From e97d801d9255d405690141cffc5e3488bb419273 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Tue, 17 Oct 2006 23:34:12 +0000 Subject: (svn r6816) -Codechange: Some coding style, variable localization, const correctness. -Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState --- network.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'network.h') diff --git a/network.h b/network.h index 20a4a5df8..61e7dab84 100644 --- a/network.h +++ b/network.h @@ -229,7 +229,7 @@ void NetworkShutDown(void); void NetworkGameLoop(void); void NetworkUDPGameLoop(void); bool NetworkServerStart(void); -bool NetworkClientConnectGame(const char* host, unsigned short port); +bool NetworkClientConnectGame(const char *host, uint16 port); void NetworkReboot(void); void NetworkDisconnect(void); @@ -252,6 +252,6 @@ static inline void NetworkShutDown(void) {} /* These variables must always be registered! */ VARDEF bool _network_dedicated; ///< are we a dedicated server? VARDEF bool _network_advertise; ///< is the server advertising to the master server? -VARDEF PlayerID _network_playas; ///< an id to play as.. +VARDEF PlayerID _network_playas; ///< an id to play as.. (see players.h:Players) #endif /* NETWORK_H */ -- cgit v1.2.3-70-g09d2