i].act_mail = BSWAP16(m->town_list[i].act_mail);
- m->town_list[i].new_act_food = BSWAP16(m->town_list[i].new_act_food);
- m->town_list[i].new_act_water = BSWAP16(m->town_list[i].new_act_water);
- m->town_list[i].act_food = BSWAP16(m->town_list[i].act_food);
- m->town_list[i].act_water = BSWAP16(m->town_list[i].act_water);
- m->town_list[i].unk56 = BSWAP32(m->town_list[i].unk56);
- m->town_list[i].unk5A = BSWAP32(m->town_list[i].unk5A);
- }
+ return LoadChunk(ls, &_subsidies[num], subsidy_chunk);
+}
- /* ----------- ORDER LIST ----------- */
- for (i = 0; i < 5000; i++) // uint16 order_list[5000];
- m->order_list[i] = BSWAP16(m->order_list[i]);
+static const OldChunks game_difficulty_chunk[] = {
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, max_no_competitors ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_start_time ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, number_towns ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, number_industries ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, max_loan ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, initial_interest ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, vehicle_costs ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_speed ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_intelligence ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, vehicle_breakdowns ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, subsidy_multiplier ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, construction_cost ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, terrain_type ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, quantity_sea_lakes ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, economy ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, line_reverse_mode ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, disasters ),
+ OCL_END()
+};
+static bool LoadOldGameDifficulty(LoadgameState *ls, int num)
+{
+ return LoadChunk(ls, &_opt.diff, game_difficulty_chunk);
+}
- /* ----------- ANIMATED TILE LIST ----------- */
- for (i = 0; i < 256; i++) // uint16 animated_tile_list[256];
- m->animated_tile_list[i] = BSWAP16(m->animated_tile_list[i]);
- m->ptr_to_next_order = BSWAP32(m->ptr_to_next_order);
+static bool LoadOldMapPart1(LoadgameState *ls, int num)
+{
+ uint i;
- /* ----------- DEPOTS ----------- */
- for (i = 0; i < 255; i++) { // OldDepot depots[255];
- m->depots[i].xy = BSWAP16(m->depots[i].xy);
- m->depots[i].town = BSWAP32(m->depots[i].town);
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _map_owner[i] = ReadByte(ls);
}
-
- m->cur_town_ptr = BSWAP32(m->cur_town_ptr);
- m->timer_counter = BSWAP16(m->timer_counter);
- m->land_code = BSWAP16(m->land_code);
- m->age_cargo_skip_counter = BSWAP16(m->age_cargo_skip_counter);
- m->tick_counter = BSWAP16(m->tick_counter);
- m->cur_tileloop_tile = BSWAP16(m->cur_tileloop_tile);
-
- /* ----------- PRICES ----------- */
- for (i = 0; i < 49; i++) { // OldPrice prices[49];
- m->prices[i].price = BSWAP32(m->prices[i].price);
- m->prices[i].frac = BSWAP16(m->prices[i].frac);
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _map2[i] = ReadByte(ls);
}
-
- /* ----------- CARGO PAYMENT RATES ----------- */
- for (i = 0; i < 12; i++) { // OldPaymentRate cargo_payment_rates[12];
- m->cargo_payment_rates[i].price = BSWAP32(m->cargo_payment_rates[i].price);
- m->cargo_payment_rates[i].frac = BSWAP16(m->cargo_payment_rates[i].frac);
- m->cargo_payment_rates[i].unused = BSWAP16(m->cargo_payment_rates[i].unused);
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _old_map3[i * 2] = ReadByte(ls);
+ _old_map3[i * 2 + 1] = ReadByte(ls);
+ }
+ for (i = 0; i < OLD_MAP_SIZE / 4; i++) {
+ _map_extra_bits[i] = ReadByte(ls);
}
- /* ----------- MAP3 ----------- */
- for (i = 0; i < (256*256); i++) // uint16 map3[256*256];
- m->map3[i] = BSWAP16(m->map3[i]);
-
- /* ----------- STATIONS ----------- */
- for (i = 0; i < 250; i++) { // OldStation stations[250];
- int j;
- m->stations[i].xy = BSWAP16(m->stations[i].xy);
- m->stations[i].town = BSWAP32(m->stations[i].town);
- m->stations[i].bus_tile = BSWAP16(m->stations[i].bus_tile);
- m->stations[i].lorry_tile = BSWAP16(m->stations[i].lorry_tile);
- m->stations[i].train_tile = BSWAP16(m->stations[i].train_tile);
- m->stations[i].airport_tile = BSWAP16(m->stations[i].airport_tile);
- m->stations[i].dock_tile = BSWAP16(m->stations[i].dock_tile);
- m->stations[i].string_id = BSWAP16(m->stations[i].string_id);
- m->stations[i].sign_left = BSWAP16(m->stations[i].sign_left);
- m->stations[i].sign_top = BSWAP16(m->stations[i].sign_top);
- m->stations[i].had_vehicle_of_type = BSWAP16(m->stations[i].had_vehicle_of_type);
- for (j = 0; j < 12; j++) // OldGoodsEntry goods[12];
- m->stations[i].goods[j].waiting_acceptance = BSWAP16(m->stations[i].goods[j].waiting_acceptance);
- m->stations[i].airport_flags = BSWAP16(m->stations[i].airport_flags);
- m->stations[i].last_vehicle = BSWAP16(m->stations[i].last_vehicle);
- m->stations[i].unk8A = BSWAP32(m->stations[i].unk8A);
+ if (ls->failed)
+ return false;
+
+ return true;
+}
+static bool LoadOldMapPart2(LoadgameState *ls, int num)
+{
+ uint i;
+
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _map_type_and_height[i] = ReadByte(ls);
+ }
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _map5[i] = ReadByte(ls);
}
- /* ----------- INDUSTRIES ----------- */
- for (i = 0; i < 90; i++) { // OldIndustry industries[90];
- m->industries[i].xy = BSWAP16(m->industries[i].xy);
- m->industries[i].town = BSWAP32(m->industries[i].town);
- m->industries[i].cargo_waiting[0] = BSWAP16(m->industries[i].cargo_waiting[0]);
- m->industries[i].cargo_waiting[1] = BSWAP16(m->industries[i].cargo_waiting[1]);
+ if (ls->failed)
+ return false;
- m->industries[i].last_mo_production[0] = BSWAP16(m->industries[i].last_mo_production[0]);
- m->industries[i].last_mo_production[1] = BSWAP16(m->industries[i].last_mo_production[1]);
+ return true;
+}
- m->industries[i].last_mo_transported[0] = BSWAP16(m->industries[i].last_mo_transported[0]);
- m->industries[i].last_mo_transported[1] = BSWAP16(m->industries[i].last_mo_transported[1]);
- m->industries[i].total_production[0] = BSWAP16(m->industries[i].total_production[0]);
- m->industries[i].total_production[1] = BSWAP16(m->industries[i].total_production[1]);
+static uint32 _old_cur_town_ctr;
+static const OldChunks main_chunk[] = {
+ OCL_ASSERT( 0 ),
+ OCL_VAR ( OC_UINT16, 1, &_date ),
+ OCL_VAR ( OC_UINT16, 1, &_date_fract ),
+ OCL_NULL( 600 ), // TextEffects
+ OCL_VAR ( OC_UINT32, 2, &_random_seeds[0] ),
- m->industries[i].total_transported[0] = BSWAP16(m->industries[i].total_transported[0]);
- m->industries[i].total_transported[1] = BSWAP16(m->industries[i].total_transported[1]);
- m->industries[i].counter = BSWAP16(m->industries[i].counter);
- m->industries[i].unk2E = BSWAP32(m->industries[i].unk2E);
- m->industries[i].unk32 = BSWAP32(m->industries[i].unk32);
- }
+ OCL_ASSERT( 0x264 ),
+ OCL_CHUNK( 70, LoadOldTown ),
+ OCL_ASSERT( 0x1C18 ),
+ OCL_CHUNK(5000, LoadOldOrder ),
+ OCL_ASSERT( 0x4328 ),
- /* ----------- PLAYERS ----------- */
- for (i = 0; i < 8; i++) { // OldPlayer players[8];
- int j, k;
- m->players[i].name_1 = BSWAP16(m->players[i].name_1);
- m->players[i].name_2 = BSWAP32(m->players[i].name_2);
- m->players[i].face = BSWAP32(m->players[i].face);
- m->players[i].pres_name_1 = BSWAP16(m->players[i].pres_name_1);
- m->players[i].pres_name_2 = BSWAP32(m->players[i].pres_name_2);
- m->players[i].money = BSWAP32(m->players[i].money);
- m->players[i].loan = BSWAP32(m->players[i].loan);
- m->players[i].bankrupt_value = BSWAP32(m->players[i].bankrupt_value);
- m->players[i].bankrupt_timeout = BSWAP16(m->players[i].bankrupt_timeout);
- m->players[i].cargo_types = BSWAP32(m->players[i].cargo_types);
-
- for (j = 0; j < 3; j++) { // OldPlayerExpenses expenses[3];
- for (k = 0; k < 13; k++)
- m->players[i].expenses[j].cost[k] = BSWAP32(m->players[i].expenses[j].cost[k]);
- }
+ OCL_VAR ( OC_TILE, 256, &_animated_tile_list[0] ),
+ OCL_NULL( 4 ), // old end-of-order-list-pointer, no longer in use
- for (j = 0; j < (24 + 1); j++) { // OldPlayerEconomy economy[24 + 1];
- m->players[i].economy->income = BSWAP32(m->players[i].economy->income);
- m->players[i].economy->expenses = BSWAP32(m->players[i].economy->expenses);
- m->players[i].economy->delivered_cargo = BSWAP32(m->players[i].economy->delivered_cargo);
- m->players[i].economy->performance_history = BSWAP32(m->players[i].economy->performance_history);
- m->players[i].economy->company_value = BSWAP32(m->players[i].economy->company_value);
- }
+ OCL_CHUNK( 255, LoadOldDepot ),
+ OCL_ASSERT( 0x4B26 ),
- m->players[i].inaugurated_date = BSWAP16(m->players[i].inaugurated_date);
- m->players[i].last_build_coordinate = BSWAP16(m->players[i].last_build_coordinate);
- m->players[i].ai_state_counter = BSWAP16(m->players[i].ai_state_counter);
- m->players[i].ai_timeout_counter = BSWAP16(m->players[i].ai_timeout_counter);
-
- // OldAiBuildRec ai_src, ai_dst, ai_mid1, ai_mid2;
- m->players[i].ai_src.spec_tile = BSWAP16(m->players[i].ai_src.spec_tile);
- m->players[i].ai_src.use_tile = BSWAP16(m->players[i].ai_src.use_tile);
- m->players[i].ai_dst.spec_tile = BSWAP16(m->players[i].ai_dst.spec_tile);
- m->players[i].ai_dst.use_tile = BSWAP16(m->players[i].ai_dst.use_tile);
- m->players[i].ai_mid1.spec_tile = BSWAP16(m->players[i].ai_mid1.spec_tile);
- m->players[i].ai_mid1.use_tile = BSWAP16(m->players[i].ai_mid1.use_tile);
- m->players[i].ai_mid2.spec_tile = BSWAP16(m->players[i].ai_mid2.spec_tile);
- m->players[i].ai_mid2.use_tile = BSWAP16(m->players[i].ai_mid2.use_tile);
-
- m->players[i].ai_loco_id = BSWAP16(m->players[i].ai_loco_id);
-
- for (j = 0; j < 9; j++)
- m->players[i].ai_wagonlist[j] = BSWAP16(m->players[i].ai_wagonlist[j]);
- m->players[i].ai_start_tile_a = BSWAP16(m->players[i].ai_start_tile_a);
- m->players[i].ai_start_tile_b = BSWAP16(m->players[i].ai_start_tile_b);
- m->players[i].ai_cur_tile_a = BSWAP16(m->players[i].ai_cur_tile_a);
- m->players[i].ai_cur_tile_b = BSWAP16(m->players[i].ai_cur_tile_b);
- for (j = 0; j < 16; j++) // OldAiBannedTile banned_tiles[16];
- m->players[i].banned_tiles[j].tile= BSWAP16(m->players[i].banned_tiles[j].tile);
- m->players[i].location_of_house = BSWAP16(m->players[i].location_of_house);
- m->players[i].unk3AA = BSWAP32(m->players[i].unk3AA);
- m->players[i].unk3AE = BSWAP32(m->players[i].unk3AE);
- }
+ OCL_VAR ( OC_UINT32, 1, &_old_cur_town_ctr ),
+ OCL_NULL( 2 ), // timer_counter, no longer in use
+ OCL_NULL( 2 ), // land_code, no longer in use
- /* ----------- VEHICLES ----------- */
- for (i = 0; i < 850; i++) { // OldVehicle vehicles[850];
- m->vehicles[i].next_hash = BSWAP16(m->vehicles[i].next_hash);
- m->vehicles[i].index = BSWAP16(m->vehicles[i].index);
- m->vehicles[i].schedule_ptr = BSWAP32(m->vehicles[i].schedule_ptr);
- m->vehicles[i].dest_tile = BSWAP16(m->vehicles[i].dest_tile);
- m->vehicles[i].load_unload_time_rem = BSWAP16(m->vehicles[i].load_unload_time_rem);
- m->vehicles[i].date_of_last_service = BSWAP16(m->vehicles[i].date_of_last_service);
- m->vehicles[i].service_interval = BSWAP16(m->vehicles[i].service_interval);
- m->vehicles[i].max_speed = BSWAP16(m->vehicles[i].max_speed);
- m->vehicles[i].x_pos = BSWAP16(m->vehicles[i].x_pos);
- m->vehicles[i].y_pos = BSWAP16(m->vehicles[i].y_pos);
- m->vehicles[i].tile = BSWAP16(m->vehicles[i].tile);
- m->vehicles[i].cur_image = BSWAP16(m->vehicles[i].cur_image);
- m->vehicles[i].left_coord = BSWAP16(m->vehicles[i].left_coord);
- m->vehicles[i].right_coord = BSWAP16(m->vehicles[i].right_coord);
- m->vehicles[i].top_coord = BSWAP16(m->vehicles[i].top_coord);
- m->vehicles[i].bottom_coord = BSWAP16(m->vehicles[i].bottom_coord);
- m->vehicles[i].vehstatus = BSWAP16(m->vehicles[i].vehstatus);
- m->vehicles[i].cur_speed = BSWAP16(m->vehicles[i].cur_speed);
- m->vehicles[i].capacity = BSWAP16(m->vehicles[i].capacity);
- m->vehicles[i].number_of_pieces = BSWAP16(m->vehicles[i].number_of_pieces);
- m->vehicles[i].age_in_days = BSWAP16(m->vehicles[i].age_in_days);
- m->vehicles[i].max_age_in_days = BSWAP16(m->vehicles[i].max_age_in_days);
- m->vehicles[i].engine_type = BSWAP16(m->vehicles[i].engine_type);
- m->vehicles[i].reliability = BSWAP16(m->vehicles[i].reliability);
- m->vehicles[i].reliability_spd_dec = BSWAP16(m->vehicles[i].reliability_spd_dec);
- m->vehicles[i].profit_this_year = BSWAP32(m->vehicles[i].profit_this_year);
- m->vehicles[i].profit_last_year = BSWAP32(m->vehicles[i].profit_last_year);
- m->vehicles[i].next_in_chain = BSWAP16(m->vehicles[i].next_in_chain);
- m->vehicles[i].value = BSWAP32(m->vehicles[i].value);
- m->vehicles[i].string_id = BSWAP16(m->vehicles[i].string_id);
-
- // OldVehicleUnion u;
- switch (m->vehicles[i].type) {
- case VEH_Train:
- m->vehicles[i].u.rail.crash_anim_pos = BSWAP16(m->vehicles[i].u.rail.crash_anim_pos);
- break;
- case VEH_Aircraft:
- m->vehicles[i].u.air.crashed_counter = BSWAP16(m->vehicles[i].u.air.crashed_counter);
- break;
- case VEH_Road:
- m->vehicles[i].u.road.unk2 = BSWAP16(m->vehicles[i].u.road.unk2);
- m->vehicles[i].u.road.crashed_ctr = BSWAP16(m->vehicles[i].u.road.crashed_ctr);
- break;
- case VEH_Special:
- m->vehicles[i].u.special.unk0 = BSWAP16(m->vehicles[i].u.special.unk0);
- break;
- case VEH_Disaster:
- m->vehicles[i].u.disaster.image_override = BSWAP16(m->vehicles[i].u.disaster.image_override);
- m->vehicles[i].u.disaster.unk2 = BSWAP16(m->vehicles[i].u.disaster.unk2);
- break;
- }
- }
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
+ OCL_VAR ( OC_UINT16, 1, &_tick_counter ),
+ OCL_VAR ( OC_TILE, 1, &_cur_tileloop_tile ),
- /* ----------- SIGNS ----------- */
- for (i = 0; i < 40; i++) { // OldSign signs[40];
- m->signs[i].text = BSWAP16(m->signs[i].text);
- m->signs[i].x = BSWAP16(m->signs[i].x);
- m->signs[i].y = BSWAP16(m->signs[i].y);
- m->signs[i].z = BSWAP16(m->signs[i].z);
- m->signs[i].sign_left = BSWAP16(m->signs[i].sign_left);
- m->signs[i].sign_top = BSWAP16(m->signs[i].sign_top);
- }
+ OCL_CHUNK( 49, LoadOldPrice ),
+ OCL_CHUNK( 12, LoadOldCargoPaymentRate ),
- /* ----------- ENGINES ----------- */
- for (i = 0; i < 256; i++) { // OldEngine engines[256];
- m->engines[i].player_avail = BSWAP16(m->engines[i].player_avail);
- m->engines[i].intro_date = BSWAP16(m->engines[i].intro_date);
- m->engines[i].age = BSWAP16(m->engines[i].age);
- m->engines[i].reliability = BSWAP16(m->engines[i].reliability);
- m->engines[i].reliability_spd_dec = BSWAP16(m->engines[i].reliability_spd_dec);
- m->engines[i].reliability_start = BSWAP16(m->engines[i].reliability_start);
- m->engines[i].reliability_max = BSWAP16(m->engines[i].reliability_max);
- m->engines[i].reliability_final = BSWAP16(m->engines[i].reliability_final);
- m->engines[i].duration_phase_1 = BSWAP16(m->engines[i].duration_phase_1);
- m->engines[i].duration_phase_2 = BSWAP16(m->engines[i].duration_phase_2);
- m->engines[i].duration_phase_3 = BSWAP16(m->engines[i].duration_phase_3);
- }
+ OCL_ASSERT( 0x4CBA ),
- m->vehicle_id_ctr_day = BSWAP16(m->vehicle_id_ctr_day);
-
- m->next_competitor_start = BSWAP16(m->next_competitor_start);
- m->saved_main_scrollpos_x = BSWAP16(m->saved_main_scrollpos_x);
- m->saved_main_scrollpos_y = BSWAP16(m->saved_main_scrollpos_y);
- m->saved_main_scrollpos_zoom = BSWAP16(m->saved_main_scrollpos_zoom);
- m->maximum_loan = BSWAP32(m->maximum_loan);
- m->maximum_loan_unround = BSWAP32(m->maximum_loan_unround);
- m->economy_fluct = BSWAP16(m->economy_fluct);
- m->disaster_delay = BSWAP16(m->disaster_delay);
-
- for (i = 0; i < 256; i++) // uint16 engine_name_strings[256];
- m->engine_name_strings[i] = BSWAP16(m->engine_name_strings[i]);
-
- /* ----------- GAME SETTINGS ----------- */
- m->game_diff.max_no_competitors = BSWAP16(m->game_diff.max_no_competitors);
- m->game_diff.competitor_start_time = BSWAP16(m->game_diff.competitor_start_time);
- m->game_diff.number_towns = BSWAP16(m->game_diff.number_towns);
- m->game_diff.number_industries = BSWAP16(m->game_diff.number_industries);
- m->game_diff.max_loan = BSWAP16(m->game_diff.max_loan);
- m->game_diff.initial_interest = BSWAP16(m->game_diff.initial_interest);
- m->game_diff.vehicle_costs = BSWAP16(m->game_diff.vehicle_costs);
- m->game_diff.competitor_speed = BSWAP16(m->game_diff.competitor_speed);
- m->game_diff.competitor_intelligence= BSWAP16(m->game_diff.competitor_intelligence);
- m->game_diff.vehicle_breakdowns = BSWAP16(m->game_diff.vehicle_breakdowns);
- m->game_diff.subsidy_multiplier = BSWAP16(m->game_diff.subsidy_multiplier);
- m->game_diff.construction_cost = BSWAP16(m->game_diff.construction_cost);
- m->game_diff.terrain_type = BSWAP16(m->game_diff.terrain_type);
- m->game_diff.quantity_sea_lakes = BSWAP16(m->game_diff.quantity_sea_lakes);
- m->game_diff.economy = BSWAP16(m->game_diff.economy);
- m->game_diff.line_reverse_mode = BSWAP16(m->game_diff.line_reverse_mode);
- m->game_diff.disasters = BSWAP16(m->game_diff.disasters);
-}
-#endif
+ OCL_CHUNK( 1, LoadOldMapPart1 ),
-// loader for old style savegames
-bool LoadOldSaveGame(const char *file)
+ OCL_ASSERT( 0x48CBA ),
+
+ OCL_CHUNK(250, LoadOldStation ),
+ OCL_CHUNK( 90, LoadOldIndustry ),
+ OCL_CHUNK( 8, LoadOldPlayer ),
+
+ OCL_ASSERT( 0x547F2 ),
+
+ OCL_CHUNK( 850, LoadOldVehicle ),
+
+ OCL_ASSERT( 0x6F0F2 ),
+
+ OCL_VAR ( OC_UINT8, 32 * 500, &_name_array[0] ),
+
+ OCL_NULL( 0x2000 ), // Old hash-table, no longer in use
+
+ OCL_CHUNK( 40, LoadOldSign ),
+ OCL_CHUNK(256, LoadOldEngine ),
+
+ OCL_VAR ( OC_UINT16, 1, &_vehicle_id_ctr_day ),
+
+ OCL_CHUNK( 8, LoadOldSubsidy ),
+
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_next_competitor_start ),
+ OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_x ),
+ OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ),
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ),
+
+ OCL_VAR ( OC_UINT32, 1, &_economy.max_loan ),
+ OCL_VAR ( OC_UINT32, 1, &_economy.max_loan_unround ),
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_economy.fluct ),
+
+ OCL_VAR ( OC_UINT16, 1, &_disaster_delay ),
+
+ OCL_NULL( 144 ), // cargo-stuff, calculated in InitializeLandscapeVariables
+
+ OCL_VAR ( OC_UINT16, 256, &_engine_name_strings[0] ),
+
+ OCL_NULL( 144 ), // AI cargo-stuff, calculated in InitializeLandscapeVariables
+ OCL_NULL( 2 ), // Company indexes of players, no longer in use
+
+ OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ),
+
+ OCL_VAR ( OC_UINT8, 1, &_opt.currency ),
+ OCL_VAR ( OC_UINT8, 1, &_opt.kilometers ),
+ OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_player_tick_index ),
+
+ OCL_NULL( 2 ), // Date stuff, calculated automaticly
+ OCL_NULL( 8 ), // Player colors, calculated automaticly
+
+ OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ),
+ OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ),
+ OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ),
+ OCL_VAR ( OC_UINT8, 1, &_avail_aircraft ),
+ OCL_VAR ( OC_UINT8, 1, &_opt.road_side ),
+ OCL_VAR ( OC_UINT8, 1, &_opt.town_name ),
+
+ OCL_CHUNK( 1, LoadOldGameDifficulty ),
+
+ OCL_ASSERT( 0x77130 ),
+
+ OCL_VAR ( OC_UINT8, 1, &_opt.diff_level ),
+ OCL_VAR ( OC_UINT8, 1, &_opt.landscape ),
+ OCL_VAR ( OC_UINT8, 1, &_trees_tick_ctr ),
+
+ OCL_NULL( 1 ), // Custom vehicle types yes/no, no longer used
+ OCL_VAR ( OC_UINT8, 1, &_opt.snow_line ),
+
+ OCL_NULL( 32 ), // new_industry_randtable, no longer used (because of new design)
+ OCL_NULL( 36 ), // cargo-stuff, calculated in InitializeLandscapeVariables
+
+ OCL_ASSERT( 0x77179 ),
+
+ OCL_CHUNK( 1, LoadOldMapPart2 ),
+
+ OCL_ASSERT( 0x97179 ),
+
+ /* Below any (if available) extra chunks from TTDPatch can follow */
+
+ OCL_END()
+};
+static bool LoadOldMain(LoadgameState *ls)
{
- LoadSavegameState lss;
- OldMain *m;
- uint map_size;
- uint i;
+ int i;
+
+ /* The first 49 is the name of the game + checksum, skip it */
+ fseek(ls->file, HEADER_SIZE, SEEK_SET);
- _cur_state = &lss;
- memset(&lss, 0, sizeof(lss));
-
- lss.fin = fopen(file, "rb");
- if (lss.fin == NULL) return false;
-
- /* B - byte 8bit (1)
- * W - word 16bit (2 bytes)
- * L - 'long' word 32bit (4 bytes)
- */
- fseek(lss.fin, 49, SEEK_SET); // 47B TITLE, W Checksum - Total 49
-
- /* Load the file into memory
- * Game Data 0x77179 + L4 (256x256) + L5 (256x256)
- */
- m = (OldMain *)malloc(sizeof(OldMain));
- LoadSavegameBytes(m, sizeof(OldMain));
- #ifdef TTD_BIG_ENDIAN
- FixEndianness(m);
- #endif
-
- // copy sections of it to our datastructures.
- map_size = MapSize();
- memcpy(_map_owner, m->map_owner, map_size);
- memcpy(_map_type_and_height, m->map_type_and_height, map_size);
- memcpy(_map5, m->map5, map_size);
- for (i = 0; i != map_size; i++) {
- _map2[i] = m->map2[i];
- _map3_lo[i] = m->map3[i] & 0xFF;
- _map3_hi[i] = m->map3[i] >> 8;
+ DEBUG(oldloader, 4)("[OldLoader] Going to read main chunk..");
+ /* Load the biggest chunk */
+ if (!LoadChunk(&_ls, NULL, main_chunk)) {
+ DEBUG(oldloader, 0)("[OldLoader] Loading failed!");
+ return false;
}
- memcpy(_map_extra_bits, m->map_extra, map_size / 4);
+ DEBUG(oldloader, 4)("[OldLoader] Done. Converting stuff..");
- // go through the tables and see if we can find any ttdpatch presignals. Then convert those to our format.
- for (i = 0; i != map_size; i++) {
+ /* Fix some general stuff */
+ _opt.landscape = _opt.landscape & 0xF;
+
+ /* Remap some pointers */
+ _cur_town_ctr = REMAP_TOWN_IDX(_old_cur_town_ctr);
+
+ /* _old_map3 is changed in _map3_lo and _map3_hi */
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _map3_lo[i] = _old_map3[i * 2];
+ _map3_hi[i] = _old_map3[i * 2 + 1];
+ }
+
+ for (i = 0; i < OLD_MAP_SIZE; i ++) {
+ /* We save presignals different from TTDPatch, convert them */
if (IsTileType(i, MP_RAILWAY) && (_map5[i] & 0xC0) == 0x40) {
- // this byte is always zero in real ttd.
+ /* This byte is always zero in TTD for this type of tile */
if (_map3_hi[i]) {
- // convert ttdpatch presignal format to openttd presignal format.
+ /* Convert the presignals to our own format */
_map3_hi[i] = (_map3_hi[i] >> 1) & 7;
}
}
}
- FixTown(m->town_list, lengthof(m->town_list), m->town_name_type);
- FixIndustry(m->industries, lengthof(m->industries));
- FixStation(m->stations, lengthof(m->stations));
-
- FixDepot(m->depots, lengthof(m->depots));
- FixOrder(m->order_list, lengthof(m->order_list));
- FixVehicle(m->vehicles, lengthof(m->vehicles));
- FixSubsidy(_subsidies, m->subsidies, lengthof(m->subsidies));
-
- FixPlayer(_players, m->players, lengthof(m->players), m->town_name_type);
- FixName(m->names, lengthof(m->names));
- FixSign(m->signs, lengthof(m->signs));
- FixEngine(_engines, m->engines, lengthof(m->engines));
-
- _opt.diff_level = m->difficulty_level;
- _opt.currency = m->currency;
- _opt.kilometers = m->use_kilometers;
- _opt.town_name = m->town_name_type;
- _opt.landscape = m->landscape_type & 0xf;
- _opt.snow_line = m->snow_line_height;
- _opt.autosave = 0;
- _opt.road_side = m->road_side;
- FixGameDifficulty(&_opt.diff, &m->game_diff);
-
- // Load globals
- _date = m->date;
- _date_fract = m->date_fract;
- _tick_counter = m->tick_counter;
- _vehicle_id_ctr_day = m->vehicle_id_ctr_day;
- _age_cargo_skip_counter = m->age_cargo_skip_counter;
- _avail_aircraft = m->avail_aircraft;
- _cur_tileloop_tile = m->cur_tileloop_tile;
- _disaster_delay = m->disaster_delay;
- _station_tick_ctr = m->station_tick_ctr;
- _random_seeds[0][0] = m->seed_1;
- _random_seeds[0][1] = m->seed_2;
- _cur_town_ctr = REMAP_TOWN_IDX(m->cur_town_ptr);
- _cur_player_tick_index = m->cur_player_tick_index;
- _next_competitor_start = m->next_competitor_start;
- _trees_tick_ctr = m->trees_tick_ctr;
- _saved_scrollpos_x = m->saved_main_scrollpos_x;
- _saved_scrollpos_y = m->saved_main_scrollpos_y;
- _saved_scrollpos_zoom = m->saved_main_scrollpos_zoom;
-
- // Load economy stuff
- _economy.max_loan = m->maximum_loan;
- _economy.max_loan_unround = m->maximum_loan_unround;
- _economy.fluct = m->economy_fluct;
- _economy.interest_rate = m->interest_rate;
- _economy.infl_amount = m->inflation_amount;
- _economy.infl_amount_pr = m->inflation_amount_payment_rates;
-
- for (i = 0; i != lengthof(m->animated_tile_list); ++i)
- _animated_tile_list[i] = m->animated_tile_list[i];
- memcpy(_engine_name_strings, m->engine_name_strings, sizeof(m->engine_name_strings));
-
- for(i=0; i!=lengthof(m->prices); i++) {
- ((uint32*)&_price)[i] = m->prices[i].price;
- _price_frac[i] = m->prices[i].frac;
- }
+ /* Fix the game to be compatible with OpenTTD */
+ FixOldTowns();
+ FixOldStations();
+ FixOldVehicles();
- for(i=0; i!=lengthof(m->cargo_payment_rates); i++) {
- _cargo_payment_rates[i] = -(int32)m->cargo_payment_rates[i].price;
- _cargo_payment_rates_frac[i] = m->cargo_payment_rates[i].frac;
+ AddTypeToEngines();
+
+ /* We have a new difficulty setting */
+ _opt.diff.town_council_tolerance = clamp(_opt.diff_level, 0, 2);
+
+ DEBUG(oldloader, 4)("[OldLoader] Done!");
+ DEBUG(oldloader, 1)("[OldLoader] TTD(Patch) savegame successfully converted");
+
+ return true;
+}
+
+bool LoadOldSaveGame(const char *file)
+{
+ DEBUG(oldloader, 4)("[OldLoader] Trying to load an TTD(Patch) savegame");
+
+ InitLoading(&_ls);
+
+ /* Open file */
+ _ls.file = fopen(file, "rb");
+
+ if (_ls.file == NULL) {
+ DEBUG(oldloader, 0)("[OldLoader] Could not open file %s", file);
+ return false;
}
- free(m);
- fclose(lss.fin);
+ /* Load the main chunk */
+ if (!LoadOldMain(&_ls))
+ return false;
+
+ fclose(_ls.file);
+
return true;
}
@@ -1621,7 +1631,9 @@ void GetOldSaveGameName(char *title, const char *file)
title[48] = 0;
if (!f) return;
- if (fread(title, 1, 48, f) != 48) title[0] = 0;
+ if (fread(title, 1, 48, f) != 48)
+ title[0] = 0;
+
fclose(f);
}