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authorbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
committerbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
commit29d8c5bb5056dc8efa6c953595056697fc876760 (patch)
tree5fb0d626bc9f756094332a0dd97b98d42fce0a55 /misc.c
parenta11f46fed48fa6606f2d84c8f96d79efbad83197 (diff)
downloadopenttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'misc.c')
-rw-r--r--misc.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/misc.c b/misc.c
index 922a3f157..4a9789ede 100644
--- a/misc.c
+++ b/misc.c
@@ -9,6 +9,7 @@
#include "network.h"
#include "network_data.h"
#include "network_server.h"
+#include "engine.h"
extern void StartupEconomy();
extern void InitNewsItemStructs();
@@ -182,6 +183,13 @@ void ConvertGroundTilesIntoWaterTiles();
void InitializeGame()
{
+ // Initialize the autoreplace array. Needs to be cleared between each game
+ int i;
+ for (i = 0; i < 256; i++) {
+ _autoreplace_array[i] = i;
+ }
+ AddTypeToEngines(); // make sure all engines have a type
+
SetObjectToPlace(1, 0, 0, 0);
_pause = 0;