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authortruelight <truelight@openttd.org>2005-01-05 14:39:48 +0000
committertruelight <truelight@openttd.org>2005-01-05 14:39:48 +0000
commit523a6a1cffd1a7567453835500f387f3499b10a2 (patch)
tree0321af6b507ef39cda02042c21cc3ae5e417a162 /network_client.c
parentf1e9fdf76d951dec71c330f12783917cae464160 (diff)
downloadopenttd-523a6a1cffd1a7567453835500f387f3499b10a2.tar.xz
(svn r1389) -Add: [Network] Added packet protection. No longer a client or server
reads beyond the size of the packet -Fix: [Network] A server no longer crashes when a client sends an invalid DoCommand, but drops the client instead.
Diffstat (limited to 'network_client.c')
-rw-r--r--network_client.c122
1 files changed, 64 insertions, 58 deletions
diff --git a/network_client.c b/network_client.c
index f367a6cad..a7b917b9c 100644
--- a/network_client.c
+++ b/network_client.c
@@ -22,7 +22,7 @@ extern const char _openttd_revision[];
static uint32 last_ack_frame;
-void NetworkRecvPatchSettings(Packet *p);
+void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p);
// **********
// Sending functions
@@ -277,36 +277,36 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
byte company_info_version;
int i;
- company_info_version = NetworkRecv_uint8(p);
+ company_info_version = NetworkRecv_uint8(MY_CLIENT, p);
- if (company_info_version == 1) {
+ if (!MY_CLIENT->quited && company_info_version == 1) {
byte total;
byte current;
- total = NetworkRecv_uint8(p);
+ total = NetworkRecv_uint8(MY_CLIENT, p);
// There is no data at all..
if (total == 0)
return NETWORK_RECV_STATUS_CLOSE_QUERY;
- current = NetworkRecv_uint8(p);
+ current = NetworkRecv_uint8(MY_CLIENT, p);
if (current >= MAX_PLAYERS)
return NETWORK_RECV_STATUS_CLOSE_QUERY;
_network_lobby_company_count++;
- NetworkRecv_string(p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
- _network_player_info[current].inaugurated_year = NetworkRecv_uint8(p);
- _network_player_info[current].company_value = NetworkRecv_uint64(p);
- _network_player_info[current].money = NetworkRecv_uint64(p);
- _network_player_info[current].income = NetworkRecv_uint64(p);
- _network_player_info[current].performance = NetworkRecv_uint16(p);
+ NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
+ _network_player_info[current].inaugurated_year = NetworkRecv_uint8(MY_CLIENT, p);
+ _network_player_info[current].company_value = NetworkRecv_uint64(MY_CLIENT, p);
+ _network_player_info[current].money = NetworkRecv_uint64(MY_CLIENT, p);
+ _network_player_info[current].income = NetworkRecv_uint64(MY_CLIENT, p);
+ _network_player_info[current].performance = NetworkRecv_uint16(MY_CLIENT, p);
for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
- _network_player_info[current].num_vehicle[i] = NetworkRecv_uint16(p);
+ _network_player_info[current].num_vehicle[i] = NetworkRecv_uint16(MY_CLIENT, p);
for (i = 0; i < NETWORK_STATION_TYPES; i++)
- _network_player_info[current].num_station[i] = NetworkRecv_uint16(p);
+ _network_player_info[current].num_station[i] = NetworkRecv_uint16(MY_CLIENT, p);
- NetworkRecv_string(p, _network_player_info[current].players, sizeof(_network_player_info[current].players));
+ NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].players, sizeof(_network_player_info[current].players));
InvalidateWindow(WC_NETWORK_WINDOW, 0);
@@ -322,13 +322,16 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
{
NetworkClientInfo *ci;
- uint16 index = NetworkRecv_uint16(p);
- byte playas = NetworkRecv_uint8(p);
+ uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
+ byte playas = NetworkRecv_uint8(MY_CLIENT, p);
char name[NETWORK_NAME_LENGTH];
char unique_id[NETWORK_NAME_LENGTH];
- NetworkRecv_string(p, name, sizeof(name));
- NetworkRecv_string(p, unique_id, sizeof(unique_id));
+ NetworkRecv_string(MY_CLIENT, p, name, sizeof(name));
+ NetworkRecv_string(MY_CLIENT, p, unique_id, sizeof(unique_id));
+
+ if (MY_CLIENT->quited)
+ return NETWORK_RECV_STATUS_CONN_LOST;
/* Do we receive a change of data? Most likely we changed playas */
if (index == _network_own_client_index)
@@ -372,7 +375,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
{
- NetworkErrorCode error = NetworkRecv_uint8(p);
+ NetworkErrorCode error = NetworkRecv_uint8(MY_CLIENT, p);
if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED ||
error == NETWORK_ERROR_PLAYER_MISMATCH) {
@@ -398,7 +401,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
{
NetworkPasswordType type;
- type = NetworkRecv_uint8(p);
+ type = NetworkRecv_uint8(MY_CLIENT, p);
if (type == NETWORK_GAME_PASSWORD) {
ShowNetworkNeedGamePassword();
@@ -413,7 +416,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
{
- _network_own_client_index = NetworkRecv_uint16(p);
+ _network_own_client_index = NetworkRecv_uint16(MY_CLIENT, p);
// Start receiving the map
SEND_COMMAND(PACKET_CLIENT_GETMAP)();
@@ -423,7 +426,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
{
_network_join_status = NETWORK_JOIN_STATUS_WAITING;
- _network_join_waiting = NetworkRecv_uint8(p);
+ _network_join_waiting = NetworkRecv_uint8(MY_CLIENT, p);
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
// We are put on hold for receiving the map.. we need GUI for this ;)
@@ -440,7 +443,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
byte maptype;
- maptype = NetworkRecv_uint8(p);
+ maptype = NetworkRecv_uint8(MY_CLIENT, p);
+
+ if (MY_CLIENT->quited)
+ return NETWORK_RECV_STATUS_CONN_LOST;
// First packet, init some stuff
if (maptype == MAP_PACKET_START) {
@@ -453,11 +459,11 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
return NETWORK_RECV_STATUS_SAVEGAME;
}
- _frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(p);
+ _frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
_network_join_kbytes = 0;
- _network_join_kbytes_total = NetworkRecv_uint32(p) / 1024;
+ _network_join_kbytes_total = NetworkRecv_uint32(MY_CLIENT, p) / 1024;
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
// The first packet does not contain any more data
@@ -473,7 +479,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
}
if (maptype == MAP_PACKET_PATCH) {
- NetworkRecvPatchSettings(p);
+ NetworkRecvPatchSettings(MY_CLIENT, p);
}
// Check if this was the last packet
@@ -481,8 +487,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
// We also get, very nice, the player_seeds in this packet
int i;
for (i = 0; i < MAX_PLAYERS; i++) {
- _player_seeds[i][0] = NetworkRecv_uint32(p);
- _player_seeds[i][1] = NetworkRecv_uint32(p);
+ _player_seeds[i][0] = NetworkRecv_uint32(MY_CLIENT, p);
+ _player_seeds[i][1] = NetworkRecv_uint32(MY_CLIENT, p);
}
fclose(file_pointer);
@@ -527,16 +533,16 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
{
- _frame_counter_server = NetworkRecv_uint32(p);
- _frame_counter_max = NetworkRecv_uint32(p);
+ _frame_counter_server = NetworkRecv_uint32(MY_CLIENT, p);
+ _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
// Test if the server supports this option
// and if we are at the frame the server is
if (p->pos < p->size) {
_sync_frame = _frame_counter_server;
- _sync_seed_1 = NetworkRecv_uint32(p);
+ _sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
#ifdef NETWORK_SEND_DOUBLE_SEED
- _sync_seed_2 = NetworkRecv_uint32(p);
+ _sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
#endif
}
#endif
@@ -555,10 +561,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
{
- _sync_frame = NetworkRecv_uint32(p);
- _sync_seed_1 = NetworkRecv_uint32(p);
+ _sync_frame = NetworkRecv_uint32(MY_CLIENT, p);
+ _sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
#ifdef NETWORK_SEND_DOUBLE_SEED
- _sync_seed_2 = NetworkRecv_uint32(p);
+ _sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
#endif
return NETWORK_RECV_STATUS_OKAY;
@@ -569,21 +575,21 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
int i;
char *dparam_char;
CommandPacket *cp = malloc(sizeof(CommandPacket));
- cp->player = NetworkRecv_uint8(p);
- cp->cmd = NetworkRecv_uint32(p);
- cp->p1 = NetworkRecv_uint32(p);
- cp->p2 = NetworkRecv_uint32(p);
- cp->tile = NetworkRecv_uint32(p);
+ cp->player = NetworkRecv_uint8(MY_CLIENT, p);
+ cp->cmd = NetworkRecv_uint32(MY_CLIENT, p);
+ cp->p1 = NetworkRecv_uint32(MY_CLIENT, p);
+ cp->p2 = NetworkRecv_uint32(MY_CLIENT, p);
+ cp->tile = NetworkRecv_uint32(MY_CLIENT, p);
/* We are going to send them byte by byte, because dparam is misused
for chars (if it is used), and else we have a BigEndian / LittleEndian
problem.. we should fix the misuse of dparam... -- TrueLight */
dparam_char = (char *)&cp->dp[0];
for (i = 0; i < lengthof(cp->dp) * 4; i++) {
- *dparam_char = NetworkRecv_uint8(p);
+ *dparam_char = NetworkRecv_uint8(MY_CLIENT, p);
dparam_char++;
}
- cp->callback = NetworkRecv_uint8(p);
- cp->frame = NetworkRecv_uint32(p);
+ cp->callback = NetworkRecv_uint8(MY_CLIENT, p);
+ cp->frame = NetworkRecv_uint32(MY_CLIENT, p);
cp->next = NULL;
// The server did send us this command..
@@ -603,16 +609,16 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
{
- NetworkAction action = NetworkRecv_uint8(p);
+ NetworkAction action = NetworkRecv_uint8(MY_CLIENT, p);
char msg[MAX_TEXT_MSG_LEN];
NetworkClientInfo *ci = NULL, *ci_to;
uint16 index;
char name[NETWORK_NAME_LENGTH];
bool self_send;
- index = NetworkRecv_uint16(p);
- self_send = NetworkRecv_uint8(p);
- NetworkRecv_string(p, msg, MAX_TEXT_MSG_LEN);
+ index = NetworkRecv_uint16(MY_CLIENT, p);
+ self_send = NetworkRecv_uint8(MY_CLIENT, p);
+ NetworkRecv_string(MY_CLIENT, p, msg, MAX_TEXT_MSG_LEN);
ci_to = NetworkFindClientInfoFromIndex(index);
if (ci_to == NULL) return NETWORK_RECV_STATUS_OKAY;
@@ -656,8 +662,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
uint16 index;
NetworkClientInfo *ci;
- index = NetworkRecv_uint16(p);
- errorno = NetworkRecv_uint8(p);
+ index = NetworkRecv_uint16(MY_CLIENT, p);
+ errorno = NetworkRecv_uint8(MY_CLIENT, p);
GetString(str, STR_NETWORK_ERR_CLIENT_GENERAL + errorno);
@@ -680,8 +686,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
uint16 index;
NetworkClientInfo *ci;
- index = NetworkRecv_uint16(p);
- NetworkRecv_string(p, str, 100);
+ index = NetworkRecv_uint16(MY_CLIENT, p);
+ NetworkRecv_string(MY_CLIENT, p, str, 100);
ci = NetworkFindClientInfoFromIndex(index);
if (ci != NULL) {
@@ -704,7 +710,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
uint16 index;
NetworkClientInfo *ci;
- index = NetworkRecv_uint16(p);
+ index = NetworkRecv_uint16(MY_CLIENT, p);
ci = NetworkFindClientInfoFromIndex(index);
if (ci != NULL)
@@ -785,7 +791,7 @@ extern const SettingDesc patch_settings[];
// This is a TEMPORARY solution to get the patch-settings
// to the client. When the patch-settings are saved in the savegame
// this should be removed!!
-void NetworkRecvPatchSettings(Packet *p)
+void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p)
{
const SettingDesc *item;
@@ -796,15 +802,15 @@ void NetworkRecvPatchSettings(Packet *p)
case SDT_BOOL:
case SDT_INT8:
case SDT_UINT8:
- *(uint8 *)(item->ptr) = NetworkRecv_uint8(p);
+ *(uint8 *)(item->ptr) = NetworkRecv_uint8(cs, p);
break;
case SDT_INT16:
case SDT_UINT16:
- *(uint16 *)(item->ptr) = NetworkRecv_uint16(p);
+ *(uint16 *)(item->ptr) = NetworkRecv_uint16(cs, p);
break;
case SDT_INT32:
case SDT_UINT32:
- *(uint32 *)(item->ptr) = NetworkRecv_uint32(p);
+ *(uint32 *)(item->ptr) = NetworkRecv_uint32(cs, p);
break;
}
item++;
@@ -829,8 +835,8 @@ NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs)
NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
while (res == NETWORK_RECV_STATUS_OKAY && (p = NetworkRecv_Packet(cs, &res)) != NULL) {
- byte type = NetworkRecv_uint8(p);
- if (type < PACKET_END && _network_client_packet[type] != NULL) {
+ byte type = NetworkRecv_uint8(MY_CLIENT, p);
+ if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->quited) {
res = _network_client_packet[type](p);
} else {
res = NETWORK_RECV_STATUS_MALFORMED_PACKET;