diff options
author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /network/core/udp.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'network/core/udp.h')
-rw-r--r-- | network/core/udp.h | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/network/core/udp.h b/network/core/udp.h deleted file mode 100644 index 3221e664f..000000000 --- a/network/core/udp.h +++ /dev/null @@ -1,62 +0,0 @@ -/* $Id$ */ - -#ifndef NETWORK_CORE_UDP_H -#define NETWORK_CORE_UDP_H - -#ifdef ENABLE_NETWORK - -/** - * @file udp.h Basic functions to receive and send UDP packets. - */ - -///** Sending/receiving of UDP packets **//// - -void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv); -bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast); -void NetworkUDPReceive(SOCKET udp); - -/** - * Function that is called for every received UDP packet. - * @param packet the received packet - * @param client_addr the address of the sender of the packet - */ -void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr); - - -///** Sending/receiving of (large) chuncks of UDP packets **//// - - -/** Enum with all types of UDP packets. The order MUST not be changed **/ -enum { - PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information - PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information - PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies - PACKET_UDP_SERVER_DETAIL_INFO, ///< Reply of the game server about details of the game, such as companies - PACKET_UDP_SERVER_REGISTER, ///< Packet to register itself to the master server - PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succedeed - PACKET_UDP_CLIENT_GET_LIST, ///< Request for serverlist from master server - PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's - PACKET_UDP_SERVER_UNREGISTER, ///< Request to be removed from the server-list - PACKET_UDP_CLIENT_GET_NEWGRFS, ///< Requests the name for a list of GRFs (GRF_ID and MD5) - PACKET_UDP_SERVER_NEWGRFS, ///< Sends the list of NewGRF's requested. - PACKET_UDP_END ///< Must ALWAYS be on the end of this list!! (period) -}; - -void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c); -void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info); - -void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c); -void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info); - -/** - * Function that is called for every GRFConfig that is read when receiving - * a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This - * function must set all appropriate fields. This GRF is later appended to - * the grfconfig list of the NetworkGameInfo. - * @param config the GRF to handle - */ -void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config); - -#endif /* ENABLE_NETWORK */ - -#endif /* NETWORK_CORE_UDP_H */ |