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authormatthijs <matthijs@openttd.org>2005-01-31 11:23:10 +0000
committermatthijs <matthijs@openttd.org>2005-01-31 11:23:10 +0000
commita2dec6c32a8a7907fc3faaae761c97132c11a088 (patch)
treed44a0a41fee496e1abc2bb31d1f29e733309f757 /misc.c
parentb64c375f2f9cbe0dca4f88e3fe3f613db03b84a4 (diff)
downloadopenttd-a2dec6c32a8a7907fc3faaae761c97132c11a088.tar.xz
(svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships. - Uses A* pathfinding (same codebase as the new ai). - Currently unlimited search depth, so might perform badly on large maps/networks (especially ships). - Will always find a route if there is one. - Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values). - With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again. - Feature: Disabling 90 degree turns for trains and ships. - Requires NPF to be enabled. - Ships and trains can no longer make weird 90 degree turns on tile borders. - Codechange: Removed table/directions.h. - table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location? - Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault. - Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64. - Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED. - Codechange: Moved TileAddWrap() to map.[ch] - Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). - Codechange: Moved IsTrainStationTile() to station.h - Add: IsRoadStationTile() and GetRoadStationDir().
Diffstat (limited to 'misc.c')
-rw-r--r--misc.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/misc.c b/misc.c
index f4e363585..bb7eb4f0e 100644
--- a/misc.c
+++ b/misc.c
@@ -173,6 +173,7 @@ void InitializeStations(void);
static void InitializeNameMgr(void);
void InitializePlayers(void);
static void InitializeCheats(void);
+void InitializeNPF(void);
void GenerateLandscape(void);
void GenerateClearTile(void);
@@ -235,6 +236,7 @@ void InitializeGame(uint log_x, uint log_y)
InitializeNameMgr();
InitializeVehiclesGuiList();
InitializeTrains();
+ InitializeNPF();
InitializePlayers();
InitializeCheats();