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author | truelight <truelight@openttd.org> | 2004-08-09 17:04:08 +0000 |
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committer | truelight <truelight@openttd.org> | 2004-08-09 17:04:08 +0000 |
commit | efaeb275f78e18d594d9ee8ff04eccd2dc59512c (patch) | |
tree | bc8e1f56d77706d14d048cb2d99e53291930b520 /main_gui.c | |
download | openttd-efaeb275f78e18d594d9ee8ff04eccd2dc59512c.tar.xz |
(svn r1) Import of revision 975 of old (crashed) SVN
Diffstat (limited to 'main_gui.c')
-rw-r--r-- | main_gui.c | 2225 |
1 files changed, 2225 insertions, 0 deletions
diff --git a/main_gui.c b/main_gui.c new file mode 100644 index 000000000..5ab08aece --- /dev/null +++ b/main_gui.c @@ -0,0 +1,2225 @@ +#include "stdafx.h" +#include "ttd.h" + +#include "window.h" +#include "gui.h" +#include "viewport.h" +#include "gfx.h" +#include "player.h" +#include "command.h" +#include "news.h" +#include "town.h" +#include "vehicle.h" + +#include "table/animcursors.h" + + +extern void DoTestSave(); +extern void DoTestLoad(); + +extern bool disable_computer; + +static int _rename_id; +static int _rename_what; + +static byte _terraform_size = 1; +static byte _last_built_railtype; +extern void GenerateWorld(int mode); + +extern void GenerateIndustries(); +extern void GenerateTowns(); + +static void HandleOnEditText(WindowEvent *e) { + byte *b = e->edittext.str; + int id; + memcpy(_decode_parameters, b, 32); + + id = _rename_id; + + switch(_rename_what) { + case 0: + // for empty string send "remove sign" parameter + DoCommandP(0, id, (*b==0)?1:0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME)); + break; + case 1: + if(*b == 0) + return; + DoCommandP(0, id, 0, NULL, CMD_RENAME_CHECKPOINT | CMD_MSG(STR_CANT_CHANGE_CHECKPOINT_NAME)); + break; + } +} + +// this code is shared for the majority of the pushbuttons +bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc) +{ + uint32 mask = 1 << widget; + + if (w->disabled_state & mask) + return false; + + if (!_no_button_sound) SndPlayFx(0x13); + SetWindowDirty(w); + + if (w->click_state & mask) { + ResetObjectToPlace(); + return false; + } + + SetObjectToPlace(cursor, mode, w->window_class, w->window_number); + w->click_state |= mask; + _place_proc = placeproc; + return true; +} + + +void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2) +{ + if (success) { SndPlayTileFx(0x10, tile); } +} + + +typedef void ToolbarButtonProc(Window *w); + +static void ToolbarPauseClick(Window *w) +{ + if (DoCommandP(0, _pause?0:1, 0, NULL, CMD_PAUSE)) + SndPlayFx(0x13); +} + +static void ToolbarFastForwardClick(Window *w) +{ + _fast_forward ^= true; + SndPlayFx(0x13); +} + + +typedef void MenuClickedProc(int index); + + +void MenuClickSettings(int index) +{ + switch(index) { + case 0: ShowGameOptions(); return; + case 1: ShowGameDifficulty(); return; + case 2: ShowPatchesSelection(); return; + case 4: _display_opt ^= DO_SHOW_TOWN_NAMES; MarkWholeScreenDirty(); return; + case 5: _display_opt ^= DO_SHOW_STATION_NAMES; MarkWholeScreenDirty(); return; + case 6: _display_opt ^= DO_SHOW_SIGNS; MarkWholeScreenDirty(); return; + case 7: _display_opt ^= DO_CHECKPOINTS; MarkWholeScreenDirty(); return; + case 8: _display_opt ^= DO_FULL_ANIMATION; MarkWholeScreenDirty(); return; + case 9: _display_opt ^= DO_FULL_DETAIL; MarkWholeScreenDirty(); return; + case 10: _display_opt ^= DO_TRANS_BUILDINGS; MarkWholeScreenDirty(); return; + } +} + +void MenuClickSaveLoad(int index) +{ + if (_game_mode == GM_EDITOR) { + switch(index) { + case 0: + ShowSaveLoadDialog(SLD_SAVE_SCENARIO); + break; + case 1: + ShowSaveLoadDialog(SLD_LOAD_SCENARIO); + break; + case 2: + AskExitToGameMenu(); + break; + case 4: + AskExitGame(); + break; + } + } else { + switch(index) { + case 0: + ShowSaveLoadDialog(SLD_SAVE_GAME); + break; + case 1: + ShowSaveLoadDialog(SLD_LOAD_GAME); + break; + case 2: + AskExitToGameMenu(); + break; + case 3: + AskExitGame(); + break; + } + } +} + +void MenuClickMap(int index) +{ + switch(index) { + case 0: ShowSmallMap(); break; + } +} + +void MenuClickTown(int index) +{ + ShowTownDirectory(); +} + +void MenuClickScenMap(int index) +{ + switch(index) { + case 0: ShowSmallMap(); break; + case 1: ShowTownDirectory(); break; + } +} + +void MenuClickSubsidies(int index) +{ + ShowSubsidiesList(); +} + +void MenuClickStations(int index) +{ + ShowPlayerStations(index); +} + +void MenuClickFinances(int index) +{ + ShowPlayerFinances(index); +} + +void MenuClickCompany(int index) +{ + ShowPlayerCompany(index); +} + + +void MenuClickGraphs(int index) +{ + switch(index) { + case 0: ShowOperatingProfitGraph(); return; + case 1: ShowIncomeGraph(); return; + case 2: ShowDeliveredCargoGraph(); return; + case 3: ShowPerformanceHistoryGraph(); return; + case 4: ShowCompanyValueGraph(); return; + case 5: ShowCargoPaymentRates(); return; + } +} + +void MenuClickLeague(int index) +{ + ShowCompanyLeagueTable(); +} + +void MenuClickIndustry(int index) +{ + switch(index) { + case 0: ShowBuildIndustryWindow(); break; + case 1: ShowIndustryDirectory(); break; + } +} + +void MenuClickShowTrains(int index) +{ + ShowPlayerTrains(index); +} + +void MenuClickShowRoad(int index) +{ + ShowPlayerRoadVehicles(index); +} + +void MenuClickShowShips(int index) +{ + ShowPlayerShips(index); +} + +void MenuClickShowAir(int index) +{ + ShowPlayerAircraft(index); +} + +void MenuClickBuildRail(int index) +{ + Player *p = DEREF_PLAYER(_local_player); + _last_built_railtype = min(index, p->max_railtype-1); + ShowBuildRailToolbar(_last_built_railtype, -1); +} + +void MenuClickBuildRoad(int index) +{ + ShowBuildRoadToolbar(); +} + +void MenuClickBuildWater(int index) +{ + ShowBuildDocksToolbar(); +} + +void MenuClickBuildAir(int index) +{ + ShowBuildAirToolbar(); +} + +void ShowRenameSignWindow(SignStruct *ss) +{ + _rename_id = ss - _sign_list; + _rename_what = 0; + ShowQueryString(ss->str, STR_280B_EDIT_SIGN_TEXT, 30, 180, 1, 0); +} + +void ShowRenameCheckpointWindow(Checkpoint *cp) +{ + int id = cp - _checkpoints; + _rename_id = id; + _rename_what = 1; + SET_DPARAM16(0, id); + ShowQueryString(STR_CHECKPOINT_RAW, STR_EDIT_CHECKPOINT_NAME, 30, 180, 1, 0); +} + +static void CcPlaceSign(bool success, uint tile, uint32 p1, uint32 p2) +{ + if (success) { + ShowRenameSignWindow(_new_sign_struct); + ResetObjectToPlace(); + } +} + +void PlaceProc_Sign(uint tile) +{ + DoCommandP(tile, 0, 0, CcPlaceSign, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE)); +} + +static void SelectSignTool() +{ + if (_cursor.sprite == 0x2D2) + ResetObjectToPlace(); + else { + SetObjectToPlace(0x2D2, 1, 1, 0); + _place_proc = PlaceProc_Sign; + } +} + +void MenuClickForest(int index) +{ + switch(index) { + case 0: ShowTerraformToolbar(); break; + case 1: ShowBuildTreesToolbar(); break; + case 2: SelectSignTool(); break; + } +} + +void MenuClickMusicWindow(int index) +{ + ShowMusicWindow(); +} + +void MenuClickNewspaper(int index) +{ + switch(index) { + case 0: ShowLastNewsMessage(); break; + case 1: ShowMessageOptions(); break; + case 2: ShowMessageHistory(); break; + case 3: ; /* XXX: chat not done */ + } +} + +void MenuClickHelp(int index) +{ + switch(index) { + case 0: PlaceLandBlockInfo(); break; + case 2: _make_screenshot = 1; break; + case 3: _make_screenshot = 2; break; + case 4: ShowAboutWindow(); break; + } +} + +static MenuClickedProc * const _menu_clicked_procs[] = { + NULL, /* 0 */ + NULL, /* 1 */ + MenuClickSettings, /* 2 */ + MenuClickSaveLoad, /* 3 */ + MenuClickMap, /* 4 */ + MenuClickTown, /* 5 */ + MenuClickSubsidies, /* 6 */ + MenuClickStations, /* 7 */ + MenuClickFinances, /* 8 */ + MenuClickCompany, /* 9 */ + MenuClickGraphs, /* 10 */ + MenuClickLeague, /* 11 */ + MenuClickIndustry, /* 12 */ + MenuClickShowTrains, /* 13 */ + MenuClickShowRoad, /* 14 */ + MenuClickShowShips, /* 15 */ + MenuClickShowAir, /* 16 */ + MenuClickScenMap, /* 17 */ + NULL, /* 18 */ + MenuClickBuildRail, /* 19 */ + MenuClickBuildRoad, /* 20 */ + MenuClickBuildWater, /* 21 */ + MenuClickBuildAir, /* 22 */ + MenuClickForest, /* 23 */ + MenuClickMusicWindow, /* 24 */ + MenuClickNewspaper, /* 25 */ + MenuClickHelp, /* 26 */ +}; + +static void MenuWndProc(Window *w, WindowEvent *e) +{ + switch(e->event) { + case WE_PAINT: { + int count,sel; + int x,y; + uint16 chk; + StringID string; + int eo; + int inc; + + DrawWindowWidgets(w); + + count = WP(w,menu_d).item_count; + sel = WP(w,menu_d).sel_index; + chk = WP(w,menu_d).checked_items; + string = WP(w,menu_d).string_id; + + x = 1; + y = 1; + + eo = 157; + + inc = (chk != 0) ? 2 : 1; + + do { + if (sel== 0) GfxFillRect(x, y, x + eo, y+9, 0); + DrawString(x + 2, y, (StringID)(string + (chk&1)), (byte)(sel==0?(byte)0xC:(byte)0x10)); + y += 10; + string += inc; + chk >>= 1; + } while (--sel,--count); + } break; + + case WE_DESTROY: { + Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0); + v->click_state &= ~(1 << WP(w,menu_d).main_button); + SetWindowDirty(v); + return; + } + + case WE_POPUPMENU_SELECT: { + int index = GetMenuItemIndex(w, e->popupmenu.pt.x, e->popupmenu.pt.y); + int action_id; + + + if (index < 0) { + Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0); + if (GetWidgetFromPos(w2, e->popupmenu.pt.x - w2->left, e->popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button) + index = WP(w,menu_d).sel_index; + } + + action_id = WP(w,menu_d).action_id; + DeleteWindow(w); + + if (index >= 0) + _menu_clicked_procs[action_id](index); + + break; + } + case WE_POPUPMENU_OVER: { + int index = GetMenuItemIndex(w, e->popupmenu.pt.x, e->popupmenu.pt.y); + + if (index == -1 || index == WP(w,menu_d).sel_index) + return; + + WP(w,menu_d).sel_index = index; + SetWindowDirty(w); + return; + } + } +} + +static Widget _menu_widgets[] = { +{ WWT_PANEL, 14, 0, 159, 0, 65535, 0}, +{ WWT_LAST}, +}; + + +static Widget _player_menu_widgets[] = { +{ WWT_PANEL, 14, 0, 240, 0, 81, 0}, +{ WWT_LAST}, +}; + + +static int GetPlayerIndexFromMenu(int index) +{ + Player *p; + + if (index >= 0) { + FOR_ALL_PLAYERS(p) { + if (p->is_active) { + if (--index < 0) + return p->index; + } + } + } + return -1; +} + +static void UpdatePlayerMenuHeight(Window *w) +{ + int num = 0; + Player *p; + + FOR_ALL_PLAYERS(p) { + if (p->is_active) + num++; + } + + if (WP(w,menu_d).item_count != num) { + WP(w,menu_d).item_count = num; + SetWindowDirty(w); + num = num * 10 + 2; + w->height = num; + _player_menu_widgets[0].bottom = _player_menu_widgets[0].top + num - 1; + SetWindowDirty(w); + } +} + +static void PlayerMenuWndProc(Window *w, WindowEvent *e) +{ + switch(e->event) { + case WE_PAINT: { + int x,y; + byte sel, color; + Player *p; + uint16 chk; + + UpdatePlayerMenuHeight(w); + DrawWindowWidgets(w); + + x = 1; + y = 1; + sel = WP(w,menu_d).sel_index; + chk = WP(w,menu_d).checked_items; // let this mean gray items. + + FOR_ALL_PLAYERS(p) { + if (p->is_active) { + if (p->index == sel) { + GfxFillRect(x, y, x + 0xEE, y + 9, 0); + } + DrawSprite( ((p->player_color + 0x307)<<16)+0x82EB, x+2, y+1); + + SET_DPARAM16(0, p->name_1); + SET_DPARAM32(1, p->name_2); + SET_DPARAM16(2, GetPlayerNameString(p->index)); + + color = (byte)((p->index==sel) ? 0xC : 0x10); + if (chk&1) color = 14; + DrawString(x+0x13, y, STR_7021, color); + + y += 10; + } + chk >>= 1; + } + break; + } + + case WE_DESTROY: { + Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0); + v->click_state &= ~(1 << WP(w,menu_d).main_button); + SetWindowDirty(v); + return; + } + + case WE_POPUPMENU_SELECT: { + int index = GetPlayerIndexFromMenu(GetMenuItemIndex(w, e->popupmenu.pt.x, e->popupmenu.pt.y)); + int action_id = WP(w,menu_d).action_id; + + if (index < 0) { + Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0); + if (GetWidgetFromPos(w2, e->popupmenu.pt.x - w2->left, e->popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button) + index = WP(w,menu_d).sel_index; + } + + DeleteWindow(w); + + if (index >= 0) { + assert(index >= 0 && index < 30); + _menu_clicked_procs[action_id](index); + } + break; + } + case WE_POPUPMENU_OVER: { + int index; + UpdatePlayerMenuHeight(w); + index = GetPlayerIndexFromMenu(GetMenuItemIndex(w, e->popupmenu.pt.x, e->popupmenu.pt.y)); + + if (index == -1 || index == WP(w,menu_d).sel_index) + return; + + WP(w,menu_d).sel_index = index; + SetWindowDirty(w); + return; + } + } +} + +static Window *PopupMainToolbMenu(Window *w, int x, int main_button, StringID base_string, int item_count) +{ + int h; + + x += w->left; + + SETBIT(w->click_state, (byte)main_button); + InvalidateWidget(w, (byte)main_button); + + DeleteWindowById(WC_TOOLBAR_MENU, 0); + + _menu_widgets[0].bottom = h = item_count * 10 + 1; + w = AllocateWindow(x, 0x16, 0xA0, h+1, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets); + w->flags4 &= ~WF_WHITE_BORDER_MASK; + + WP(w,menu_d).item_count = item_count; + WP(w,menu_d).sel_index = 0; + WP(w,menu_d).main_button = main_button; + WP(w,menu_d).action_id = (main_button >> 8) ? (main_button >> 8) : main_button; + WP(w,menu_d).string_id = base_string; + WP(w,menu_d).checked_items = 0; + + _popup_menu_active = true; + + SndPlayFx(0x13); + + return w; +} + +static Window *PopupMainPlayerToolbMenu(Window *w, int x, int main_button, int gray) +{ + x += w->left; + + SETBIT(w->click_state, main_button); + InvalidateWidget(w, main_button); + + DeleteWindowById(WC_TOOLBAR_MENU, 0); + w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets); + w->flags4 &= ~WF_WHITE_BORDER_MASK; + WP(w,menu_d).item_count = 0; + WP(w,menu_d).sel_index = _local_player != 0xff ? _local_player : 0; + WP(w,menu_d).action_id = main_button; + WP(w,menu_d).main_button = main_button; + WP(w,menu_d).checked_items = gray; + _popup_menu_active = true; + SndPlayFx(0x13); + return w; +} + +static void ToolbarSaveClick(Window *w) +{ + PopupMainToolbMenu(w, 66, 3, STR_015C_SAVE_GAME, 4); +} + +static void ToolbarMapClick(Window *w) +{ + PopupMainToolbMenu(w, 96, 4, STR_02DE_MAP_OF_WORLD, 1); +} + +static void ToolbarTownClick(Window *w) +{ + PopupMainToolbMenu(w, 118, 5, STR_02BB_TOWN_DIRECTORY, 1); +} + +static void ToolbarSubsidiesClick(Window *w) +{ + PopupMainToolbMenu(w, 140, 6, STR_02DD_SUBSIDIES, 1); +} + +static void ToolbarStationsClick(Window *w) +{ + PopupMainPlayerToolbMenu(w, 162, 7, 0); +} + +static void ToolbarMoneyClick(Window *w) +{ + PopupMainPlayerToolbMenu(w, 191, 8, 0); +} + +static void ToolbarPlayersClick(Window *w) +{ + PopupMainPlayerToolbMenu(w, 213, 9, 0); +} + +static void ToolbarGraphsClick(Window *w) +{ + PopupMainToolbMenu(w, 236, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6); +} + +static void ToolbarLeagueClick(Window *w) +{ + PopupMainToolbMenu(w, 258, 11, STR_015A_COMPANY_LEAGUE_TABLE, 1); +} + +static void ToolbarIndustryClick(Window *w) +{ + PopupMainToolbMenu(w, 280, 12, STR_0313_FUND_NEW_INDUSTRY, 2); +} + +static void ToolbarTrainClick(Window *w) +{ + Vehicle *v; + int dis = -1; + FOR_ALL_VEHICLES(v) + if (v->type == VEH_Train && v->subtype == 0) CLRBIT(dis, v->owner); + PopupMainPlayerToolbMenu(w, 310, 13, dis); +} + +static void ToolbarRoadClick(Window *w) +{ + Vehicle *v; + int dis = -1; + FOR_ALL_VEHICLES(v) + if (v->type == VEH_Road) CLRBIT(dis, v->owner); + PopupMainPlayerToolbMenu(w, 332, 14, dis); +} + +static void ToolbarShipClick(Window *w) +{ + Vehicle *v; + int dis = -1; + FOR_ALL_VEHICLES(v) + if (v->type == VEH_Ship) CLRBIT(dis, v->owner); + PopupMainPlayerToolbMenu(w, 354, 15, dis); +} + +static void ToolbarAirClick(Window *w) +{ + Vehicle *v; + int dis = -1; + FOR_ALL_VEHICLES(v) + if (v->type == VEH_Aircraft) CLRBIT(dis, v->owner); + PopupMainPlayerToolbMenu(w, 376, 16, dis); +} + +bool DoZoomInOut(int how) +{ + ViewPort *vp; + Window *w, *wt; + int button; + + switch(_game_mode) { + case GM_EDITOR: button = 9; break; + case GM_NORMAL: button = 17; break; + default: return false; + } + + w = FindWindowById(WC_MAIN_WINDOW, 0); + assert(w); + vp = w->viewport; + + wt = FindWindowById(WC_MAIN_TOOLBAR, 0); + assert(wt); + + if (how == ZOOM_IN) { + if (vp->zoom == 0) return false; + vp->zoom--; + vp->virtual_width >>= 1; + vp->virtual_height >>= 1; + + WP(w,vp_d).scrollpos_x += vp->virtual_width >> 1; + WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1; + + SetWindowDirty(w); + } else if (how == ZOOM_OUT) { + if (vp->zoom == 2) return false; + vp->zoom++; + + WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1; + WP(w,vp_d).scrollpos_y -= vp->virtual_height >> 1; + + vp->virtual_width <<= 1; + vp->virtual_height <<= 1; + + SetWindowDirty(w); + } + + // update the toolbar button too + CLRBIT(wt->disabled_state, button); + CLRBIT(wt->disabled_state, button + 1); + if (vp->zoom == 0) SETBIT(wt->disabled_state, button); + else if (vp->zoom == 2) SETBIT(wt->disabled_state, button + 1); + SetWindowDirty(wt); + + return true; +} + +static void MaxZoomIn() +{ + while (DoZoomInOut(ZOOM_IN)) {} +} + +static void ToolbarZoomInClick(Window *w) +{ + if (DoZoomInOut(ZOOM_IN)) { + HandleButtonClick(w, 17); + SndPlayFx(0x13); + } +} + +static void ToolbarZoomOutClick(Window *w) +{ + if (DoZoomInOut(ZOOM_OUT)) { + HandleButtonClick(w, 18); + SndPlayFx(0x13); + } +} + +static void ToolbarBuildRailClick(Window *w) +{ + Player *p = DEREF_PLAYER(_local_player); + Window *w2; + w2 = PopupMainToolbMenu(w, 457, 19, STR_1015_RAILROAD_CONSTRUCTION, p->max_railtype); + WP(w2,menu_d).sel_index = _last_built_railtype; +} + +static void ToolbarBuildRoadClick(Window *w) +{ + PopupMainToolbMenu(w, 479, 20, STR_180A_ROAD_CONSTRUCTION, 1); +} + +static void ToolbarBuildWaterClick(Window *w) +{ + PopupMainToolbMenu(w, 501, 21, STR_9800_DOCK_CONSTRUCTION, 1); +} + +static void ToolbarBuildAirClick(Window *w) +{ + PopupMainToolbMenu(w, 0x1E0, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1); +} + +static void ToolbarForestClick(Window *w) +{ + PopupMainToolbMenu(w, 0x1E0, 23, STR_LANDSCAPING, 3); +} + +static void ToolbarMusicClick(Window *w) +{ + PopupMainToolbMenu(w, 0x1E0, 24, STR_01D3_SOUND_MUSIC, 1); +} + +static void ToolbarNewspaperClick(Window *w) +{ + PopupMainToolbMenu(w, 0x1E0, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, _newspaper_flag != 2 ? 3 : 4); +} + +static void ToolbarHelpClick(Window *w) +{ + PopupMainToolbMenu(w, 0x1E0, 26, STR_02D5_LAND_BLOCK_INFO, 5); +} + +static void ToolbarOptionsClick(Window *w) +{ + uint16 x; + + w = PopupMainToolbMenu(w, 43, 2, STR_02C3_GAME_OPTIONS, 11); + + x = (uint16)-1; + if (_display_opt & DO_SHOW_TOWN_NAMES) x &= ~(1<<4); + if (_display_opt & DO_SHOW_STATION_NAMES) x &= ~(1<<5); + if (_display_opt & DO_SHOW_SIGNS) x &= ~(1<<6); + if (_display_opt & DO_CHECKPOINTS) x &= ~(1<<7); + if (_display_opt & DO_FULL_ANIMATION) x &= ~(1<<8); + if (_display_opt & DO_FULL_DETAIL) x &= ~(1<<9); + if (!(_display_opt & DO_TRANS_BUILDINGS)) x &= ~(1<<10); + WP(w,menu_d).checked_items = x; +} + + +static void ToolbarScenSaveOrLoad(Window *w) +{ + PopupMainToolbMenu(w, 0x2C, 3, STR_0292_SAVE_SCENARIO, 5); +} + +static void ToolbarScenDateBackward(Window *w) +{ + // don't allow too fast scrolling + if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { + HandleButtonClick(w, 6); + InvalidateWidget(w, 5); + + if (_date > 0x2ACE) { + SetDate(ConvertYMDToDay(_cur_year - 1, 0, 1)); + } + } + _left_button_clicked = false; +} + +static void ToolbarScenDateForward(Window *w) +{ + // don't allow too fast scrolling + if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { + HandleButtonClick(w, 7); + InvalidateWidget(w, 5); + + if (_date < 0x4E79) { + SetDate(ConvertYMDToDay(_cur_year + 1, 0, 1)); + } + } + _left_button_clicked = false; +} + +static void ToolbarScenMapTownDir(Window *w) +{ + PopupMainToolbMenu(w, 0x16A, 8 | (17<<8), STR_02DE_MAP_OF_WORLD, 2); +} + +static void ToolbarScenZoomIn(Window *w) +{ + if (DoZoomInOut(ZOOM_IN)) { + HandleButtonClick(w, 9); + SndPlayFx(0x13); + } +} + +static void ToolbarScenZoomOut(Window *w) +{ + if (DoZoomInOut(ZOOM_OUT)) { + HandleButtonClick(w, 10); + SndPlayFx(0x13); + } +} + +void ZoomInOrOutToCursor(bool in) +{ + Point pt; + Window* w; + ViewPort* vp; + + w = FindWindowById(WC_MAIN_WINDOW, 0); + assert(w != 0); + + vp = w->viewport; + + if (_game_mode != GM_MENU) { + if ((in && vp->zoom == 0) || (!in && vp->zoom == 2)) + return; + + pt = GetTileZoomCenter(in); + if (pt.x != -1) { + ScrollMainWindowTo(pt.x, pt.y); + + DoZoomInOut(in ? ZOOM_IN : ZOOM_OUT); + } + } +} + +void ResetLandscape() +{ + _random_seed_1 = InteractiveRandom(); + _random_seed_2 = InteractiveRandom(); + + GenerateWorld(1); + MarkWholeScreenDirty(); +} + +static const Widget _ask_reset_landscape_widgets[] = { +{ WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5}, +{ WWT_CAPTION, 4, 11, 179, 0, 13, STR_022C_RESET_LANDSCAPE}, +{ WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0}, +{ WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO}, +{ WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES}, +{ WWT_LAST}, +}; + +// Ask first to reset landscape or to make a random landscape +static void AskResetLandscapeWndProc(Window *w, WindowEvent *e) +{ + uint mode = w->window_number; + + switch(e->event) { + case WE_PAINT: + DrawWindowWidgets(w); + DrawStringMultiCenter(90, 38, mode?STR_022D_ARE_YOU_SURE_YOU_WANT_TO:STR_GENERATE_RANDOM_LANDSCAPE , 168); + case WE_CLICK: + switch(e->click.widget) { + case 3: + DeleteWindow(w); + break; + case 4: + DeleteWindow(w); + if(mode) { // reset landscape + ResetLandscape(); + } + else { // make random landscape + SndPlayFx(0x13); + _switch_mode = SM_GENRANDLAND; + } + + break; + } + } +} + +static const WindowDesc _ask_reset_landscape_desc = { + 230,205, 180, 92, + WC_ASK_RESET_LANDSCAPE,0, + WDF_STD_BTN | WDF_DEF_WIDGET, + _ask_reset_landscape_widgets, + AskResetLandscapeWndProc, +}; + +static void AskResetLandscape(uint mode) +{ + AllocateWindowDescFront(&_ask_reset_landscape_desc, mode); +} + +static void CcTerraform(bool success, uint tile, uint32 p1, uint32 p2) +{ + if (success) { + SndPlayTileFx(0x1D, tile); + } else { + SetRedErrorSquare(_terraform_err_tile); + } +} + +static void CommonRaiseLowerBigLand(uint tile, int mode) +{ + int size; + uint h; + + _error_message_2 = mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE; + + _generating_world = true; + +// tile = TILE_FROM_XY(GET_TILE_X(tile)*16+_tile_fract_coords.x + 8,GET_TILE_Y(tile)*16+_tile_fract_coords.y + 8); + + if (_terraform_size == 1) { + DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO); + } else { + SndPlayTileFx(0x1D, tile); + + size = _terraform_size; + assert(size != 0); + if (mode != 0) { + /* Raise land */ + h = 15; + BEGIN_TILE_LOOP(tile2, size, size, tile) + h = min(h, _map_type_and_height[tile2]&0xF); + END_TILE_LOOP(tile2, size, size, tile) + } else { + /* Lower land */ + h = 0; + BEGIN_TILE_LOOP(tile2, size, size, tile) + h = max(h, _map_type_and_height[tile2]&0xF); + END_TILE_LOOP(tile2, size, size, tile) + } + + BEGIN_TILE_LOOP(tile2, size, size, tile) + if ((uint)(_map_type_and_height[tile2]&0xF) == h) { + DoCommandP(tile2, 8, (uint32)mode, NULL, CMD_TERRAFORM_LAND | CMD_AUTO); + } + END_TILE_LOOP(tile2, size, size, tile) + } + + _generating_world = false; +} + +void PlaceProc_RaiseBigLand(uint tile) +{ + CommonRaiseLowerBigLand(tile, 1); +} + +void PlaceProc_LowerBigLand(uint tile) +{ + CommonRaiseLowerBigLand(tile, 0); +} + +//static void CcDemolish(bool success, uint tile, uint32 p1, uint32 p2) +//{ +// if (success) { + //SndPlayTileFx(0x10, tile); + //CreateEffectVehicleAbove(GET_TILE_X(tile)*16 + 8,GET_TILE_Y(tile)*16 + 8, 2, EV_DEMOLISH); +// } +//} + +//void PlaceProc_Demolish(uint tile) +//{ +// DoCommandP(tile, 0, 0, CcDemolish, CMD_LANDSCAPE_CLEAR | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA)); +//} + + +void PlaceProc_RockyArea(uint tile) +{ + if (!IS_TILETYPE(tile, MP_CLEAR)) + return; + + _map5[tile] = (_map5[tile] & ~0x1C) | 8; + MarkTileDirtyByTile(tile); + SndPlayTileFx(0x1D, tile); +} + +void PlaceProc_LightHouse(uint tile) +{ + TileInfo ti; + + FindLandscapeHeightByTile(&ti, tile); + if (ti.type != MP_CLEAR || (ti.tileh & 0x10)) + return; + + ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 1); + SndPlayTileFx(0x1D, tile); +} + +void PlaceProc_Transmitter(uint tile) +{ + TileInfo ti; + + FindLandscapeHeightByTile(&ti, tile); + if (ti.type != MP_CLEAR || (ti.tileh & 0x10)) + return; + + ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 0); + SndPlayTileFx(0x1D, tile); +} + +void PlaceProc_Desert(uint tile) +{ + SetMapExtraBits(tile, GetMapExtraBits(tile) == 1 ? 0 : 1); +} + +static const Widget _scen_edit_land_gen_widgets[] = { +{ WWT_TEXTBTN, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, 7, 11, 153, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_IMGBTN, 7, 0, 153, 14, 99, 0x0, 0}, +{ WWT_IMGBTN, 14, 22, 43, 14, 35, 0x2B6, STR_018F_RAISE_A_CORNER_OF_LAND}, +{ WWT_IMGBTN, 14, 44, 65, 14, 35, 0x2B7, STR_018E_LOWER_A_CORNER_OF_LAND}, +{ WWT_IMGBTN, 14, 0, 21, 14, 35, 0x2BF, STR_018D_DEMOLISH_BUILDINGS_ETC}, +{ WWT_TEXTBTN, 14, 125, 135, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA}, +{ WWT_TEXTBTN, 14, 125, 135, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA}, +{ WWT_TEXTBTN, 14, 20, 135, 75, 86, STR_0226_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND}, +{ WWT_TEXTBTN, 14, 20, 135, 88, 99, STR_0227_RESET_LAND, STR_022B_RESET_LANDSCAPE}, + +{ WWT_IMGBTN, 14, 88, 109, 14, 35, 0xFF4, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE}, +{ WWT_IMGBTN, 14, 110, 131, 14, 35, 0xFF5, STR_028D_PLACE_LIGHTHOUSE}, +{ WWT_IMGBTN, 14, 132, 153, 14, 35, 0xFF6, STR_028E_PLACE_TRANSMITTER}, +{ WWT_IMGBTN, 14, 66, 87, 14, 35, SPR_OPENTTD_BASE+68, STR_LEVEL_LAND_TOOLTIP}, +{ WWT_LAST}, +}; + +static const int8 _multi_terraform_coords[][2] = { + { 0, -2}, + { 4, 0},{ -4, 0},{ 0, 2}, + { -8, 2},{ -4, 4},{ 0, 6},{ 4, 4},{ 8, 2}, + {-12, 0},{ -8, -2},{ -4, -4},{ 0, -6},{ 4, -4},{ 8, -2},{ 12, 0}, + {-16, 2},{-12, 4},{ -8, 6},{ -4, 8},{ 0, 10},{ 4, 8},{ 8, 6},{ 12, 4},{ 16, 2}, + {-20, 0},{-16, -2},{-12, -4},{ -8, -6},{ -4, -8},{ 0,-10},{ 4, -8},{ 8, -6},{ 12, -4},{ 16, -2},{ 20, 0}, + {-24, 2},{-20, 4},{-16, 6},{-12, 8},{ -8, 10},{ -4, 12},{ 0, 14},{ 4, 12},{ 8, 10},{ 12, 8},{ 16, 6},{ 20, 4},{ 24, 2}, + {-28, 0},{-24, -2},{-20, -4},{-16, -6},{-12, -8},{ -8,-10},{ -4,-12},{ 0,-14},{ 4,-12},{ 8,-10},{ 12, -8},{ 16, -6},{ 20, -4},{ 24, -2},{ 28, 0}, +}; + +static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) +{ + // XXX: show different tooltips in desert mode + switch(e->event) { + case WE_PAINT: + // XXX: only show reset button when nothing was built + DrawWindowWidgets(w); + + { + int n = _terraform_size * _terraform_size; + const int8 *coords = &_multi_terraform_coords[0][0]; + + assert(n != 0); + do { + DrawSprite(0xFEF, 77 + coords[0], 55 + coords[1]); + coords += 2; + } while (--n); + } + + if (_thd.window_class == WC_SCEN_LAND_GEN && (w->click_state&(1<<3|1<<4))) { + SetTileSelectSize(_terraform_size, _terraform_size); + } + break; + case WE_CLICK: + switch(e->click.widget) { + case 3: /* raise corner */ + HandlePlacePushButton(w, 3, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseBigLand); + break; + case 4: /* lower corner */ + HandlePlacePushButton(w, 4, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerBigLand); + break; + case 5: /* demolish */ + HandlePlacePushButton(w, 5, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea); + break; + { + int size; + case 6: /* increase terraform size */ + HandleButtonClick(w, 6); + size = 1; + goto terraform_size_common; + case 7: /* decrease terraform size */ + HandleButtonClick(w, 7); + size = -1; +terraform_size_common:; + size += _terraform_size; + if (!IS_INT_INSIDE(size, 1, 8+1)) + return; + _terraform_size = size; + SndPlayFx(0x13); + SetWindowDirty(w); + break; + } + + case 8: /* gen random land */ + HandleButtonClick(w, 8); + AskResetLandscape(0); + break; + + case 9: /* reset landscape */ + HandleButtonClick(w,9); + AskResetLandscape(1); + break; + + case 10: /* place rocky areas */ + HandlePlacePushButton(w, 10, 0xFF7, 1, PlaceProc_RockyArea); + break; + + case 11: /* place lighthouse */ + HandlePlacePushButton(w, 11, 0xFF8, 1, _opt.landscape == LT_DESERT ? PlaceProc_Desert : PlaceProc_LightHouse); + break; + + case 12: /* place transmitter */ + HandlePlacePushButton(w, 12, 0xFF9, 1, PlaceProc_Transmitter); + break; + + case 13: /* level Land */ + HandlePlacePushButton(w, 13, SPR_OPENTTD_BASE+69, 2, PlaceProc_LevelLand); + break; + } + break; + case WE_TIMEOUT: + UnclickSomeWindowButtons(w, ~(1<<3 | 1<<4 | 1<<5 | 1<<10|1<<11|1<<12)); + break; + case WE_PLACE_OBJ: + _place_proc(e->place.tile); + break; + case WE_PLACE_DRAG: { + VpSelectTilesWithMethod(e->place.pt.x, e->place.pt.y, e->place.userdata & 0xF); + return; + } + case WE_PLACE_MOUSEUP: + if (e->click.pt.x != -1) { + uint start_tile = e->place.starttile; + uint end_tile = e->place.tile; + if (e->place.userdata == VPM_X_AND_Y) { + DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA)); + } else if (e->place.userdata == (VPM_X_AND_Y | (2<<4))) { + DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_LEVEL_LAND | CMD_AUTO); + } + } + break; + + case WE_ABORT_PLACE_OBJ: + w->click_state = 0; + SetWindowDirty(w); + break; + } +} + +static const WindowDesc _scen_edit_land_gen_desc = { + -1,-1, 154, 100, + WC_SCEN_LAND_GEN,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, + _scen_edit_land_gen_widgets, + ScenEditLandGenWndProc, +}; + +static void ToolbarScenGenLand(Window *w) +{ + HandleButtonClick(w, 11); + SndPlayFx(0x13); + + AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0); +} + +static void CcBuildTown(bool success, uint tile, uint32 p1, uint32 p2) +{ + if (success) { + SndPlayTileFx(0x1D, tile); + ResetObjectToPlace(); + } +} + +void PlaceProc_Town(uint tile) +{ + DoCommandP(tile, 0, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE)); +} + + +static const Widget _scen_edit_town_gen_widgets[] = { +{ WWT_TEXTBTN, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, 7, 11, 159, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_IMGBTN, 7, 0, 159, 14, 81, 0x0}, +{ WWT_TEXTBTN, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN}, +{ WWT_TEXTBTN, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION}, +{ WWT_TEXTBTN, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP}, +{ WWT_TEXTBTN, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_LAST}, +}; + +static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) +{ + switch(e->event) { + case WE_PAINT: + w->click_state = (w->click_state & ~(1<<6 | 1<<7 | 1<<8) ) | (1 << (_new_town_size + 6)); + DrawWindowWidgets(w); + DrawStringCentered(80, 56, STR_02A5_TOWN_SIZE, 0); + break; + + case WE_CLICK: + switch(e->click.widget) { + case 3: /* new town */ + HandlePlacePushButton(w, 3, 0xFF0, 1, PlaceProc_Town); + break; + case 4: {/* random town */ + Town *t; + + HandleButtonClick(w, 4); + _generating_world = true; + t = CreateRandomTown(); + _generating_world = false; + if (t != NULL) + ScrollMainWindowToTile(t->xy); + break; + } + case 5: {/* many random towns */ + HandleButtonClick(w, 5); + _generating_world = true; + _game_mode = GM_NORMAL; // little hack to avoid towns of the same size + GenerateTowns(); + _generating_world = false; + _game_mode = GM_EDITOR; + break; + } + + case 6: case 7: case 8: + _new_town_size = e->click.widget - 6; + SetWindowDirty(w); + break; + } + break; + + case WE_TIMEOUT: + UnclickSomeWindowButtons(w, 1<<4 | 1<<5); + break; + case WE_PLACE_OBJ: + _place_proc(e->place.tile); + break; + case WE_ABORT_PLACE_OBJ: + w->click_state = 0; + SetWindowDirty(w); + break; + } +} + +static const WindowDesc _scen_edit_town_gen_desc = { + -1,-1, 160, 82, + WC_SCEN_TOWN_GEN,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, + _scen_edit_town_gen_widgets, + ScenEditTownGenWndProc, +}; + +static void ToolbarScenGenTown(Window *w) +{ + HandleButtonClick(w, 12); + SndPlayFx(0x13); + + AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0); +} + + +static const Widget _scenedit_industry_normal_widgets[] = { +{ WWT_TEXTBTN, 7, 0, 10, 0, 13, STR_00C5}, +{ WWT_CAPTION, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION}, +{ WWT_IMGBTN, 7, 0, 169, 14, 224, 0x0}, + +{ WWT_TEXTBTN, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, + +{ WWT_TEXTBTN, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE}, +{ WWT_TEXTBTN, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION}, +{ WWT_TEXTBTN, 14, 2, 167, 68, 79, STR_0242_SAWMILL, STR_0264_CONSTRUCT_SAWMILL}, +{ WWT_TEXTBTN, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST}, +{ WWT_TEXTBTN, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY}, +{ WWT_TEXTBTN, 14, 2, 167, 107, 118, STR_0245_OIL_RIG, STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY}, +{ WWT_TEXTBTN, 14, 2, 167, 120, 131, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY}, +{ WWT_TEXTBTN, 14, 2, 167, 133, 144, STR_0247_STEEL_MILL, STR_0269_CONSTRUCT_STEEL_MILL}, +{ WWT_TEXTBTN, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM}, +{ WWT_TEXTBTN, 14, 2, 167, 159, 170, STR_0249_IRON_ORE_MINE, STR_026B_CONSTRUCT_IRON_ORE_MINE}, +{ WWT_TEXTBTN, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS}, +{ WWT_TEXTBTN, 14, 2, 167, 185, 196, STR_024B_BANK, STR_026D_CONSTRUCT_BANK_CAN_ONLY}, +{ WWT_LAST}, +}; + + +static const Widget _scenedit_industry_hilly_widgets[] = { +{ WWT_TEXTBTN, 7, 0, 10, 0, 13, STR_00C5}, +{ WWT_CAPTION, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION}, +{ WWT_IMGBTN, 7, 0, 169, 14, 224, 0x0}, + +{ WWT_TEXTBTN, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, + +{ WWT_TEXTBTN, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE}, +{ WWT_TEXTBTN, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION}, +{ WWT_TEXTBTN, 14, 2, 167, 68, 79, STR_024C_PAPER_MILL, STR_026E_CONSTRUCT_PAPER_MILL}, +{ WWT_TEXTBTN, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST}, +{ WWT_TEXTBTN, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY}, +{ WWT_TEXTBTN, 14, 2, 167, 107, 118, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING}, +{ WWT_TEXTBTN, 14, 2, 167, 120, 131, STR_024E_PRINTING_WORKS, STR_0270_CONSTRUCT_PRINTING_WORKS}, +{ WWT_TEXTBTN, 14, 2, 167, 133, 144, STR_024F_GOLD_MINE, STR_0271_CONSTRUCT_GOLD_MINE}, +{ WWT_TEXTBTN, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM}, +{ WWT_TEXTBTN, 14, 2, 167, 159, 170, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY}, +{ WWT_TEXTBTN, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS}, +{ WWT_LAST}, +}; + +static const Widget _scenedit_industry_desert_widgets[] = { +{ WWT_TEXTBTN, 7, 0, 10, 0, 13, STR_00C5}, +{ WWT_CAPTION, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION}, +{ WWT_IMGBTN, 7, 0, 169, 14, 224, 0x0}, + +{ WWT_TEXTBTN, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, + +{ WWT_TEXTBTN, 14, 2, 167, 42, 53, STR_0250_LUMBER_MILL, STR_0273_CONSTRUCT_LUMBER_MILL_TO}, +{ WWT_TEXTBTN, 14, 2, 167, 55, 66, STR_0251_FRUIT_PLANTATION, STR_0274_PLANT_FRUIT_PLANTATION}, +{ WWT_TEXTBTN, 14, 2, 167, 68, 79, STR_0252_RUBBER_PLANTATION, STR_0275_PLANT_RUBBER_PLANTATION}, +{ WWT_TEXTBTN, 14, 2, 167, 81, 92, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY}, +{ WWT_TEXTBTN, 14, 2, 167, 94, 105, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING}, +{ WWT_TEXTBTN, 14, 2, 167, 107, 118, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY}, +{ WWT_TEXTBTN, 14, 2, 167, 120, 131, STR_0253_WATER_SUPPLY, STR_0276_CONSTRUCT_WATER_SUPPLY}, +{ WWT_TEXTBTN, 14, 2, 167, 133, 144, STR_0248_FARM, STR_026A_CONSTRUCT_FARM}, +{ WWT_TEXTBTN, 14, 2, 167, 146, 157, STR_0254_WATER_TOWER, STR_0277_CONSTRUCT_WATER_TOWER_CAN}, +{ WWT_TEXTBTN, 14, 2, 167, 159, 170, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS}, +{ WWT_TEXTBTN, 14, 2, 167, 172, 183, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY}, +{ WWT_TEXTBTN, 14, 2, 167, 185, 196, STR_0255_DIAMOND_MINE, STR_0278_CONSTRUCT_DIAMOND_MINE}, +{ WWT_TEXTBTN, 14, 2, 167, 198, 209, STR_0256_COPPER_ORE_MINE, STR_0279_CONSTRUCT_COPPER_ORE_MINE}, +{ WWT_LAST}, +}; + +static const Widget _scenedit_industry_candy_widgets[] = { +{ WWT_TEXTBTN, 7, 0, 10, 0, 13, STR_00C5}, +{ WWT_CAPTION, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION}, +{ WWT_IMGBTN, 7, 0, 169, 14, 224, 0x0}, + +{ WWT_TEXTBTN, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, + +{ WWT_TEXTBTN, 14, 2, 167, 42, 53, STR_0257_COTTON_CANDY_FOREST, STR_027A_PLANT_COTTON_CANDY_FOREST}, +{ WWT_TEXTBTN, 14, 2, 167, 55, 66, STR_0258_CANDY_FACTORY, STR_027B_CONSTRUCT_CANDY_FACTORY}, +{ WWT_TEXTBTN, 14, 2, 167, 68, 79, STR_0259_BATTERY_FARM, STR_027C_CONSTRUCT_BATTERY_FARM}, +{ WWT_TEXTBTN, 14, 2, 167, 81, 92, STR_025A_COLA_WELLS, STR_027D_CONSTRUCT_COLA_WELLS}, +{ WWT_TEXTBTN, 14, 2, 167, 94, 105, STR_025B_TOY_SHOP, STR_027E_CONSTRUCT_TOY_SHOP}, +{ WWT_TEXTBTN, 14, 2, 167, 107, 118, STR_025C_TOY_FACTORY, STR_027F_CONSTRUCT_TOY_FACTORY}, +{ WWT_TEXTBTN, 14, 2, 167, 120, 131, STR_025D_PLASTIC_FOUNTAINS, STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS}, +{ WWT_TEXTBTN, 14, 2, 167, 133, 144, STR_025E_FIZZY_DRINK_FACTORY, STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY}, +{ WWT_TEXTBTN, 14, 2, 167, 146, 157, STR_025F_BUBBLE_GENERATOR, STR_0282_CONSTRUCT_BUBBLE_GENERATOR}, +{ WWT_TEXTBTN, 14, 2, 167, 159, 170, STR_0260_TOFFEE_QUARRY, STR_0283_CONSTRUCT_TOFFEE_QUARRY}, +{ WWT_TEXTBTN, 14, 2, 167, 172, 183, STR_0261_SUGAR_MINE, STR_0284_CONSTRUCT_SUGAR_MINE}, +{ WWT_LAST}, +}; + +int _industry_type_to_place; + +static bool AnyTownExists() { + Town *t; + FOR_ALL_TOWNS(t) { + if (t->xy) + return true; + } + return false; +} + +extern Industry *CreateNewIndustry(uint tile, int type); + +static bool TryBuildIndustry(TileIndex tile, int type) +{ + int n; + + n = 100; + do { + if (CreateNewIndustry(AdjustTileCoordRandomly(tile, 1), type)) return true; + } while (--n); + + n = 200; + do { + if (CreateNewIndustry(AdjustTileCoordRandomly(tile, 2), type)) return true; + } while (--n); + + n = 700; + do { + if (CreateNewIndustry(AdjustTileCoordRandomly(tile, 4), type)) return true; + } while (--n); + + return false; +} + + +static const byte _industry_type_list[4][16] = { + {0, 1, 2, 3, 4, 5, 6, 8, 9, 18, 11, 12}, + {0, 1, 14, 3, 4, 13, 7, 15, 9, 16, 11, 12}, + {25, 19, 20, 4, 13, 23, 21, 24, 22, 11, 16, 17, 10}, + {26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36}, +}; + +static void ScenEditIndustryWndProc(Window *w, WindowEvent *e) +{ + int button; + + switch(e->event) { + case WE_PAINT: + DrawWindowWidgets(w); + break; + + case WE_CLICK: + if ((button=e->click.widget) == 3) { + HandleButtonClick(w, 3); + + if (!AnyTownExists()) { + ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0); + return; + } + + _generating_world = true; + GenerateIndustries(); + _generating_world = false; + } + + if ((button=e->click.widget) >= 4) { + if (HandlePlacePushButton(w, button, 0xFF1, 1, NULL)) + _industry_type_to_place = _industry_type_list[_opt.landscape][button - 4]; + } + break; + case WE_PLACE_OBJ: { + int type; + + // Show error if no town exists at all + type = _industry_type_to_place; + if (!AnyTownExists()) { + SET_DPARAM16(0, type + STR_4802_COAL_MINE); + ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST,STR_0285_CAN_T_BUILD_HERE,e->place.pt.x, e->place.pt.y); + return; + } + + _current_player = OWNER_NONE; + _generating_world = true; + if (!TryBuildIndustry(e->place.tile,type)) { + SET_DPARAM16(0, type + STR_4802_COAL_MINE); + ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE,e->place.pt.x, e->place.pt.y); + } + _generating_world = false; + break; + } + case WE_ABORT_PLACE_OBJ: + w->click_state = 0; + SetWindowDirty(w); + break; + case WE_TIMEOUT: + UnclickSomeWindowButtons(w, 1<<3); + break; + } +} + +static const WindowDesc _scenedit_industry_normal_desc = { + -1,-1, 170, 225, + WC_SCEN_INDUSTRY,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, + _scenedit_industry_normal_widgets, + ScenEditIndustryWndProc, +}; + +static const WindowDesc _scenedit_industry_hilly_desc = { + -1,-1, 170, 225, + WC_SCEN_INDUSTRY,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, + _scenedit_industry_hilly_widgets, + ScenEditIndustryWndProc, +}; + +static const WindowDesc _scenedit_industry_desert_desc = { + -1,-1, 170, 225, + WC_SCEN_INDUSTRY,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, + _scenedit_industry_desert_widgets, + ScenEditIndustryWndProc, +}; + +static const WindowDesc _scenedit_industry_candy_desc = { + -1,-1, 170, 225, + WC_SCEN_INDUSTRY,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, + _scenedit_industry_candy_widgets, + ScenEditIndustryWndProc, +}; + +static const WindowDesc * const _scenedit_industry_descs[] = { + &_scenedit_industry_normal_desc, + &_scenedit_industry_hilly_desc, + &_scenedit_industry_desert_desc, + &_scenedit_industry_candy_desc, +}; + + +static void ToolbarScenGenIndustry(Window *w) +{ + HandleButtonClick(w, 13); + SndPlayFx(0x13); + AllocateWindowDescFront(_scenedit_industry_descs[_opt.landscape],0); +} + +static void ToolbarScenBuildRoad(Window *w) +{ + HandleButtonClick(w, 14); + SndPlayFx(0x13); + ShowBuildRoadScenToolbar(); +} + +static void ToolbarScenPlantTrees(Window *w) +{ + HandleButtonClick(w, 15); + SndPlayFx(0x13); + ShowBuildTreesScenToolbar(); +} + +static void ToolbarScenPlaceSign(Window *w) +{ + HandleButtonClick(w, 16); + SndPlayFx(0x13); + SelectSignTool(); +} + +static void ToolbarBtn_NULL(Window *w) +{ +} + +static ToolbarButtonProc* const _toolbar_button_procs[] = { + ToolbarPauseClick, + ToolbarFastForwardClick, + ToolbarOptionsClick, + ToolbarSaveClick, + ToolbarMapClick, + ToolbarTownClick, + ToolbarSubsidiesClick, + ToolbarStationsClick, + ToolbarMoneyClick, + ToolbarPlayersClick, + ToolbarGraphsClick, + ToolbarLeagueClick, + ToolbarIndustryClick, + ToolbarTrainClick, + ToolbarRoadClick, + ToolbarShipClick, + ToolbarAirClick, + ToolbarZoomInClick, + ToolbarZoomOutClick, + ToolbarBuildRailClick, + ToolbarBuildRoadClick, + ToolbarBuildWaterClick, + ToolbarBuildAirClick, + ToolbarForestClick, + ToolbarMusicClick, + ToolbarNewspaperClick, + ToolbarHelpClick, +}; + +static void MainToolbarWndProc(Window *w, WindowEvent *e) +{ + switch(e->event) { + case WE_PAINT: { + + // Draw brown-red toolbar bg. + GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); + GfxFillRect(0, 0, w->width-1, w->height-1, 0x80B4); + + // if spectator, disable things + if (_current_player == 0xff){ + w->disabled_state |= (1 << 0) | (1 << 19) | (1<<20) | (1<<21) | (1<<22) | (1<<23); + } else { + w->disabled_state &= ~((1 << 0) | (1 << 19) | (1<<20) | (1<<21) | (1<<22) | (1<<23)); + } + + DrawWindowWidgets(w); + break; + } + + case WE_CLICK: { + if (_game_mode != GM_MENU && !HASBIT(w->disabled_state, e->click.widget)) + _toolbar_button_procs[e->click.widget](w); + } break; + + case WE_KEYPRESS: { + int local = _local_player; + if (local == 0xff) local = 0; // spectator + + switch(e->keypress.keycode) { + case WKC_F1: ToolbarPauseClick(w); break; + case WKC_F2: ShowGameOptions(); break; + case WKC_F3: MenuClickSaveLoad(0); break; + case WKC_F4: ShowSmallMap(); break; + case WKC_F5: ShowTownDirectory(); break; + case WKC_F6: ShowSubsidiesList(); break; + case WKC_F7: ShowPlayerStations(local); break; + case WKC_F8: ShowPlayerFinances(local); break; + case WKC_F9: ShowPlayerCompany(local); break; + case WKC_F10:ShowOperatingProfitGraph(); break; + case WKC_F11: ShowCompanyLeagueTable(); break; + case WKC_F12: ShowBuildIndustryWindow(); break; + case WKC_SHIFT | WKC_F1: ShowPlayerTrains(local); break; + case WKC_SHIFT | WKC_F2: ShowPlayerRoadVehicles(local); break; + case WKC_SHIFT | WKC_F3: ShowPlayerShips(local); break; + case WKC_SHIFT | WKC_F4: ShowPlayerAircraft(local); break; + case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; + case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; + case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype,-1); break; + case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(); break; + case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break; + case WKC_SHIFT | WKC_F10:ShowBuildAirToolbar(); break; + case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break; + case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break; + case WKC_CTRL | 'S': _make_screenshot = 1; break; + case WKC_CTRL | 'G': _make_screenshot = 2; break; + case WKC_CTRL | WKC_ALT | 'C': if(!_networking) ShowCheatWindow(); break; + } + } break; + + case WE_PLACE_OBJ: { + _place_proc(e->place.tile); + } break; + + case WE_ABORT_PLACE_OBJ: { + w->click_state &= ~(1<<25); + SetWindowDirty(w); + } break; + + case WE_ON_EDIT_TEXT: HandleOnEditText(e); break; + + case WE_MOUSELOOP: + + if (((w->click_state) & 1) != (uint)!!_pause) { + w->click_state ^= (1 << 0); + SetWindowDirty(w); + } + + if (((w->click_state >> 1) & 1) != (uint)!!_fast_forward) { + w->click_state ^= (1 << 1); + SetWindowDirty(w); + } + break; + + case WE_TIMEOUT: + UnclickSomeWindowButtons(w, ~(1<<0 | 1<<1)); + break; + } +} + +static const Widget _toolb_normal_widgets[] = { +{ WWT_PANEL, 14, 0, 21, 0, 21, 0x2D6, STR_0171_PAUSE_GAME}, +{ WWT_PANEL, 14, 22, 43, 0, 21, SPR_OPENTTD_BASE + 57, STR_FAST_FORWARD}, +{ WWT_PANEL, 14, 44, 65, 0, 21, 0x2EF, STR_0187_OPTIONS}, +{ WWT_PANEL_2, 14, 66, 87, 0, 21, 0x2D4, STR_0172_SAVE_GAME_ABANDON_GAME}, + +{ WWT_PANEL, 14, 96, 117, 0, 21, 0x2C4, STR_0174_DISPLAY_MAP}, +{ WWT_PANEL, 14, 118, 139, 0, 21, 0xFED, STR_0176_DISPLAY_TOWN_DIRECTORY}, +{ WWT_PANEL, 14, 140, 161, 0, 21, 0x2A7, STR_02DC_DISPLAY_SUBSIDIES}, +{ WWT_PANEL, 14, 162, 183, 0, 21, 0x513, STR_0173_DISPLAY_LIST_OF_COMPANY}, + +{ WWT_PANEL, 14, 191, 212, 0, 21, 0x2E1, STR_0177_DISPLAY_COMPANY_FINANCES}, +{ WWT_PANEL, 14, 213, 235, 0, 21, 0x2E7, STR_0178_DISPLAY_COMPANY_GENERAL}, +{ WWT_PANEL, 14, 236, 257, 0, 21, 0x2E9, STR_0179_DISPLAY_GRAPHS}, +{ WWT_PANEL, 14, 258, 279, 0, 21, 0x2AC, STR_017A_DISPLAY_COMPANY_LEAGUE}, +{ WWT_PANEL, 14, 280, 301, 0, 21, 0x2E5, STR_0312_FUND_CONSTRUCTION_OF_NEW}, + +{ WWT_PANEL, 14, 310, 331, 0, 21, 0x2DB, STR_017B_DISPLAY_LIST_OF_COMPANY}, +{ WWT_PANEL, 14, 332, 353, 0, 21, 0x2DC, STR_017C_DISPLAY_LIST_OF_COMPANY}, +{ WWT_PANEL, 14, 354, 375, 0, 21, 0x2DD, STR_017D_DISPLAY_LIST_OF_COMPANY}, +{ WWT_PANEL, 14, 376, 397, 0, 21, 0x2DE, STR_017E_DISPLAY_LIST_OF_COMPANY}, + +{ WWT_PANEL, 14, 406, 427, 0, 21, 0x2DF, STR_017F_ZOOM_THE_VIEW_IN}, +{ WWT_PANEL, 14, 428, 449, 0, 21, 0x2E0, STR_0180_ZOOM_THE_VIEW_OUT}, + +{ WWT_PANEL, 14, 457, 478, 0, 21, 0x2D7, STR_0181_BUILD_RAILROAD_TRACK}, +{ WWT_PANEL, 14, 479, 500, 0, 21, 0x2D8, STR_0182_BUILD_ROADS}, +{ WWT_PANEL, 14, 501, 522, 0, 21, 0x2D9, STR_0183_BUILD_SHIP_DOCKS}, +{ WWT_PANEL, 14, 523, 544, 0, 21, 0x2DA, STR_0184_BUILD_AIRPORTS}, +{ WWT_PANEL, 14, 545, 566, 0, 21, 0xFF3, STR_0185_PLANT_TREES_PLACE_SIGNS}, // tree icon is 0x2E6 + +{ WWT_PANEL, 14, 574, 595, 0, 21, 0x2C9, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, +{ WWT_PANEL, 14, 596, 617, 0, 21, 0x2A8, STR_0203_SHOW_LAST_MESSAGE_NEWS}, +{ WWT_PANEL, 14, 618, 639, 0, 21, 0x2D3, STR_0186_LAND_BLOCK_INFORMATION}, +{ WWT_LAST}, +}; + +static const WindowDesc _toolb_normal_desc = { + 0, 0, 640, 22, + WC_MAIN_TOOLBAR,0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, + _toolb_normal_widgets, + MainToolbarWndProc +}; + +static const WindowDesc _toolb_intro_desc = { + 0, -22, 640, 22, + WC_MAIN_TOOLBAR,0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, + _toolb_normal_widgets, + MainToolbarWndProc +}; + + +static const Widget _toolb_scen_widgets[] = { +{ WWT_PANEL, 14, 0, 21, 0, 21, 0x2D6, STR_0171_PAUSE_GAME}, +{ WWT_PANEL, 14, 22, 43, 0, 21, SPR_OPENTTD_BASE + 57, STR_FAST_FORWARD}, +{ WWT_PANEL, 14, 44, 65, 0, 21, 0x2EF, STR_0187_OPTIONS}, +{ WWT_PANEL_2, 14, 66, 87, 0, 21, 0x2D4, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO }, + +{ WWT_PANEL, 14, 96, 225, 0, 21, 0x0}, + +{ WWT_PANEL, 14, 233, 362, 0, 21, 0x0}, +{ WWT_CLOSEBOX, 14, 236, 246, 5, 16, STR_0225, STR_029E_MOVE_THE_STARTING_DATE}, +{ WWT_CLOSEBOX, 14, 347, 357, 5, 16, STR_0224, STR_029F_MOVE_THE_STARTING_DATE}, + +{ WWT_PANEL, 14, 371, 392, 0, 21, 0x2C4, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY}, + +{ WWT_PANEL, 14, 400, 421, 0, 21, 0x2DF, STR_017F_ZOOM_THE_VIEW_IN}, +{ WWT_PANEL, 14, 422, 443, 0, 21, 0x2E0, STR_0180_ZOOM_THE_VIEW_OUT}, + +{ WWT_PANEL, 14, 452, 473, 0, 21, 0xFF3, STR_022E_LANDSCAPE_GENERATION}, +{ WWT_PANEL, 14, 474, 495, 0, 21, 0xFED, STR_022F_TOWN_GENERATION}, +{ WWT_PANEL, 14, 496, 517, 0, 21, 0x2E5, STR_0230_INDUSTRY_GENERATION}, +{ WWT_PANEL, 14, 518, 539, 0, 21, 0x2D8, STR_0231_ROAD_CONSTRUCTION}, +{ WWT_PANEL, 14, 540, 561, 0, 21, 0x2E6, STR_0288_PLANT_TREES}, +{ WWT_PANEL, 14, 562, 583, 0, 21, 0xFF2, STR_0289_PLACE_SIGN}, + +{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0}, +{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0}, +{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0}, +{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0}, +{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0}, +{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0}, +{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0}, +{ WWT_PANEL, 14, 596, 617, 0, 21, 0x2C9,STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, +{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0}, +{ WWT_PANEL, 14, 618, 639, 0, 21, 0x2D3, STR_0186_LAND_BLOCK_INFORMATION}, +{ WWT_LAST}, +}; + +static ToolbarButtonProc* const _scen_toolbar_button_procs[] = { + ToolbarPauseClick, + ToolbarFastForwardClick, + ToolbarOptionsClick, + ToolbarScenSaveOrLoad, + ToolbarBtn_NULL, + ToolbarBtn_NULL, + ToolbarScenDateBackward, + ToolbarScenDateForward, + ToolbarScenMapTownDir, + ToolbarScenZoomIn, + ToolbarScenZoomOut, + ToolbarScenGenLand, + ToolbarScenGenTown, + ToolbarScenGenIndustry, + ToolbarScenBuildRoad, + ToolbarScenPlantTrees, + ToolbarScenPlaceSign, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + ToolbarMusicClick, + NULL, + ToolbarHelpClick, +}; + +static void ScenEditToolbarWndProc(Window *w, WindowEvent *e) +{ + switch(e->event) { + case WE_PAINT: + // Draw brown-red toolbar bg. + GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); + GfxFillRect(0, 0, w->width-1, w->height-1, 0x80B4); + + DrawWindowWidgets(w); + + SET_DPARAM16(0, _date); + DrawStringCentered(298, 6, STR_00AF, 0); + + SET_DPARAM16(0, _date); + DrawStringCentered(161, 1, STR_0221_TRANSPORT_TYCOON, 0); + DrawStringCentered(161, 11,STR_0222_SCENARIO_EDITOR, 0); + + break; + + case WE_CLICK: { + if (_game_mode == GM_MENU) + return; + _scen_toolbar_button_procs[e->click.widget](w); + } break; + + case WE_KEYPRESS: { + switch(e->keypress.keycode) { + case WKC_F1: ToolbarPauseClick(w); break; + case WKC_F2: ShowGameOptions(); break; + case WKC_F3: MenuClickSaveLoad(0); break; + case WKC_F4: ToolbarScenGenLand(w); break; + case WKC_F5: ToolbarScenGenTown(w); break; + case WKC_F6: ToolbarScenGenIndustry(w); break; + case WKC_F7: ToolbarScenBuildRoad(w); break; + case WKC_F8: ToolbarScenPlantTrees(w); break; + case WKC_F9: ToolbarScenPlaceSign(w); break; + case WKC_F10: ShowMusicWindow(); break; + case WKC_F11: PlaceLandBlockInfo(); break; + case WKC_CTRL | 'S': _make_screenshot = 1; break; + case WKC_CTRL | 'G': _make_screenshot = 2; break; + } + break; + } + + case WE_PLACE_OBJ: { + _place_proc(e->place.tile); + } break; + + case WE_ABORT_PLACE_OBJ: { + w->click_state &= ~(1<<25); + SetWindowDirty(w); + } break; + + case WE_ON_EDIT_TEXT: HandleOnEditText(e); break; + + case WE_MOUSELOOP: + if (((w->click_state >> 1) & 1) != (uint)!!_fast_forward) { + w->click_state ^= (1 << 1); + SetWindowDirty(w); + } + break; + + } +} + +static const WindowDesc _toolb_scen_desc = { + 0, 0, 640, 22, + WC_MAIN_TOOLBAR,0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _toolb_scen_widgets, + ScenEditToolbarWndProc +}; + +extern GetNewsStringCallbackProc * const _get_news_string_callback[]; + + +static bool DrawScrollingStatusText(NewsItem *ni, int pos) +{ + StringID str; + byte *s, *d; + DrawPixelInfo tmp_dpi, *old_dpi; + int x; + byte buffer[256]; + + if (ni->display_mode == 3) { + str = _get_news_string_callback[ni->callback](ni); + } else { + COPY_IN_DPARAM(0, ni->params, lengthof(ni->params)); + str = ni->string_id; + } + + GetString(str_buffr, str); + assert(strlen(str_buffr) < sizeof(str_buffr) - 1); + + s = str_buffr; + d = buffer; + + for(;;s++) { + if (*s == 0) { + *d = 0; + break; + } else if (*s == 0x0D) { + d[0] = d[1] = d[2] = d[3] = ' '; + d+=4; + } else if (*s >= ' ' && (*s < 0x88 || *s >= 0x99)) { + *d++ = *s; + } + } + + if (!FillDrawPixelInfo(&tmp_dpi, NULL, 141, 1, 358, 11)) + return true; + + old_dpi = _cur_dpi; + _cur_dpi = &tmp_dpi; + + x = DoDrawString(buffer, pos, 0, 13); + _cur_dpi = old_dpi; + + return x > 0; +} + +void StatusBarWndProc(Window *w, WindowEvent *e) +{ + Player *p; + + switch(e->event) { + case WE_PAINT: + DrawWindowWidgets(w); + SET_DPARAM16(0, _date); + DrawStringCentered(70, 1, ((_pause||_patches.status_long_date)?STR_00AF:STR_00AE), 0); + + p = _local_player == 0xff ? NULL : DEREF_PLAYER(_local_player); + + if (p) { + // Draw player money + SET_DPARAM64(0, p->money64); + DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0); + } + + // Draw status bar + if (_do_autosave) { + DrawStringCentered(320, 1, STR_032F_AUTOSAVE, 0); + } else if (_pause) { + DrawStringCentered(320, 1, STR_0319_PAUSED, 0); + } else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) { + // Draw the scrolling news text + if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1)) + WP(w,def_d).data_1 = -1280; + } else { + if (p) { + // This is the default text + SET_DPARAM16(0, p->name_1); + SET_DPARAM32(1, p->name_2); + DrawStringCentered(320, 1, STR_02BA, 0); + } + } + break; + + case WE_CLICK: + if (e->click.widget == 1) { + ShowLastNewsMessage(); + } else if (e->click.widget == 2) { + if (_local_player != 0xff) ShowPlayerFinances(_local_player); + } else { + ResetObjectToPlace(); + } + break; + + case WE_TICK: { + if (_pause || WP(w,def_d).data_1 <= -1280) + return; + WP(w,def_d).data_1 -= 2; + InvalidateWidget(w, 1); + break; + } + } +} + +static void ScrollMainViewport(int x, int y) +{ + if (_game_mode != GM_MENU) { + Window *w = FindWindowById(WC_MAIN_WINDOW, 0); + assert(w); + + WP(w,vp_d).scrollpos_x += x << w->viewport->zoom; + WP(w,vp_d).scrollpos_y += y << w->viewport->zoom; + } +} + + +static const Widget _main_status_widgets[] = { +{ WWT_IMGBTN, 14, 0, 139, 0, 11, 0x0, 0}, +{ WWT_PUSHIMGBTN, 14, 140, 499, 0, 11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS}, +{ WWT_PUSHIMGBTN, 14, 500, 639, 0, 11, 0x0, 0}, +{ WWT_LAST}, +}; + +static WindowDesc _main_status_desc = { + WDP_CENTER, 0, 640, 12, + WC_STATUS_BAR,0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _main_status_widgets, + StatusBarWndProc +}; + +extern void DebugProc(int i); + +static void MainWindowWndProc(Window *w, WindowEvent *e) { + int off_x; + + switch(e->event) { + case WE_PAINT: + DrawWindowViewport(w); + if (_game_mode == GM_MENU) { + off_x = ((_screen.width - 400) >> 1) - 70; + + DrawSprite(0x12EA, off_x+0-40, 50); // o + DrawSprite(0x12E9, off_x+28-40,50); // p + DrawSprite(SPR_OPENTTD_BASE+16, off_x+55-40,50); // e + DrawSprite(0x12E7, off_x+84-40,50); // n + + DrawSprite(0x12E4, off_x+90, 50); // t + DrawSprite(0x12E5, off_x+119, 50); // r + DrawSprite(0x12E6, off_x+148,50); // a + DrawSprite(0x12E7, off_x+181,50); // n + DrawSprite(0x12E8, off_x+215,50); // s + DrawSprite(0x12E9, off_x+246,50); // p + DrawSprite(0x12EA, off_x+275,50); // o + DrawSprite(0x12E5, off_x+307,50); // r + DrawSprite(0x12E4, off_x+337,50); // t + + DrawSprite(0x12E4, off_x+390,50); // t + DrawSprite(0x12EB, off_x+417,50); // y + DrawSprite(0x12EC, off_x+447,50); // c + DrawSprite(0x12EA, off_x+478,50); // o + DrawSprite(0x12EA, off_x+509,50); // o + DrawSprite(0x12E7, off_x+541,50); // n + } + break; + + case WE_KEYPRESS: + if (_game_mode == GM_MENU) + break; + + // this is a hack, but this needs to be called at a constant interval and i found + // no other window event that was suited for that purpose. + { + static const int8 scrollamt[16][2] = { + {0,0}, + {-1,0}, // 1:left + {0,-1}, // 2:up + {-1,-1}, // 3:left + up + {1,0}, // 4:right + {0,0}, // 5:left + right + {1,-1}, // 6:right + up + {0,0}, // 7:impossible + {0,1}, // 8:down + {-1,1}, // 9:down+left + {0,0}, // 10:impossible + {0,0}, // 11:impossible + {1,1}, // 12:down+right + {0,0}, // 13:impossible + {0,0}, // 14:impossible + {0,0}, // 15:impossible + }; + + if (_dirkeys) { + int factor = _shift_pressed ? 50 : 10; + ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor); + } + } + + switch(e->keypress.keycode) { + case 'C': + case 'Z': { + Point pt; + pt = GetTileBelowCursor(); + if (pt.x != -1) { + ScrollMainWindowTo(pt.x, pt.y); + if (e->keypress.keycode == 'Z') + MaxZoomIn(); + } + break; + } + + case WKC_ESC: ResetObjectToPlace(); break; + case WKC_DELETE: DeleteNonVitalWindows(); break; + case 'Q' | WKC_CTRL: AskExitGame(); break; + case 'Q' | WKC_META: AskExitGame(); break; // this enables command + Q on mac + case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break; + case '0' | WKC_ALT: + case '1' | WKC_ALT: + case '2' | WKC_ALT: + case '3' | WKC_ALT: + case '4' | WKC_ALT: +#if defined(_DEBUG) + DebugProc(e->keypress.keycode - ('0' | WKC_ALT)); +#endif + break; + case 'A' | WKC_CTRL: + disable_computer^=1; + ShowInfoF("Disable Computer: %s", disable_computer?"ON":"OFF"); + break; + case 'B' | WKC_CTRL: + _local_player^=1; + ShowInfoF("Play as computer: %s", _local_player?"ON":"OFF"); + break; + + // invoke autorail + case 'A': + ShowBuildRailToolbar(_last_built_railtype, 0); + break; + + case 'X': + _display_opt ^= DO_TRANS_BUILDINGS; + MarkWholeScreenDirty(); + break; + + default: + return; + } + e->keypress.cont = false; + break; + + } +} + + +void ShowSelectGameWindow(); + +void SetupColorsAndInitialWindow() +{ + int i; + byte *b; + Window *w; + int width,height; + + for(i=0; i!=16; i++) { + b = GetSpritePtr(0x307 + i); + assert(b); + _color_list[i] = *(ColorList*)(b + 0xC6); + } + + width = _screen.width; + height = _screen.height; + + // XXX: these are not done + switch(_game_mode) { + case GM_MENU: + w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL); + AssignWindowViewport(w, 0, 0, width, height, 0x8080, 0); +// w = AllocateWindowDesc(&_toolb_intro_desc); +// w->flags4 &= ~WF_WHITE_BORDER_MASK; + ShowSelectGameWindow(); + break; + case GM_NORMAL: + w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL); + AssignWindowViewport(w, 0, 0, width, height, 0x8080, 0); + + w = AllocateWindowDesc(&_toolb_normal_desc); + w->disabled_state = 1 << 17; + w->flags4 &= ~WF_WHITE_BORDER_MASK; + + _main_status_desc.top = height - 12; + w = AllocateWindowDesc(&_main_status_desc); + w->flags4 &= ~WF_WHITE_BORDER_MASK; + + WP(w,def_d).data_1 = -1280; + + break; + case GM_EDITOR: + w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL); + AssignWindowViewport(w, 0, 0, width, height, 0, 0); + + w = AllocateWindowDesc(&_toolb_scen_desc); + w->disabled_state = 1 << 9; + w->flags4 &= ~WF_WHITE_BORDER_MASK; + break; + default: + NOT_REACHED(); + } +} + +void GameSizeChanged() +{ + RelocateAllWindows(_screen.width, _screen.height); + ScreenSizeChanged(); + MarkWholeScreenDirty(); +} |