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authortruelight <truelight@openttd.org>2004-12-19 10:17:26 +0000
committertruelight <truelight@openttd.org>2004-12-19 10:17:26 +0000
commitdf995a32ed6e65dfe64f6e46cd3819a1e6f2e0e8 (patch)
treeaf44976063392f71dcb2b8e4d2311d79578d0684 /network_gamelist.h
parented99219348977f5600908d6fcdd75f85ee5d73eb (diff)
downloadopenttd-df995a32ed6e65dfe64f6e46cd3819a1e6f2e0e8.tar.xz
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
and 'void' where needed, prefixed all functions, typedefs and global vars with 'Network' and organized all externals nicely.
Diffstat (limited to 'network_gamelist.h')
-rw-r--r--network_gamelist.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/network_gamelist.h b/network_gamelist.h
index 7641ac0f6..5ccc4b054 100644
--- a/network_gamelist.h
+++ b/network_gamelist.h
@@ -3,6 +3,6 @@
void NetworkGameListClear(void);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
-void NetworkGameListAddQueriedItem(NetworkGameInfo *info, bool server_online);
+void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
#endif /* NETWORK_GAMELIST_H */