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authortruelight <truelight@openttd.org>2004-12-19 10:17:26 +0000
committertruelight <truelight@openttd.org>2004-12-19 10:17:26 +0000
commit0e19f74c16e9d663b6dd61f96828857c0e6a29da (patch)
treeaf44976063392f71dcb2b8e4d2311d79578d0684 /network_server.c
parentbb5dca016ddbd7d21373c052cefa96f894e1e2fc (diff)
downloadopenttd-0e19f74c16e9d663b6dd61f96828857c0e6a29da.tar.xz
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
and 'void' where needed, prefixed all functions, typedefs and global vars with 'Network' and organized all externals nicely.
Diffstat (limited to 'network_server.c')
-rw-r--r--network_server.c72
1 files changed, 36 insertions, 36 deletions
diff --git a/network_server.c b/network_server.c
index 2f81a5a19..a57e5d938 100644
--- a/network_server.c
+++ b/network_server.c
@@ -15,18 +15,20 @@
// This file handles all the server-commands
-void NetworkHandleCommandQueue(ClientState *cs);
+void NetworkHandleCommandQueue(NetworkClientState *cs);
void NetworkPopulateCompanyInfo(void);
-void NetworkSendPatchSettings(ClientState *cs);
+void NetworkSendPatchSettings(NetworkClientState *cs);
+
+extern const char _openttd_revision[];
// Is the network enabled?
// **********
// Sending functions
-// DEF_SERVER_SEND_COMMAND has parameter: ClientState *cs
+// DEF_SERVER_SEND_COMMAND has parameter: NetworkClientState *cs
// **********
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(ClientState *cs, NetworkClientInfo *ci)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientState *cs, NetworkClientInfo *ci)
{
//
// Packet: SERVER_CLIENT_INFO
@@ -119,7 +121,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
}
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(ClientState *cs, NetworkErrorCode error)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error)
{
//
// Packet: SERVER_ERROR
@@ -128,7 +130,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(ClientState *cs, NetworkError
// uint8: ErrorID (see network_data.h, NetworkErrorCode)
//
- ClientState *new_cs;
+ NetworkClientState *new_cs;
char str1[100], str2[100];
char client_name[NETWORK_NAME_LENGTH];
@@ -167,10 +169,10 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(ClientState *cs, NetworkError
NetworkSend_Packets(cs);
// The client made a mistake, so drop his connection now!
- CloseClient(cs);
+ NetworkCloseClient(cs);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(ClientState *cs, NetworkPasswordType type)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientState *cs, NetworkPasswordType type)
{
//
// Packet: SERVER_NEED_PASSWORD
@@ -194,7 +196,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
//
Packet *p;
- ClientState *new_cs;
+ NetworkClientState *new_cs;
// Invalid packet when status is AUTH or higher
if (cs->status >= STATUS_AUTH)
@@ -226,7 +228,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
// uint8: Clients awaiting map
//
int waiting = 0;
- ClientState *new_cs;
+ NetworkClientState *new_cs;
Packet *p;
// Count how many players are waiting in the queue
@@ -327,7 +329,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
fclose(file_pointer);
{
- ClientState *new_cs;
+ NetworkClientState *new_cs;
bool new_map_client = false;
// Check if there is a client waiting for receiving the map
// and start sending him the map
@@ -364,7 +366,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
}
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(ClientState *cs, uint16 client_index)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientState *cs, uint16 client_index)
{
//
// Packet: SERVER_JOIN
@@ -430,7 +432,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
NetworkSend_Packet(p, cs);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(ClientState *cs, CommandPacket *cp)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientState *cs, CommandPacket *cp)
{
//
// Packet: SERVER_COMMAND
@@ -470,7 +472,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(ClientState *cs, CommandPac
NetworkSend_Packet(p, cs);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(ClientState *cs, NetworkAction action, uint16 client_index, const char *msg)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientState *cs, NetworkAction action, uint16 client_index, const char *msg)
{
//
// Packet: SERVER_CHAT
@@ -490,7 +492,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(ClientState *cs, NetworkAction
NetworkSend_Packet(p, cs);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(ClientState *cs, uint16 client_index, NetworkErrorCode errorno)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno)
{
//
// Packet: SERVER_ERROR_QUIT
@@ -509,7 +511,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(ClientState *cs, uint16
NetworkSend_Packet(p, cs);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(ClientState *cs, uint16 client_index, const char *leavemsg)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientState *cs, uint16 client_index, const char *leavemsg)
{
//
// Packet: SERVER_ERROR_QUIT
@@ -556,7 +558,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
// **********
// Receiving functions
-// DEF_SERVER_RECEIVE_COMMAND has parameter: ClientState *cs, Packet *p
+// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientState *cs, Packet *p
// **********
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
@@ -564,8 +566,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)(cs);
}
-extern const char _openttd_revision[];
-
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
{
char name[NETWORK_NAME_LENGTH];
@@ -682,7 +682,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
{
- ClientState *new_cs;
+ NetworkClientState *new_cs;
// The client was never joined.. so this is impossible, right?
// Ignore the packet, give the client a warning, and close his connection
@@ -711,7 +711,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
if (cs->status == STATUS_DONE_MAP && !cs->quited) {
char client_name[NETWORK_NAME_LENGTH];
char str[100];
- ClientState *new_cs;
+ NetworkClientState *new_cs;
GetString(str, STR_NETWORK_CLIENT_JOINED);
NetworkGetClientName(client_name, sizeof(client_name), cs);
@@ -747,7 +747,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
// The client has done a command and wants us to handle it
int i;
byte callback;
- ClientState *new_cs;
+ NetworkClientState *new_cs;
NetworkClientInfo *ci;
char *dparam_char;
@@ -832,7 +832,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
{
// This packets means a client noticed an error and is reporting this
// to us. Display the error and report it to the other clients
- ClientState *new_cs;
+ NetworkClientState *new_cs;
byte errorno = NetworkRecv_uint8(p);
char str1[100], str2[100];
char client_name[NETWORK_NAME_LENGTH];
@@ -865,7 +865,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
{
// The client wants to leave. Display this and report it to the other
// clients.
- ClientState *new_cs;
+ NetworkClientState *new_cs;
char str1[100], str2[100];
char client_name[NETWORK_NAME_LENGTH];
@@ -908,7 +908,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, byte from_index)
{
- ClientState *cs;
+ NetworkClientState *cs;
NetworkClientInfo *ci, *ci_own, *ci_to;
switch (desttype) {
@@ -1036,7 +1036,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
}
// The layout for the receive-functions by the server
-typedef void NetworkServerPacket(ClientState *cs, Packet *p);
+typedef void NetworkServerPacket(NetworkClientState *cs, Packet *p);
// This array matches PacketType. At an incoming
@@ -1084,7 +1084,7 @@ extern const SettingDesc patch_settings[];
// This is a TEMPORARY solution to get the patch-settings
// to the client. When the patch-settings are saved in the savegame
// this should be removed!!
-void NetworkSendPatchSettings(ClientState *cs)
+void NetworkSendPatchSettings(NetworkClientState *cs)
{
const SettingDesc *item;
Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
@@ -1122,7 +1122,7 @@ void NetworkPopulateCompanyInfo(void)
Player *p;
Vehicle *v;
Station *s;
- ClientState *cs;
+ NetworkClientState *cs;
NetworkClientInfo *ci;
int i;
uint16 months_empty;
@@ -1222,7 +1222,7 @@ void NetworkPopulateCompanyInfo(void)
// Send a packet to all clients with updated info about this client_index
void NetworkUpdateClientInfo(uint16 client_index)
{
- ClientState *cs;
+ NetworkClientState *cs;
NetworkClientInfo *ci;
ci = NetworkFindClientInfoFromIndex(client_index);
@@ -1242,7 +1242,7 @@ void NetworkUpdateClientInfo(uint16 client_index)
(and item 1. happens a year later) */
static void NetworkAutoCleanCompanies()
{
- ClientState *cs;
+ NetworkClientState *cs;
NetworkClientInfo *ci;
Player *p;
bool clients_in_company[MAX_PLAYERS];
@@ -1300,7 +1300,7 @@ static void NetworkAutoCleanCompanies()
// and it returns true if that succeeded.
bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH])
{
- ClientState *new_cs;
+ NetworkClientState *new_cs;
NetworkClientInfo *ci;
bool found_name = false;
byte number = 0;
@@ -1341,7 +1341,7 @@ bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH])
}
// Reads a packet from the stream
-bool NetworkServer_ReadPackets(ClientState *cs)
+bool NetworkServer_ReadPackets(NetworkClientState *cs)
{
Packet *p;
NetworkRecvStatus res;
@@ -1358,7 +1358,7 @@ bool NetworkServer_ReadPackets(ClientState *cs)
}
// Handle the local command-queue
-void NetworkHandleCommandQueue(ClientState *cs) {
+void NetworkHandleCommandQueue(NetworkClientState *cs) {
if (cs->command_queue != NULL) {
CommandPacket *cp;
CommandPacket *cp_prev;
@@ -1389,7 +1389,7 @@ void NetworkServer_Tick(void)
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
static uint32 last_sync_frame = 0;
#endif
- ClientState *cs;
+ NetworkClientState *cs;
bool send_frame = false;
// Update max-frame-counter
@@ -1410,7 +1410,7 @@ void NetworkServer_Tick(void)
// Client did still not report in after 4 game-day, drop him
// (that is, the 3 of above, + 1 before any lag is counted)
IConsolePrintF(_iconsole_color_error,"Client #%d is dropped because the client did not respond for more then 4 game-days", cs->index);
- CloseClient(cs);
+ NetworkCloseClient(cs);
continue;
}
@@ -1453,7 +1453,7 @@ void NetworkServer_Tick(void)
NetworkUDPAdvertise();
}
-void NetworkServerMonthlyLoop()
+void NetworkServerMonthlyLoop(void)
{
NetworkAutoCleanCompanies();
}