diff options
author | peter1138 <peter1138@openttd.org> | 2006-04-26 20:44:28 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2006-04-26 20:44:28 +0000 |
commit | 2f01c7d990d70b348afc6cad3107d3ddbc89a37e (patch) | |
tree | 71fddf3085e3ecae2d9fa11320b11d740ab8ab0d /newgrf_engine.c | |
parent | b81e6dd6a2ab42524f66d456266ae2f6171ba08b (diff) | |
download | openttd-2f01c7d990d70b348afc6cad3107d3ddbc89a37e.tar.xz |
(svn r4583) - NewGRF: Revamp sprite group loading to support advanced varadjusts and variable size. These are not yet processed, however.
Diffstat (limited to 'newgrf_engine.c')
-rw-r--r-- | newgrf_engine.c | 42 |
1 files changed, 20 insertions, 22 deletions
diff --git a/newgrf_engine.c b/newgrf_engine.c index 965aa696a..a07e69d76 100644 --- a/newgrf_engine.c +++ b/newgrf_engine.c @@ -208,16 +208,18 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro const DeterministicSpriteGroup *dsg = &spritegroup->g.determ; const SpriteGroup *target; int value = -1; + // XXX Temporary support + byte variable = dsg->adjusts[0].variable; - //debug("[%p] Having fun resolving variable %x", veh, dsg->variable); - if (dsg->variable == 0x0C) { + //debug("[%p] Having fun resolving variable %x", veh, variable); + if (variable == 0x0C) { /* Callback ID */ value = callback_info & 0xFF; - } else if (dsg->variable == 0x10) { + } else if (variable == 0x10) { value = (callback_info >> 8) & 0xFF; - } else if ((dsg->variable >> 6) == 0) { + } else if ((variable >> 6) == 0) { /* General property */ - value = GetDeterministicSpriteValue(dsg->variable); + value = GetDeterministicSpriteValue(variable); } else { /* Vehicle-specific property. */ @@ -240,18 +242,18 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro veh = GetFirstVehicleInChain(veh); } - if (dsg->variable == 0x40 || dsg->variable == 0x41) { + if (variable == 0x40 || variable == 0x41) { if (veh->type == VEH_Train) { const Vehicle *u = GetFirstVehicleInChain(veh); byte chain_before = 0, chain_after = 0; while (u != veh) { chain_before++; - if (dsg->variable == 0x41 && u->engine_type != veh->engine_type) + if (variable == 0x41 && u->engine_type != veh->engine_type) chain_before = 0; u = u->next; } - while (u->next != NULL && (dsg->variable == 0x40 || u->next->engine_type == veh->engine_type)) { + while (u->next != NULL && (variable == 0x40 || u->next->engine_type == veh->engine_type)) { chain_after++; u = u->next; }; @@ -265,7 +267,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro } else { // TTDPatch runs on little-endian arch; // Variable is 0x80 + offset in TTD's vehicle structure - switch (dsg->variable - 0x80) { + switch (variable - 0x80) { #define veh_prop(id_, value_) case (id_): value = (value_); break veh_prop(0x00, veh->type); veh_prop(0x01, MapOldSubType(veh)); @@ -347,7 +349,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro #undef veh_prop // Handle vehicle specific properties. - default: value = VehicleSpecificProperty(veh, dsg->variable - 0x80); break; + default: value = VehicleSpecificProperty(veh, variable - 0x80); break; } } } @@ -411,7 +413,6 @@ int GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction byte loaded = 0; bool in_motion = 0; int totalsets, spriteset; - int r; if (v != NULL) { int capacity = v->cargo_cap; @@ -444,16 +445,11 @@ int GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction assert(group->type == SGT_REAL); rsg = &group->g.real; - if (!rsg->sprites_per_set) { - // This group is empty. This function users should therefore - // look up the sprite number in _engine_original_sprites. - return 0; - } + // This group is empty. This function users should therefore + // look up the sprite number in _engine_original_sprites. + if (rsg->num_loaded == 0 || rsg->num_loading == 0) return 0; - assert(rsg->sprites_per_set <= 8); - direction %= rsg->sprites_per_set; - - totalsets = in_motion ? rsg->loaded_count : rsg->loading_count; + totalsets = in_motion ? rsg->num_loaded : rsg->num_loading; // My aim here is to make it possible to visually determine absolutely // empty and totally full vehicles. --pasky @@ -470,8 +466,10 @@ int GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction spriteset--; } - r = (in_motion ? rsg->loaded[spriteset]->g.result.result : rsg->loading[spriteset]->g.result.result) + direction; - return r; + group = in_motion ? rsg->loaded[spriteset] : rsg->loading[spriteset]; + if (group->type != SGT_RESULT) return 0; + + return group->g.result.sprite + (direction % group->g.result.num_sprites); } /** |