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authorrubidium <rubidium@openttd.org>2007-01-02 17:34:03 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 17:34:03 +0000
commitec633f3bd80b7566c96bd6bc656814d0bcaae000 (patch)
treefacba1fe3550fd9d0d0d199bbe2800540cd7ea36 /network/network_gamelist.h
parent7c835423f7bf9de268947bd7ea048bef16b7f453 (diff)
downloadopenttd-ec633f3bd80b7566c96bd6bc656814d0bcaae000.tar.xz
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
Diffstat (limited to 'network/network_gamelist.h')
-rw-r--r--network/network_gamelist.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/network/network_gamelist.h b/network/network_gamelist.h
new file mode 100644
index 000000000..c1a1a0904
--- /dev/null
+++ b/network/network_gamelist.h
@@ -0,0 +1,11 @@
+/* $Id$ */
+
+#ifndef NETWORK_GAMELIST_H
+#define NETWORK_GAMELIST_H
+
+void NetworkGameListClear(void);
+NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
+void NetworkGameListRemoveItem(NetworkGameList *remove);
+void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
+
+#endif /* NETWORK_GAMELIST_H */