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author | tron <tron@openttd.org> | 2005-08-14 18:10:18 +0000 |
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committer | tron <tron@openttd.org> | 2005-08-14 18:10:18 +0000 |
commit | a7d6b41c6aad0b6543e469bece10e1c7e531cb84 (patch) | |
tree | 4ffc4a0a48b8c38e767e4f8bf67bb8d49d86101e /misc_gui.c | |
parent | 45b79d7347daee02557278de3d6b7cf25efa69a5 (diff) | |
download | openttd-a7d6b41c6aad0b6543e469bece10e1c7e531cb84.tar.xz |
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
Diffstat (limited to 'misc_gui.c')
-rw-r--r-- | misc_gui.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/misc_gui.c b/misc_gui.c index 0b514af32..0b1bcb103 100644 --- a/misc_gui.c +++ b/misc_gui.c @@ -4,8 +4,8 @@ #include "openttd.h" #include "debug.h" #include "functions.h" +#include "gfxinit.h" #include "saveload.h" -#include "spritecache.h" #include "strings.h" #include "table/sprites.h" #include "table/strings.h" |