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authorrubidium <rubidium@openttd.org>2007-01-02 17:34:03 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 17:34:03 +0000
commitec633f3bd80b7566c96bd6bc656814d0bcaae000 (patch)
treefacba1fe3550fd9d0d0d199bbe2800540cd7ea36 /network_client.c
parent7c835423f7bf9de268947bd7ea048bef16b7f453 (diff)
downloadopenttd-ec633f3bd80b7566c96bd6bc656814d0bcaae000.tar.xz
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
Diffstat (limited to 'network_client.c')
-rw-r--r--network_client.c818
1 files changed, 0 insertions, 818 deletions
diff --git a/network_client.c b/network_client.c
deleted file mode 100644
index 39a12c28c..000000000
--- a/network_client.c
+++ /dev/null
@@ -1,818 +0,0 @@
-/* $Id$ */
-
-#ifdef ENABLE_NETWORK
-
-#include "stdafx.h"
-#include "debug.h"
-#include "string.h"
-#include "strings.h"
-#include "network_data.h"
-#include "date.h"
-#include "table/strings.h"
-#include "functions.h"
-#include "network_client.h"
-#include "network_gamelist.h"
-#include "network_gui.h"
-#include "saveload.h"
-#include "command.h"
-#include "window.h"
-#include "console.h"
-#include "variables.h"
-#include "ai/ai.h"
-
-
-// This file handles all the client-commands
-
-
-// So we don't make too much typos ;)
-#define MY_CLIENT DEREF_CLIENT(0)
-
-static uint32 last_ack_frame;
-
-// **********
-// Sending functions
-// DEF_CLIENT_SEND_COMMAND has no parameters
-// **********
-
-DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
-{
- //
- // Packet: CLIENT_COMPANY_INFO
- // Function: Request company-info (in detail)
- // Data:
- // <none>
- //
- Packet *p;
- _network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
- InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
-
- p = NetworkSend_Init(PACKET_CLIENT_COMPANY_INFO);
- NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
-{
- //
- // Packet: CLIENT_JOIN
- // Function: Try to join the server
- // Data:
- // String: OpenTTD Revision (norev000 if no revision)
- // String: Player Name (max NETWORK_NAME_LENGTH)
- // uint8: Play as Player id (1..MAX_PLAYERS)
- // uint8: Language ID
- // String: Unique id to find the player back in server-listing
- //
-
- extern const char _openttd_revision[];
- Packet *p;
- _network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
- InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
-
- p = NetworkSend_Init(PACKET_CLIENT_JOIN);
- NetworkSend_string(p, _openttd_revision);
- NetworkSend_string(p, _network_player_name); // Player name
- NetworkSend_uint8(p, _network_playas); // PlayAs
- NetworkSend_uint8(p, NETLANG_ANY); // Language
- NetworkSend_string(p, _network_unique_id);
- NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password)
-{
- //
- // Packet: CLIENT_PASSWORD
- // Function: Send a password to the server to authorize
- // Data:
- // uint8: NetworkPasswordType
- // String: Password
- //
- Packet *p = NetworkSend_Init(PACKET_CLIENT_PASSWORD);
- NetworkSend_uint8(p, type);
- NetworkSend_string(p, password);
- NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
-{
- //
- // Packet: CLIENT_GETMAP
- // Function: Request the map from the server
- // Data:
- // <none>
- //
-
- Packet *p = NetworkSend_Init(PACKET_CLIENT_GETMAP);
- NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
-{
- //
- // Packet: CLIENT_MAP_OK
- // Function: Tell the server that we are done receiving/loading the map
- // Data:
- // <none>
- //
-
- Packet *p = NetworkSend_Init(PACKET_CLIENT_MAP_OK);
- NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
-{
- //
- // Packet: CLIENT_ACK
- // Function: Tell the server we are done with this frame
- // Data:
- // uint32: current FrameCounter of the client
- //
-
- Packet *p = NetworkSend_Init(PACKET_CLIENT_ACK);
-
- NetworkSend_uint32(p, _frame_counter);
- NetworkSend_Packet(p, MY_CLIENT);
-}
-
-// Send a command packet to the server
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp)
-{
- //
- // Packet: CLIENT_COMMAND
- // Function: Send a DoCommand to the Server
- // Data:
- // uint8: PlayerID (0..MAX_PLAYERS-1)
- // uint32: CommandID (see command.h)
- // uint32: P1 (free variables used in DoCommand)
- // uint32: P2
- // uint32: Tile
- // string: text
- // uint8: CallBackID (see callback_table.c)
- //
-
- Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND);
-
- NetworkSend_uint8(p, cp->player);
- NetworkSend_uint32(p, cp->cmd);
- NetworkSend_uint32(p, cp->p1);
- NetworkSend_uint32(p, cp->p2);
- NetworkSend_uint32(p, (uint32)cp->tile);
- NetworkSend_string(p, cp->text);
- NetworkSend_uint8(p, cp->callback);
-
- NetworkSend_Packet(p, MY_CLIENT);
-}
-
-// Send a chat-packet over the network
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType type, int dest, const char *msg)
-{
- //
- // Packet: CLIENT_CHAT
- // Function: Send a chat-packet to the serve
- // Data:
- // uint8: ActionID (see network_data.h, NetworkAction)
- // uint8: Destination Type (see network_data.h, DestType);
- // uint8: Destination Player (1..MAX_PLAYERS)
- // String: Message (max MAX_TEXT_MSG_LEN)
- //
-
- Packet *p = NetworkSend_Init(PACKET_CLIENT_CHAT);
-
- NetworkSend_uint8(p, action);
- NetworkSend_uint8(p, type);
- NetworkSend_uint8(p, dest);
- NetworkSend_string(p, msg);
- NetworkSend_Packet(p, MY_CLIENT);
-}
-
-// Send an error-packet over the network
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
-{
- //
- // Packet: CLIENT_ERROR
- // Function: The client made an error and is quiting the game
- // Data:
- // uint8: ErrorID (see network_data.h, NetworkErrorCode)
- //
- Packet *p = NetworkSend_Init(PACKET_CLIENT_ERROR);
-
- NetworkSend_uint8(p, errorno);
- NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
-{
- //
- // Packet: PACKET_CLIENT_SET_PASSWORD
- // Function: Set the password for the clients current company
- // Data:
- // String: Password
- //
- Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_PASSWORD);
-
- NetworkSend_string(p, password);
- NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
-{
- //
- // Packet: PACKET_CLIENT_SET_NAME
- // Function: Gives the player a new name
- // Data:
- // String: Name
- //
- Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_NAME);
-
- NetworkSend_string(p, name);
- NetworkSend_Packet(p, MY_CLIENT);
-}
-
-// Send an quit-packet over the network
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg)
-{
- //
- // Packet: CLIENT_QUIT
- // Function: The client is quiting the game
- // Data:
- // String: leave-message
- //
- Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT);
-
- NetworkSend_string(p, leavemsg);
- NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command)
-{
- Packet *p = NetworkSend_Init(PACKET_CLIENT_RCON);
- NetworkSend_string(p, pass);
- NetworkSend_string(p, command);
- NetworkSend_Packet(p, MY_CLIENT);
-}
-
-
-// **********
-// Receiving functions
-// DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
-// **********
-
-extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
-{
- // We try to join a server which is full
- _switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL;
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
-
- return NETWORK_RECV_STATUS_SERVER_FULL;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_BANNED)
-{
- // We try to join a server where we are banned
- _switch_mode_errorstr = STR_NETWORK_ERR_SERVER_BANNED;
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
-
- return NETWORK_RECV_STATUS_SERVER_BANNED;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
-{
- byte company_info_version;
- int i;
-
- company_info_version = NetworkRecv_uint8(MY_CLIENT, p);
-
- if (!MY_CLIENT->has_quit && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
- byte total;
- byte current;
-
- total = NetworkRecv_uint8(MY_CLIENT, p);
-
- // There is no data at all..
- if (total == 0) return NETWORK_RECV_STATUS_CLOSE_QUERY;
-
- current = NetworkRecv_uint8(MY_CLIENT, p);
- if (!IsValidPlayer(current)) return NETWORK_RECV_STATUS_CLOSE_QUERY;
-
- NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
- _network_player_info[current].inaugurated_year = NetworkRecv_uint32(MY_CLIENT, p);
- _network_player_info[current].company_value = NetworkRecv_uint64(MY_CLIENT, p);
- _network_player_info[current].money = NetworkRecv_uint64(MY_CLIENT, p);
- _network_player_info[current].income = NetworkRecv_uint64(MY_CLIENT, p);
- _network_player_info[current].performance = NetworkRecv_uint16(MY_CLIENT, p);
- _network_player_info[current].use_password = NetworkRecv_uint8(MY_CLIENT, p);
- for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
- _network_player_info[current].num_vehicle[i] = NetworkRecv_uint16(MY_CLIENT, p);
- for (i = 0; i < NETWORK_STATION_TYPES; i++)
- _network_player_info[current].num_station[i] = NetworkRecv_uint16(MY_CLIENT, p);
-
- NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].players, sizeof(_network_player_info[current].players));
-
- InvalidateWindow(WC_NETWORK_WINDOW, 0);
-
- return NETWORK_RECV_STATUS_OKAY;
- }
-
- return NETWORK_RECV_STATUS_CLOSE_QUERY;
-}
-
-// This packet contains info about the client (playas and name)
-// as client we save this in NetworkClientInfo, linked via 'index'
-// which is always an unique number on a server.
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
-{
- NetworkClientInfo *ci;
- uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
- PlayerID playas = NetworkRecv_uint8(MY_CLIENT, p);
- char name[NETWORK_NAME_LENGTH];
- char unique_id[NETWORK_NAME_LENGTH];
-
- NetworkRecv_string(MY_CLIENT, p, name, sizeof(name));
- NetworkRecv_string(MY_CLIENT, p, unique_id, sizeof(unique_id));
-
- if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
-
- /* Do we receive a change of data? Most likely we changed playas */
- if (index == _network_own_client_index) _network_playas = playas;
-
- ci = NetworkFindClientInfoFromIndex(index);
- if (ci != NULL) {
- if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
- // Client name changed, display the change
- NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, "%s", name);
- } else if (playas != ci->client_playas) {
- // The player changed from client-player..
- // Do not display that for now
- }
-
- ci->client_playas = playas;
- ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
-
- InvalidateWindow(WC_CLIENT_LIST, 0);
-
- return NETWORK_RECV_STATUS_OKAY;
- }
-
- // We don't have this index yet, find an empty index, and put the data there
- ci = NetworkFindClientInfoFromIndex(NETWORK_EMPTY_INDEX);
- if (ci != NULL) {
- ci->client_index = index;
- ci->client_playas = playas;
-
- ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
- ttd_strlcpy(ci->unique_id, unique_id, sizeof(ci->unique_id));
-
- InvalidateWindow(WC_CLIENT_LIST, 0);
-
- return NETWORK_RECV_STATUS_OKAY;
- }
-
- // Here the program should never ever come.....
- return NETWORK_RECV_STATUS_MALFORMED_PACKET;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
-{
- NetworkErrorCode error = NetworkRecv_uint8(MY_CLIENT, p);
-
- switch (error) {
- /* We made an error in the protocol, and our connection is closed.... */
- case NETWORK_ERROR_NOT_AUTHORIZED:
- case NETWORK_ERROR_NOT_EXPECTED:
- case NETWORK_ERROR_PLAYER_MISMATCH:
- _switch_mode_errorstr = STR_NETWORK_ERR_SERVER_ERROR;
- break;
- case NETWORK_ERROR_FULL:
- _switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL;
- break;
- case NETWORK_ERROR_WRONG_REVISION:
- _switch_mode_errorstr = STR_NETWORK_ERR_WRONG_REVISION;
- break;
- case NETWORK_ERROR_WRONG_PASSWORD:
- _switch_mode_errorstr = STR_NETWORK_ERR_WRONG_PASSWORD;
- break;
- case NETWORK_ERROR_KICKED:
- _switch_mode_errorstr = STR_NETWORK_ERR_KICKED;
- break;
- case NETWORK_ERROR_CHEATER:
- _switch_mode_errorstr = STR_NETWORK_ERR_CHEATER;
- break;
- default:
- _switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;
- }
-
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
-
- return NETWORK_RECV_STATUS_SERVER_ERROR;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
-{
- NetworkPasswordType type = NetworkRecv_uint8(MY_CLIENT, p);
-
- switch (type) {
- case NETWORK_GAME_PASSWORD:
- case NETWORK_COMPANY_PASSWORD:
- ShowNetworkNeedPassword(type);
- return NETWORK_RECV_STATUS_OKAY;
-
- default: return NETWORK_RECV_STATUS_MALFORMED_PACKET;
- }
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
-{
- _network_own_client_index = NetworkRecv_uint16(MY_CLIENT, p);
-
- // Start receiving the map
- SEND_COMMAND(PACKET_CLIENT_GETMAP)();
- return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
-{
- _network_join_status = NETWORK_JOIN_STATUS_WAITING;
- _network_join_waiting = NetworkRecv_uint8(MY_CLIENT, p);
- InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
-
- // We are put on hold for receiving the map.. we need GUI for this ;)
- DEBUG(net, 1, "The server is currently busy sending the map to someone else, please wait..." );
- DEBUG(net, 1, "There are %d clients in front of you", _network_join_waiting);
-
- return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
-{
- static char filename[256];
- static FILE *file_pointer;
-
- byte maptype;
-
- maptype = NetworkRecv_uint8(MY_CLIENT, p);
-
- if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
-
- // First packet, init some stuff
- if (maptype == MAP_PACKET_START) {
- // The name for the temp-map
- snprintf(filename, lengthof(filename), "%s%snetwork_client.tmp", _paths.autosave_dir, PATHSEP);
-
- file_pointer = fopen(filename, "wb");
- if (file_pointer == NULL) {
- _switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
- return NETWORK_RECV_STATUS_SAVEGAME;
- }
-
- _frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
-
- _network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
- _network_join_kbytes = 0;
- _network_join_kbytes_total = NetworkRecv_uint32(MY_CLIENT, p) / 1024;
- InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
-
- // The first packet does not contain any more data
- return NETWORK_RECV_STATUS_OKAY;
- }
-
- if (maptype == MAP_PACKET_NORMAL) {
- // We are still receiving data, put it to the file
- fwrite(p->buffer + p->pos, 1, p->size - p->pos, file_pointer);
-
- _network_join_kbytes = ftell(file_pointer) / 1024;
- InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
- }
-
- // Check if this was the last packet
- if (maptype == MAP_PACKET_END) {
- fclose(file_pointer);
-
- _network_join_status = NETWORK_JOIN_STATUS_PROCESSING;
- InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
-
- /* The map is done downloading, load it */
- if (!SafeSaveOrLoad(filename, SL_LOAD, GM_NORMAL)) {
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
- _switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
- return NETWORK_RECV_STATUS_SAVEGAME;
- }
- /* If the savegame has successfully loaded, ALL windows have been removed,
- * only toolbar/statusbar and gamefield are visible */
-
- _opt_ptr = &_opt; // during a network game you are always in-game
-
- // Say we received the map and loaded it correctly!
- SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
-
- /* New company/spectator (invalid player) or company we want to join is not active
- * Switch local player to spectator and await the server's judgement */
- if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas) ||
- !GetPlayer(_network_playas)->is_active) {
-
- SetLocalPlayer(PLAYER_SPECTATOR);
-
- if (_network_playas != PLAYER_SPECTATOR) {
- /* We have arrived and ready to start playing; send a command to make a new player;
- * the server will give us a client-id and let us in */
- _network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
- ShowJoinStatusWindow();
- NetworkSend_Command(0, 0, 0, CMD_PLAYER_CTRL, NULL);
- }
- } else {
- // take control over an existing company
- SetLocalPlayer(_network_playas);
- }
- }
-
- return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
-{
- _frame_counter_server = NetworkRecv_uint32(MY_CLIENT, p);
- _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
-#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
- // Test if the server supports this option
- // and if we are at the frame the server is
- if (p->pos < p->size) {
- _sync_frame = _frame_counter_server;
- _sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
-#ifdef NETWORK_SEND_DOUBLE_SEED
- _sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
-#endif
- }
-#endif
- DEBUG(net, 5, "Received FRAME %d", _frame_counter_server);
-
- // Let the server know that we received this frame correctly
- // We do this only once per day, to save some bandwidth ;)
- if (!_network_first_time && last_ack_frame < _frame_counter) {
- last_ack_frame = _frame_counter + DAY_TICKS;
- DEBUG(net, 4, "Sent ACK at %d", _frame_counter);
- SEND_COMMAND(PACKET_CLIENT_ACK)();
- }
-
- return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
-{
- _sync_frame = NetworkRecv_uint32(MY_CLIENT, p);
- _sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
-#ifdef NETWORK_SEND_DOUBLE_SEED
- _sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
-#endif
-
- return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
-{
- CommandPacket *cp = malloc(sizeof(CommandPacket));
- cp->player = NetworkRecv_uint8(MY_CLIENT, p);
- cp->cmd = NetworkRecv_uint32(MY_CLIENT, p);
- cp->p1 = NetworkRecv_uint32(MY_CLIENT, p);
- cp->p2 = NetworkRecv_uint32(MY_CLIENT, p);
- cp->tile = NetworkRecv_uint32(MY_CLIENT, p);
- NetworkRecv_string(MY_CLIENT, p, cp->text, sizeof(cp->text));
- cp->callback = NetworkRecv_uint8(MY_CLIENT, p);
- cp->frame = NetworkRecv_uint32(MY_CLIENT, p);
- cp->next = NULL;
-
- // The server did send us this command..
- // queue it in our own queue, so we can handle it in the upcoming frame!
-
- if (_local_command_queue == NULL) {
- _local_command_queue = cp;
- } else {
- // Find last packet
- CommandPacket *c = _local_command_queue;
- while (c->next != NULL) c = c->next;
- c->next = cp;
- }
-
- return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
-{
- char name[NETWORK_NAME_LENGTH], msg[MAX_TEXT_MSG_LEN];
- const NetworkClientInfo *ci = NULL, *ci_to;
-
- NetworkAction action = NetworkRecv_uint8(MY_CLIENT, p);
- uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
- bool self_send = NetworkRecv_uint8(MY_CLIENT, p);
- NetworkRecv_string(MY_CLIENT, p, msg, MAX_TEXT_MSG_LEN);
-
- ci_to = NetworkFindClientInfoFromIndex(index);
- if (ci_to == NULL) return NETWORK_RECV_STATUS_OKAY;
-
- /* Did we initiate the action locally? */
- if (self_send) {
- switch (action) {
- case NETWORK_ACTION_CHAT_CLIENT:
- /* For speaking to client we need the client-name */
- snprintf(name, sizeof(name), "%s", ci_to->client_name);
- ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
- break;
-
- /* For speaking to company or giving money, we need the player-name */
- case NETWORK_ACTION_GIVE_MONEY:
- if (!IsValidPlayer(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY;
- /* fallthrough */
- case NETWORK_ACTION_CHAT_COMPANY: {
- StringID str = IsValidPlayer(ci_to->client_playas) ? GetPlayer(ci_to->client_playas)->name_1 : STR_NETWORK_SPECTATORS;
-
- GetString(name, str, lastof(name));
- ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
- } break;
-
- default: NOT_REACHED(); break;
- }
- } else {
- /* Display message from somebody else */
- snprintf(name, sizeof(name), "%s", ci_to->client_name);
- ci = ci_to;
- }
-
- if (ci != NULL)
- NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), self_send, name, "%s", msg);
- return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
-{
- char str[100];
- uint16 index;
- NetworkClientInfo *ci;
-
- index = NetworkRecv_uint16(MY_CLIENT, p);
- GetNetworkErrorMsg(str, NetworkRecv_uint8(MY_CLIENT, p), lastof(str));
-
- ci = NetworkFindClientInfoFromIndex(index);
- if (ci != NULL) {
- NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, ci->client_name, "%s", str);
-
- // The client is gone, give the NetworkClientInfo free
- ci->client_index = NETWORK_EMPTY_INDEX;
- }
-
- InvalidateWindow(WC_CLIENT_LIST, 0);
-
- return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
-{
- char str[100];
- uint16 index;
- NetworkClientInfo *ci;
-
- index = NetworkRecv_uint16(MY_CLIENT, p);
- NetworkRecv_string(MY_CLIENT, p, str, lengthof(str));
-
- ci = NetworkFindClientInfoFromIndex(index);
- if (ci != NULL) {
- NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, ci->client_name, "%s", str);
-
- // The client is gone, give the NetworkClientInfo free
- ci->client_index = NETWORK_EMPTY_INDEX;
- } else {
- DEBUG(net, 0, "Unknown client (%d) is leaving the game", index);
- }
-
- InvalidateWindow(WC_CLIENT_LIST, 0);
-
- // If we come here it means we could not locate the client.. strange :s
- return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
-{
- uint16 index;
- NetworkClientInfo *ci;
-
- index = NetworkRecv_uint16(MY_CLIENT, p);
-
- ci = NetworkFindClientInfoFromIndex(index);
- if (ci != NULL)
- NetworkTextMessage(NETWORK_ACTION_JOIN, 1, false, ci->client_name, "");
-
- InvalidateWindow(WC_CLIENT_LIST, 0);
-
- return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN)
-{
- _switch_mode_errorstr = STR_NETWORK_SERVER_SHUTDOWN;
-
- return NETWORK_RECV_STATUS_SERVER_ERROR;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
-{
- // To trottle the reconnects a bit, every clients waits
- // his _local_player value before reconnecting
- // PLAYER_SPECTATOR is currently 255, so to avoid long wait periods
- // set the max to 10.
- _network_reconnect = min(_local_player + 1, 10);
- _switch_mode_errorstr = STR_NETWORK_SERVER_REBOOT;
-
- return NETWORK_RECV_STATUS_SERVER_ERROR;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_RCON)
-{
- char rcon_out[NETWORK_RCONCOMMAND_LENGTH];
- uint16 color_code;
-
- color_code = NetworkRecv_uint16(MY_CLIENT, p);
- NetworkRecv_string(MY_CLIENT, p, rcon_out, sizeof(rcon_out));
-
- IConsolePrint(color_code, rcon_out);
-
- return NETWORK_RECV_STATUS_OKAY;
-}
-
-
-
-// The layout for the receive-functions by the client
-typedef NetworkRecvStatus NetworkClientPacket(Packet *p);
-
-// This array matches PacketType. At an incoming
-// packet it is matches against this array
-// and that way the right function to handle that
-// packet is found.
-static NetworkClientPacket* const _network_client_packet[] = {
- RECEIVE_COMMAND(PACKET_SERVER_FULL),
- RECEIVE_COMMAND(PACKET_SERVER_BANNED),
- NULL, /*PACKET_CLIENT_JOIN,*/
- RECEIVE_COMMAND(PACKET_SERVER_ERROR),
- NULL, /*PACKET_CLIENT_COMPANY_INFO,*/
- RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO),
- RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO),
- RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD),
- NULL, /*PACKET_CLIENT_PASSWORD,*/
- RECEIVE_COMMAND(PACKET_SERVER_WELCOME),
- NULL, /*PACKET_CLIENT_GETMAP,*/
- RECEIVE_COMMAND(PACKET_SERVER_WAIT),
- RECEIVE_COMMAND(PACKET_SERVER_MAP),
- NULL, /*PACKET_CLIENT_MAP_OK,*/
- RECEIVE_COMMAND(PACKET_SERVER_JOIN),
- RECEIVE_COMMAND(PACKET_SERVER_FRAME),
- RECEIVE_COMMAND(PACKET_SERVER_SYNC),
- NULL, /*PACKET_CLIENT_ACK,*/
- NULL, /*PACKET_CLIENT_COMMAND,*/
- RECEIVE_COMMAND(PACKET_SERVER_COMMAND),
- NULL, /*PACKET_CLIENT_CHAT,*/
- RECEIVE_COMMAND(PACKET_SERVER_CHAT),
- NULL, /*PACKET_CLIENT_SET_PASSWORD,*/
- NULL, /*PACKET_CLIENT_SET_NAME,*/
- NULL, /*PACKET_CLIENT_QUIT,*/
- NULL, /*PACKET_CLIENT_ERROR,*/
- RECEIVE_COMMAND(PACKET_SERVER_QUIT),
- RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT),
- RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN),
- RECEIVE_COMMAND(PACKET_SERVER_NEWGAME),
- RECEIVE_COMMAND(PACKET_SERVER_RCON),
- NULL, /*PACKET_CLIENT_RCON,*/
-};
-
-// If this fails, check the array above with network_data.h
-assert_compile(lengthof(_network_client_packet) == PACKET_END);
-
-// Is called after a client is connected to the server
-void NetworkClient_Connected(void)
-{
- // Set the frame-counter to 0 so nothing happens till we are ready
- _frame_counter = 0;
- _frame_counter_server = 0;
- last_ack_frame = 0;
- // Request the game-info
- SEND_COMMAND(PACKET_CLIENT_JOIN)();
-}
-
-// Reads the packets from the socket-stream, if available
-NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs)
-{
- Packet *p;
- NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
-
- while (res == NETWORK_RECV_STATUS_OKAY && (p = NetworkRecv_Packet(cs, &res)) != NULL) {
- byte type = NetworkRecv_uint8(MY_CLIENT, p);
- if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->has_quit) {
- res = _network_client_packet[type](p);
- } else {
- res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
- DEBUG(net, 0, "[client] received invalid packet type %d", type);
- }
-
- free(p);
- }
-
- return res;
-}
-
-#endif /* ENABLE_NETWORK */