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author | tron <tron@openttd.org> | 2005-08-14 18:10:18 +0000 |
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committer | tron <tron@openttd.org> | 2005-08-14 18:10:18 +0000 |
commit | 19f5036c468e125393f6e8dd23c53436512424c6 (patch) | |
tree | 4ffc4a0a48b8c38e767e4f8bf67bb8d49d86101e /newgrf.c | |
parent | 26d24f64fc78d15464e35aa56c7788dcf70eba39 (diff) | |
download | openttd-19f5036c468e125393f6e8dd23c53436512424c6.tar.xz |
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
Diffstat (limited to 'newgrf.c')
-rw-r--r-- | newgrf.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -30,7 +30,7 @@ extern int _replace_sprites_count[16]; extern int _replace_sprites_offset[16]; extern int _traininfo_vehicle_pitch; -GRFFile *_cur_grffile; +static GRFFile *_cur_grffile; GRFFile *_first_grffile; int _grffile_count; static int _cur_spriteid; |