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author | peter1138 <peter1138@openttd.org> | 2006-10-03 16:15:34 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2006-10-03 16:15:34 +0000 |
commit | 53744881a409f3d1624d0e60e3823370a3900cbe (patch) | |
tree | 482f18a4ccfe72d4d8e699b988e5e3ef336eaf86 /network_server.c | |
parent | 950ef8f2373a2bf561d256f42c07606c3ce00854 (diff) | |
download | openttd-53744881a409f3d1624d0e60e3823370a3900cbe.tar.xz |
(svn r6628) - Feature: Add the ability to pause a server if not enough players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game.
Diffstat (limited to 'network_server.c')
-rw-r--r-- | network_server.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/network_server.c b/network_server.c index 2c646b162..d70583ab5 100644 --- a/network_server.c +++ b/network_server.c @@ -932,6 +932,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT) if (new_cs->status > STATUS_AUTH) { SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->index, str); } + + CheckMinPlayers(); } cs->quited = true; |