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author | Darkvater <darkvater@openttd.org> | 2005-05-17 18:22:59 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2005-05-17 18:22:59 +0000 |
commit | 54b7fb02034f703e539295edff80935144ea735a (patch) | |
tree | 9cbf8e97114b80319c5284dc86f0db95d2174b1a /network_udp.h | |
parent | 166c1badc91d8ab0211f16e7c90b8c011e2b4a74 (diff) | |
download | openttd-54b7fb02034f703e539295edff80935144ea735a.tar.xz |
(svn r2339) - Fix: on a dedicated server, after the joining of a player, the player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected.
Diffstat (limited to 'network_udp.h')
0 files changed, 0 insertions, 0 deletions