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authortron <tron@openttd.org>2005-07-21 18:44:27 +0000
committertron <tron@openttd.org>2005-07-21 18:44:27 +0000
commit284d9ed7fb9704f043220414efe0886aa2fa158e (patch)
tree40c76d5b06cedd6690c474d31ee1fed9d3ab7b55 /network.h
parent31e87de71e945c55b70695eda79510d9530d4eb6 (diff)
downloadopenttd-284d9ed7fb9704f043220414efe0886aa2fa158e.tar.xz
(svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
Diffstat (limited to 'network.h')
-rw-r--r--network.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/network.h b/network.h
index 46d4d349d..3139a3e4d 100644
--- a/network.h
+++ b/network.h
@@ -5,6 +5,8 @@
#ifdef ENABLE_NETWORK
+#include "player.h"
+
// If this line is enable, every frame will have a sync test
// this is not needed in normal games. Normal is like 1 sync in 100
// frames. You can enable this if you have a lot of desyncs on a certain