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authorpeter1138 <peter1138@openttd.org>2006-01-19 17:50:40 +0000
committerpeter1138 <peter1138@openttd.org>2006-01-19 17:50:40 +0000
commite78997fdfd963ca9b382a949d71056ccaef8f0eb (patch)
tree458baf2f0c3216b2d748ed0f28bb2c37f51830b4 /network.c
parent6971aee967b53da11a432f91103847da1db80e22 (diff)
downloadopenttd-e78997fdfd963ca9b382a949d71056ccaef8f0eb.tar.xz
(svn r3409) - Change the server advertisement interval to use the frame counter instead
of game days. This allows a paused server to continue to advertise itself. This also fixes advertising for games that start before 1922.
Diffstat (limited to 'network.c')
-rw-r--r--network.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/network.c b/network.c
index d7e4cd32d..444bf4d5f 100644
--- a/network.c
+++ b/network.c
@@ -983,7 +983,8 @@ bool NetworkServerStart(void)
if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
/* Try to register us to the master server */
- _network_last_advertise_date = 0;
+ _network_last_advertise_frame = 0;
+ _network_need_advertise = true;
NetworkUDPAdvertise();
return true;
}
@@ -1321,7 +1322,8 @@ void NetworkStartUp(void)
// Network is available
_network_available = true;
_network_dedicated = false;
- _network_last_advertise_date = 0;
+ _network_last_advertise_frame = 0;
+ _network_need_advertise = true;
_network_advertise_retries = 0;
/* Load the ip from the openttd.cfg */