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author | ludde <ludde@openttd.org> | 2005-07-16 12:59:23 +0000 |
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committer | ludde <ludde@openttd.org> | 2005-07-16 12:59:23 +0000 |
commit | 8ff1f8c5262c6804cd1a9ed57e94ddcce3fecc54 (patch) | |
tree | e17b5f56d14d21887e4a302f32c3469ab48bb91c /network.h | |
parent | f12b3a0c1816dc5a8b95132b95025740f6c2b438 (diff) | |
download | openttd-8ff1f8c5262c6804cd1a9ed57e94ddcce3fecc54.tar.xz |
(svn r2589) Fix: [network] Fixed static variable that wasn't initialized. Would stop the sync checking from working in some cases.
Diffstat (limited to 'network.h')
-rw-r--r-- | network.h | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -146,6 +146,8 @@ VARDEF char _network_unique_id[NETWORK_NAME_LENGTH]; // Our own unique ID VARDEF uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode VARDEF uint32 _frame_counter_max; // To where we may go with our clients +VARDEF uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients. + // networking settings VARDEF uint32 _network_ip_list[MAX_INTERFACES + 1]; // Network IPs VARDEF uint16 _network_game_count; |