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author | Darkvater <darkvater@openttd.org> | 2006-10-17 23:34:12 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-10-17 23:34:12 +0000 |
commit | e97d801d9255d405690141cffc5e3488bb419273 (patch) | |
tree | 60abaed2f57035730d0ffc371d9915b76b3426c2 /network.h | |
parent | 7cdf6f0aff61598ec5d38dc3826ce6d1252248f5 (diff) | |
download | openttd-e97d801d9255d405690141cffc5e3488bb419273.tar.xz |
(svn r6816) -Codechange: Some coding style, variable localization, const correctness.
-Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
Diffstat (limited to 'network.h')
-rw-r--r-- | network.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -229,7 +229,7 @@ void NetworkShutDown(void); void NetworkGameLoop(void); void NetworkUDPGameLoop(void); bool NetworkServerStart(void); -bool NetworkClientConnectGame(const char* host, unsigned short port); +bool NetworkClientConnectGame(const char *host, uint16 port); void NetworkReboot(void); void NetworkDisconnect(void); @@ -252,6 +252,6 @@ static inline void NetworkShutDown(void) {} /* These variables must always be registered! */ VARDEF bool _network_dedicated; ///< are we a dedicated server? VARDEF bool _network_advertise; ///< is the server advertising to the master server? -VARDEF PlayerID _network_playas; ///< an id to play as.. +VARDEF PlayerID _network_playas; ///< an id to play as.. (see players.h:Players) #endif /* NETWORK_H */ |