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authordarkvater <darkvater@openttd.org>2004-12-15 00:31:08 +0000
committerdarkvater <darkvater@openttd.org>2004-12-15 00:31:08 +0000
commitc58549d512495568afcc2a6a8ecef8325c4aac33 (patch)
treeabede9dde98130661ade81d3386600bcf406e07b /network.c
parent6cb53e7d34b75ba4c2938dbb623ba100c74c0798 (diff)
downloadopenttd-c58549d512495568afcc2a6a8ecef8325c4aac33.tar.xz
(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
Diffstat (limited to 'network.c')
-rw-r--r--network.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/network.c b/network.c
index c031051b6..af4b3b8ea 100644
--- a/network.c
+++ b/network.c
@@ -783,6 +783,8 @@ bool NetworkClientConnectGame(const byte* host, unsigned short port)
return _networking;
}
+extern const char _openttd_revision[];
+
void NetworkInitGameInfo(void)
{
NetworkClientInfo *ci;