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authortruelight <truelight@openttd.org>2005-01-06 22:31:58 +0000
committertruelight <truelight@openttd.org>2005-01-06 22:31:58 +0000
commit63e97754fbf907cfefd277087bfbac5e0d4434e8 (patch)
tree254702245ba43d006f4823111d0c2c592fb701ca /oldloader.c
parenta4111363c0def2ccec66ef28b5e8169e8a2df2f0 (diff)
downloadopenttd-63e97754fbf907cfefd277087bfbac5e0d4434e8.tar.xz
(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays): - DEREF_XXX is changed into GetXXX - All direct call are directed via GetXXX - struct Industry has now an index-field - ENUM'd some stuff - Replaced home built loops with FOR_ALL_XXX - Added _stations_size, _vehicles_size, ... which gives the length of the array (which will be dynamic in the near future) - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size) - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX) - Made the sort-functions of all 4 dynamic - Made all 4 Initialize functions more of the same - Some minor tab-fixing and stuff (tnx to Tron for proof-reading my 100kb patch ;)) Note for all: please do NOT directly call _stations, _vehicles, _towns and _industries, but use the right wrapper to access them. Thank you. Ps: please also do not use 'v++', where v is of type Vehicle *.
Diffstat (limited to 'oldloader.c')
-rw-r--r--oldloader.c48
1 files changed, 34 insertions, 14 deletions
diff --git a/oldloader.c b/oldloader.c
index 08d2cb4e8..d84ce5e9a 100644
--- a/oldloader.c
+++ b/oldloader.c
@@ -504,7 +504,7 @@ assert_compile(sizeof(OldMain) == 487801 + 256*256*2);
#endif
#define REMAP_TOWN_IDX(x) (x - (0x0459154 - 0x0458EF0)) / sizeof(OldTown)
-#define REMAP_TOWN_PTR(x) DEREF_TOWN( REMAP_TOWN_IDX(x) )
+#define REMAP_TOWN_PTR(x) GetTown( REMAP_TOWN_IDX(x) )
#define REMAP_ORDER_IDX(x) (x - (0x045AB08 - 0x0458EF0)) / sizeof(uint16)
@@ -584,9 +584,14 @@ static void LoadSavegameBytes(void *p, size_t count)
extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type);
-static void FixTown(Town *t, OldTown *o, int num, byte town_name_type)
+static void FixTown(OldTown *o, int num, byte town_name_type)
{
+ Town *t;
+ uint i;
+
do {
+ t = GetTown(i);
+
t->xy = o->xy;
t->population = o->population;
t->townnametype = o->townnametype;
@@ -622,12 +627,17 @@ static void FixTown(Town *t, OldTown *o, int num, byte town_name_type)
t->act_water = o->act_water;
t->road_build_months = o->road_build_months;
t->fund_buildings_months = o->fund_buildings_months;
- } while (t++,o++,--num);
+ } while (i++,o++,--num);
}
-static void FixIndustry(Industry *i, OldIndustry *o, int num)
+static void FixIndustry(OldIndustry *o, int num)
{
+ Industry *i;
+ uint j = 0;
+
do {
+ i = GetIndustry(j);
+
i->xy = o->xy;
i->town = REMAP_TOWN_PTR(o->town);
i->width = o->width;
@@ -664,7 +674,7 @@ static void FixIndustry(Industry *i, OldIndustry *o, int num)
i->last_prod_year = o->last_prod_year;
i->counter = o->counter;
i->was_cargo_delivered = o->was_cargo_delivered;
- } while (i++,o++,--num);
+ } while (j++,o++,--num);
}
static void FixGoodsEntry(GoodsEntry *g, OldGoodsEntry *o, int num)
@@ -680,9 +690,14 @@ static void FixGoodsEntry(GoodsEntry *g, OldGoodsEntry *o, int num)
} while (g++,o++,--num);
}
-static void FixStation(Station *s, OldStation *o, int num)
+static void FixStation(OldStation *o, int num)
{
+ Station *s;
+ uint i = 0;
+
do {
+ s = GetStation(i);
+
s->xy = o->xy;
s->town = REMAP_TOWN_PTR(o->town);
s->bus_tile = o->bus_tile;
@@ -713,7 +728,7 @@ static void FixStation(Station *s, OldStation *o, int num)
s->blocked_months_obsolete = o->blocked_months_obsolete;
s->airport_flags = o->airport_flags;
s->last_vehicle = o->last_vehicle;
- } while (s++,o++,--num);
+ } while (i++,o++,--num);
}
static void FixDepot(Depot *n, OldDepot *o, int num)
@@ -724,9 +739,14 @@ static void FixDepot(Depot *n, OldDepot *o, int num)
} while (n++,o++,--num);
}
-static void FixVehicle(Vehicle *n, OldVehicle *o, int num)
+static void FixVehicle(OldVehicle *o, int num)
{
+ Vehicle *n;
+ uint i = 0;
+
do {
+ n = GetVehicle(i);
+
n->type = o->type;
n->subtype = o->subtype;
@@ -793,7 +813,7 @@ static void FixVehicle(Vehicle *n, OldVehicle *o, int num)
n->reliability_spd_dec = o->reliability_spd_dec;
n->profit_this_year = o->profit_this_year;
n->profit_last_year = o->profit_last_year;
- n->next = o->next_in_chain == 0xffff ? NULL : &_vehicles[o->next_in_chain];
+ n->next = (o->next_in_chain == 0xFFFF) ? NULL : GetVehicle(o->next_in_chain);
n->value = o->value;
n->string_id = RemapOldStringID(o->string_id);
@@ -833,7 +853,7 @@ static void FixVehicle(Vehicle *n, OldVehicle *o, int num)
n->u.disaster.unk2 = o->u.disaster.unk2;
break;
}
- } while (n++,o++,--num);
+ } while (i++,o++,--num);
}
static void FixSubsidy(Subsidy *n, OldSubsidy *o, int num)
@@ -1407,12 +1427,12 @@ bool LoadOldSaveGame(const char *file)
_order_array[i] = UnpackOldOrder(m->order_list[i]);
_ptr_to_next_order = _order_array + REMAP_ORDER_IDX(m->ptr_to_next_order);
- FixTown(_towns, m->town_list, lengthof(m->town_list), m->town_name_type);
- FixIndustry(_industries, m->industries, lengthof(m->industries));
- FixStation(_stations, m->stations, lengthof(m->stations));
+ FixTown(m->town_list, lengthof(m->town_list), m->town_name_type);
+ FixIndustry(m->industries, lengthof(m->industries));
+ FixStation(m->stations, lengthof(m->stations));
FixDepot(_depots, m->depots, lengthof(m->depots));
- FixVehicle(_vehicles, m->vehicles, lengthof(m->vehicles));
+ FixVehicle(m->vehicles, lengthof(m->vehicles));
FixSubsidy(_subsidies, m->subsidies, lengthof(m->subsidies));
FixPlayer(_players, m->players, lengthof(m->players), m->town_name_type);