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authortruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
committertruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
commit10b842bddcbe6cdcf7111736bec985cdc13e528f (patch)
treecd9ad6758b68622254b2545359b5d87f88f7074b /network_gui.c
parent83d56d6d798a28169f00a4c67323a407037c0b0a (diff)
downloadopenttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'network_gui.c')
-rw-r--r--network_gui.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/network_gui.c b/network_gui.c
index 6cd8f7b3b..2fab56335 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -24,6 +24,7 @@
#include "variables.h"
#include "network_server.h"
#include "network_udp.h"
+#include "settings.h"
#include "string.h"
#define BGC 5
@@ -57,6 +58,7 @@ static char _edit_str_buf[64];
static void ShowNetworkStartServerWindow(void);
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
+extern void SwitchMode(int new_mode);
static const StringID _connection_types_dropdown[] = {
STR_NETWORK_LAN_INTERNET,
@@ -683,7 +685,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
_is_network_server = true;
if (nd->map == NULL) { // start random new game
- GenRandomNewGame(Random(), InteractiveRandom());
+ ShowGenerateLandscape();
} else { // load a scenario
char *name = FiosBrowseTo(nd->map);
if (name != NULL) {
@@ -692,7 +694,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
ttd_strlcpy(_file_to_saveload.title, nd->map->title, sizeof(_file_to_saveload.title));
DeleteWindow(w);
- StartScenarioEditor(Random(), InteractiveRandom());
+ SwitchMode(SM_START_SCENARIO);
}
}
break;
@@ -1392,8 +1394,6 @@ void ShowClientList(void)
if (w != NULL) w->window_number = 0;
}
-extern void SwitchMode(int new_mode);
-
static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {