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authortruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
committertruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
commit10b842bddcbe6cdcf7111736bec985cdc13e528f (patch)
treecd9ad6758b68622254b2545359b5d87f88f7074b /network_server.c
parent83d56d6d798a28169f00a4c67323a407037c0b0a (diff)
downloadopenttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'network_server.c')
-rw-r--r--network_server.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/network_server.c b/network_server.c
index 1144840dd..9a3c64930 100644
--- a/network_server.c
+++ b/network_server.c
@@ -21,6 +21,7 @@
#include "vehicle.h"
#include "station.h"
#include "variables.h"
+#include "genworld.h"
// This file handles all the server-commands
@@ -1308,18 +1309,13 @@ void NetworkUpdateClientInfo(uint16 client_index)
}
}
-extern void SwitchMode(int new_mode);
-
/* Check if we want to restart the map */
static void NetworkCheckRestartMap(void)
{
if (_network_restart_game_year != 0 && _cur_year >= _network_restart_game_year) {
DEBUG(net, 0)("Auto-restarting map. Year %d reached.", _cur_year);
- _random_seeds[0][0] = Random();
- _random_seeds[0][1] = InteractiveRandom();
-
- SwitchMode(SM_NEWGAME);
+ StartNewGameWithoutGUI(GENERATE_NEW_SEED);
}
}