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authordarkvater <darkvater@openttd.org>2004-08-10 14:14:00 +0000
committerdarkvater <darkvater@openttd.org>2004-08-10 14:14:00 +0000
commit804f038594ccd7d12b776299038f9bc5809f90e5 (patch)
tree55ef141185c7dd684c505675aec96c660a9bae71 /network.c
parentefaeb275f78e18d594d9ee8ff04eccd2dc59512c (diff)
downloadopenttd-804f038594ccd7d12b776299038f9bc5809f90e5.tar.xz
(svn r2) -Fix [993829] UDP Fixes (lucaspiller)
-Fix change 255/0xFF to OWNER_SPECTATOR for spectator stuff (TrueLight)
Diffstat (limited to 'network.c')
-rw-r--r--network.c20
1 files changed, 14 insertions, 6 deletions
diff --git a/network.c b/network.c
index dab4835f8..dd32030d9 100644
--- a/network.c
+++ b/network.c
@@ -482,13 +482,13 @@ static void HandleFilePacket(FilePacketHdr *fp)
// send a command to make a new player
_local_player = 0;
NetworkSendCommand(0, 0, 0, CMD_PLAYER_CTRL, NULL);
- _local_player = 0xff;
+ _local_player = OWNER_SPECTATOR;
} else {
// take control over an existing company
if (DEREF_PLAYER(_network_playas-1)->is_active)
_local_player = _network_playas-1;
else
- _local_player = 0xff;
+ _local_player = OWNER_SPECTATOR;
}
} else {
@@ -971,9 +971,10 @@ void NetworkListen(int port)
_listensocket = ls;
}
-void NetworkInitialize()
+void NetworkInitialize(const char *hostname)
{
ClientState *cs;
+
#if defined(WIN32)
WSADATA wsa;
if (WSAStartup(MAKEWORD(2,0), &wsa) != 0)
@@ -993,8 +994,15 @@ void NetworkInitialize()
for(cs=_clients; cs != &_clients[MAX_CLIENTS]; cs++)
cs->socket = INVALID_SOCKET;
- // startup udp listener
- NetworkUDPListen(_network_port);
+ /* startup udp listener
+ * - only if this instance is a server, so clients can find it
+ * OR
+ * - a client, wanting to find a server to connect to
+ */
+ if (hostname == NULL || strcmp(hostname,"auto") == 0) {
+ printf("Trying to open UDP port...\n");
+ NetworkUDPListen(_network_port);
+ }
}
void NetworkShutdown()
@@ -1168,7 +1176,7 @@ bool NetworkUDPSearchServer() {
#else // ENABLE_NETWORK
// stubs
-void NetworkInitialize() {}
+void NetworkInitialize(const char *hostname) {}
void NetworkShutdown() {}
void NetworkListen(int port) {}
void NetworkConnect(const char *hostname, int port) {}