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authorDarkvater <darkvater@openttd.org>2005-05-12 23:47:45 +0000
committerDarkvater <darkvater@openttd.org>2005-05-12 23:47:45 +0000
commit31f8f6a7b50a47a92c2f9afec29a8bb1cbe65f5a (patch)
tree60b3edfc01f6909a55f00cf8cdcb60298f00e7d1 /network_client.c
parent033995ec6ecd443404fa1a236c6763ddc9cce321 (diff)
downloadopenttd-31f8f6a7b50a47a92c2f9afec29a8bb1cbe65f5a.tar.xz
(svn r2301) - CodeChange: prettyify ChangeOwnerShipOfPlayerItems() a bit
- CodeChange: add comments to a very ugly part of the code (network_client.c); that enforces that the server gives an ID to the client.
Diffstat (limited to 'network_client.c')
-rw-r--r--network_client.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/network_client.c b/network_client.c
index abc8cb4b7..6f4cebe01 100644
--- a/network_client.c
+++ b/network_client.c
@@ -530,7 +530,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
_local_player = OWNER_SPECTATOR;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
} else {
- // send a command to make a new player
+ /* We have arrived and ready to start playing; send a command to make a new player;
+ * the server will give us a client-id and let us in */
_local_player = 0;
NetworkSend_Command(0, 0, 0, CMD_PLAYER_CTRL, NULL);
_local_player = OWNER_SPECTATOR;