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authortruelight <truelight@openttd.org>2004-12-15 20:10:34 +0000
committertruelight <truelight@openttd.org>2004-12-15 20:10:34 +0000
commit015fb81810ebb980c2b0c726d3480a5afd6c37d3 (patch)
tree21fbe9db43b731371dcd3bd460287c68cf02686d /network_udp.c
parentd867a845fd50dc2cb47223ff8ba16ae0e9db506b (diff)
downloadopenttd-015fb81810ebb980c2b0c726d3480a5afd6c37d3.tar.xz
(svn r1106) -Add: [Network] Added master-server protocol and advertise to
master-server option. No GUI yet, and disabled by default (it still is WIP)
Diffstat (limited to 'network_udp.c')
-rw-r--r--network_udp.c35
1 files changed, 35 insertions, 0 deletions
diff --git a/network_udp.c b/network_udp.c
index 32a43a29a..b084186ee 100644
--- a/network_udp.c
+++ b/network_udp.c
@@ -19,6 +19,7 @@ typedef enum {
PACKET_UDP_SERVER_RESPONSE,
PACKET_UDP_CLIENT_DETAIL_INFO,
PACKET_UDP_SERVER_DETAIL_INFO, // Is not used in OpenTTD itself, only for external querying
+ PACKET_UDP_SERVER_REGISTER, // Packet to register itself to the master server
PACKET_UDP_END
} PacketUDPType;
@@ -218,6 +219,7 @@ static NetworkUDPPacket* const _network_udp_packet[] = {
RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE),
RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO),
NULL,
+ NULL,
};
// If this fails, check the array above with network_data.h
@@ -467,6 +469,39 @@ void NetworkUDPQueryServer(const byte* host, unsigned short port)
UpdateNetworkGameWindow(false);
}
+/* Register us to the master server
+ This function checks if it needs to send an advertise */
+void NetworkUDPAdvertise()
+{
+ struct sockaddr_in out_addr;
+ Packet *p;
+
+ /* Check if we should send an advertise */
+ if (!_networking || !_network_server || !_network_udp_server || !_network_advertise)
+ return;
+
+ /* Only send once in the 450 game-days (about 15 minutes) */
+ if (_network_last_advertise_date + 450 > _date)
+ return;
+ _network_last_advertise_date = _date;
+
+ /* Find somewhere to send */
+ out_addr.sin_family = AF_INET;
+ out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
+ out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
+
+ DEBUG(net, 1)("[NET][UDP] Advertising to master server");
+
+ /* Send the packet */
+ p = NetworkSend_Init(PACKET_UDP_SERVER_REGISTER);
+ /* Packet is: WELCOME_MESSAGE, Version, server_port */
+ NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
+ NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
+ NetworkSend_uint16(p, _network_server_port);
+ NetworkSendUDP_Packet(p, &out_addr);
+ free(p);
+}
+
void NetworkUDPInitialize(void)
{
_udp_client_socket = INVALID_SOCKET;