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author | truelight <truelight@openttd.org> | 2006-08-22 15:33:35 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-22 15:33:35 +0000 |
commit | 0461d896123b918b492a3d16439bb46b041528cd (patch) | |
tree | 618708068f10739a382af83313db9c96b4744ef5 /network_gui.c | |
parent | 4c2abf1de53e28a5c3c6c6920efabc4653693c4c (diff) | |
download | openttd-0461d896123b918b492a3d16439bb46b041528cd.tar.xz |
(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible
Note: both changes to prepare for new pool system, which needs those changes.
For every pool there are 2 ugly lines, which will be removed when done
implementing new pool system.
Based on FS#13 by blathijs, partly implemented.
Diffstat (limited to 'network_gui.c')
-rw-r--r-- | network_gui.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/network_gui.c b/network_gui.c index 9a20af805..44e109479 100644 --- a/network_gui.c +++ b/network_gui.c @@ -1514,12 +1514,6 @@ static const char *ChatTabCompletionNextItem(uint *item) FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) { int32 temp[1]; - /* Skip empty towns */ - if (t->xy == 0) { - (*item)++; - continue; - } - /* Get the town-name via the string-system */ temp[0] = t->townnameparts; GetStringWithArgs(chat_tab_temp_buffer, t->townnametype, temp); |