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author | Darkvater <darkvater@openttd.org> | 2005-03-12 21:21:47 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2005-03-12 21:21:47 +0000 |
commit | 010d1a9be338ec98a1e2ff50ec5b39d309a477ef (patch) | |
tree | 3e154dae321b4ae4880a4ae3ad91616338e7b720 /network_client.c | |
parent | c3f9f5efafea127f1dd8e64b627033de3aa44ac8 (diff) | |
download | openttd-010d1a9be338ec98a1e2ff50ec5b39d309a477ef.tar.xz |
(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
Diffstat (limited to 'network_client.c')
-rw-r--r-- | network_client.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/network_client.c b/network_client.c index d2aa72e72..abc8cb4b7 100644 --- a/network_client.c +++ b/network_client.c @@ -516,7 +516,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) _switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR; return NETWORK_RECV_STATUS_SAVEGAME; } - _opt_mod_ptr = &_opt; + + _opt_ptr = &_opt; // during a network game you are always in-game // Say we received the map and loaded it correctly! SEND_COMMAND(PACKET_CLIENT_MAP_OK)(); |