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authortruelight <truelight@openttd.org>2005-01-02 12:03:43 +0000
committertruelight <truelight@openttd.org>2005-01-02 12:03:43 +0000
commita11f46fed48fa6606f2d84c8f96d79efbad83197 (patch)
tree9f7b9f8c971ff9369911613d44bb0367e7d30389 /network.h
parent5d065845453b47791afec27a373b9ff9728ead1e (diff)
downloadopenttd-a11f46fed48fa6606f2d84c8f96d79efbad83197.tar.xz
(svn r1322) -Add: banning system (mostly tnx to guru3)
A server can ban people via ClientList Both server and dedicated can do it via console: 'ban', 'unban', 'banlist'.
Diffstat (limited to 'network.h')
-rw-r--r--network.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/network.h b/network.h
index 23b708802..e104d55bd 100644
--- a/network.h
+++ b/network.h
@@ -194,6 +194,8 @@ NetworkGameList *NetworkQueryServer(const byte* host, unsigned short port, bool
// Those variables must always be registered!
#define MAX_SAVED_SERVERS 10
VARDEF char *_network_host_list[MAX_SAVED_SERVERS];
+#define MAX_BANS 25
+VARDEF char *_network_ban_list[MAX_BANS];
VARDEF bool _networking;
VARDEF bool _network_available; // is network mode available?
VARDEF bool _network_server; // network-server is active