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authortruelight <truelight@openttd.org>2004-12-14 20:27:00 +0000
committertruelight <truelight@openttd.org>2004-12-14 20:27:00 +0000
commitb6c74c1c2077ce0c4dcd525890ea739a807f1508 (patch)
tree414a017a79ae9c8b05c4483bd6e6130f2b814562 /network.c
parent52aeaebde0f813375a5b08425fe522ffe1cc55c0 (diff)
downloadopenttd-b6c74c1c2077ce0c4dcd525890ea739a807f1508.tar.xz
(svn r1090) -Fix: Made the _openttd_revision variable global, and with that
hopefully killed the windows-revision problem. If WITH_REV is defined, for both Windows as *nix system _openttd_revision is filled with normal info, else _openttd_revision is set to 'norev000' -Fix: Small possible server-crash
Diffstat (limited to 'network.c')
-rw-r--r--network.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/network.c b/network.c
index 836ccb6e0..c031051b6 100644
--- a/network.c
+++ b/network.c
@@ -785,16 +785,6 @@ bool NetworkClientConnectGame(const byte* host, unsigned short port)
void NetworkInitGameInfo(void)
{
-#ifdef WITH_REV_HACK
- #define WITH_REV
- const char _openttd_revision[] = WITH_REV_HACK;
-#else
- #if defined(WITH_REV)
- extern char _openttd_revision[];
- #else
- const char _openttd_revision[] = "norev000";
- #endif
-#endif
NetworkClientInfo *ci;
ttd_strlcpy(_network_game_info.server_name, _network_server_name, sizeof(_network_game_info.server_name));