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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /network/core/udp.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'network/core/udp.h')
-rw-r--r--network/core/udp.h62
1 files changed, 0 insertions, 62 deletions
diff --git a/network/core/udp.h b/network/core/udp.h
deleted file mode 100644
index 3221e664f..000000000
--- a/network/core/udp.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/* $Id$ */
-
-#ifndef NETWORK_CORE_UDP_H
-#define NETWORK_CORE_UDP_H
-
-#ifdef ENABLE_NETWORK
-
-/**
- * @file udp.h Basic functions to receive and send UDP packets.
- */
-
-///** Sending/receiving of UDP packets **////
-
-void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv);
-bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
-void NetworkUDPReceive(SOCKET udp);
-
-/**
- * Function that is called for every received UDP packet.
- * @param packet the received packet
- * @param client_addr the address of the sender of the packet
- */
-void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr);
-
-
-///** Sending/receiving of (large) chuncks of UDP packets **////
-
-
-/** Enum with all types of UDP packets. The order MUST not be changed **/
-enum {
- PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information
- PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information
- PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies
- PACKET_UDP_SERVER_DETAIL_INFO, ///< Reply of the game server about details of the game, such as companies
- PACKET_UDP_SERVER_REGISTER, ///< Packet to register itself to the master server
- PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succedeed
- PACKET_UDP_CLIENT_GET_LIST, ///< Request for serverlist from master server
- PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's
- PACKET_UDP_SERVER_UNREGISTER, ///< Request to be removed from the server-list
- PACKET_UDP_CLIENT_GET_NEWGRFS, ///< Requests the name for a list of GRFs (GRF_ID and MD5)
- PACKET_UDP_SERVER_NEWGRFS, ///< Sends the list of NewGRF's requested.
- PACKET_UDP_END ///< Must ALWAYS be on the end of this list!! (period)
-};
-
-void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c);
-void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info);
-
-void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c);
-void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info);
-
-/**
- * Function that is called for every GRFConfig that is read when receiving
- * a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This
- * function must set all appropriate fields. This GRF is later appended to
- * the grfconfig list of the NetworkGameInfo.
- * @param config the GRF to handle
- */
-void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config);
-
-#endif /* ENABLE_NETWORK */
-
-#endif /* NETWORK_CORE_UDP_H */