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authordarkvater <darkvater@openttd.org>2004-12-21 23:27:58 +0000
committerdarkvater <darkvater@openttd.org>2004-12-21 23:27:58 +0000
commit160a0a5ee1b539c71c35e0f4fdc84841a1d3be70 (patch)
treee7f0d0b320fd24814891039231dcd5eab36423f2 /misc_gui.c
parent9a0c994fa89e14d2b77c83f39355b7de301fec1a (diff)
downloadopenttd-160a0a5ee1b539c71c35e0f4fdc84841a1d3be70.tar.xz
(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
Diffstat (limited to 'misc_gui.c')
-rw-r--r--misc_gui.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/misc_gui.c b/misc_gui.c
index e9906297a..a5e7db7a0 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -675,7 +675,12 @@ void UnclickSomeWindowButtons(Window *w, uint32 mask)
void UnclickWindowButtons(Window *w)
{
+ bool sticky = false;
+ if (w->desc_flags & WDF_STICKY_BUTTON && HASBIT(w->click_state, 2)) sticky = true;
+
UnclickSomeWindowButtons(w, (uint32)-1);
+
+ if (sticky) SETBIT(w->click_state, 2);
}