From 29d8c5bb5056dc8efa6c953595056697fc876760 Mon Sep 17 00:00:00 2001 From: bjarni Date: Sun, 2 Jan 2005 17:23:04 +0000 Subject: (svn r1323) Adding autoreplace feature This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame() --- misc.c | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'misc.c') diff --git a/misc.c b/misc.c index 922a3f157..4a9789ede 100644 --- a/misc.c +++ b/misc.c @@ -9,6 +9,7 @@ #include "network.h" #include "network_data.h" #include "network_server.h" +#include "engine.h" extern void StartupEconomy(); extern void InitNewsItemStructs(); @@ -182,6 +183,13 @@ void ConvertGroundTilesIntoWaterTiles(); void InitializeGame() { + // Initialize the autoreplace array. Needs to be cleared between each game + int i; + for (i = 0; i < 256; i++) { + _autoreplace_array[i] = i; + } + AddTypeToEngines(); // make sure all engines have a type + SetObjectToPlace(1, 0, 0, 0); _pause = 0; -- cgit v1.2.3-54-g00ecf