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authorDarkvater <darkvater@openttd.org>2006-04-22 09:46:31 +0000
committerDarkvater <darkvater@openttd.org>2006-04-22 09:46:31 +0000
commited96dcd86896a251e46932873804186aa5db7551 (patch)
treed17778b0172b265e34c0b0bf267266b0bf46fe32 /network_server.h
parent084acbf23cf3512de1e9f22e6118d3668a0c8843 (diff)
downloadopenttd-ed96dcd86896a251e46932873804186aa5db7551.tar.xz
(svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight
Diffstat (limited to 'network_server.h')
-rw-r--r--network_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/network_server.h b/network_server.h
index 8d09c4c36..89b05aff4 100644
--- a/network_server.h
+++ b/network_server.h
@@ -12,7 +12,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);
-bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]);
+bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index);
bool NetworkServer_ReadPackets(NetworkClientState *cs);