From 8ff1f8c5262c6804cd1a9ed57e94ddcce3fecc54 Mon Sep 17 00:00:00 2001 From: ludde Date: Sat, 16 Jul 2005 12:59:23 +0000 Subject: (svn r2589) Fix: [network] Fixed static variable that wasn't initialized. Would stop the sync checking from working in some cases. --- network.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'network.h') diff --git a/network.h b/network.h index 2aa213e51..46d4d349d 100644 --- a/network.h +++ b/network.h @@ -146,6 +146,8 @@ VARDEF char _network_unique_id[NETWORK_NAME_LENGTH]; // Our own unique ID VARDEF uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode VARDEF uint32 _frame_counter_max; // To where we may go with our clients +VARDEF uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients. + // networking settings VARDEF uint32 _network_ip_list[MAX_INTERFACES + 1]; // Network IPs VARDEF uint16 _network_game_count; -- cgit v1.2.3-54-g00ecf