From 015fb81810ebb980c2b0c726d3480a5afd6c37d3 Mon Sep 17 00:00:00 2001 From: truelight Date: Wed, 15 Dec 2004 20:10:34 +0000 Subject: (svn r1106) -Add: [Network] Added master-server protocol and advertise to master-server option. No GUI yet, and disabled by default (it still is WIP) --- network_udp.c | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) (limited to 'network_udp.c') diff --git a/network_udp.c b/network_udp.c index 32a43a29a..b084186ee 100644 --- a/network_udp.c +++ b/network_udp.c @@ -19,6 +19,7 @@ typedef enum { PACKET_UDP_SERVER_RESPONSE, PACKET_UDP_CLIENT_DETAIL_INFO, PACKET_UDP_SERVER_DETAIL_INFO, // Is not used in OpenTTD itself, only for external querying + PACKET_UDP_SERVER_REGISTER, // Packet to register itself to the master server PACKET_UDP_END } PacketUDPType; @@ -218,6 +219,7 @@ static NetworkUDPPacket* const _network_udp_packet[] = { RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE), RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO), NULL, + NULL, }; // If this fails, check the array above with network_data.h @@ -467,6 +469,39 @@ void NetworkUDPQueryServer(const byte* host, unsigned short port) UpdateNetworkGameWindow(false); } +/* Register us to the master server + This function checks if it needs to send an advertise */ +void NetworkUDPAdvertise() +{ + struct sockaddr_in out_addr; + Packet *p; + + /* Check if we should send an advertise */ + if (!_networking || !_network_server || !_network_udp_server || !_network_advertise) + return; + + /* Only send once in the 450 game-days (about 15 minutes) */ + if (_network_last_advertise_date + 450 > _date) + return; + _network_last_advertise_date = _date; + + /* Find somewhere to send */ + out_addr.sin_family = AF_INET; + out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT); + out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST); + + DEBUG(net, 1)("[NET][UDP] Advertising to master server"); + + /* Send the packet */ + p = NetworkSend_Init(PACKET_UDP_SERVER_REGISTER); + /* Packet is: WELCOME_MESSAGE, Version, server_port */ + NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE); + NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION); + NetworkSend_uint16(p, _network_server_port); + NetworkSendUDP_Packet(p, &out_addr); + free(p); +} + void NetworkUDPInitialize(void) { _udp_client_socket = INVALID_SOCKET; -- cgit v1.2.3-70-g09d2